Is there any justification at all, not even historical?
It bugs me too, although rethinking everything about district planning is nice, I'm too much missing harbors adjacency towards city center
Possibly some historical flavour brought about by the stereotype of Gauls disliking large urban centres
Eh not everyone tailors the map to their civ.Why are you settling cities on the coast? If you're not playing the Highlands map with Gaul you're doing it wrong.
It's a gimmick civ, like Khmer and Wetlands, Portugal and water maps, Vietnam and wet rainfall, Canada and huge/cold, etc. (not hating, these are some of my favorites to play)
Eh not everyone tailors the map to their civ.
Well, from my point of view, if you're not settling on the coast, you're doing it wrong.Why are you settling cities on the coast? If you're not playing the Highlands map with Gaul you're doing it wrong.
You enjoy naval play or something?Agreed. I always play maps with lots of sea. Continents and Islands or Small Continents, with high sea level.
You enjoy naval play or something?
People who act like settling on the coast is bad dont seem to get the meta of civ VI. More cities is better than fewer so if settling one city on the coast opens up more spots inland then that's the way to go.
Coastal cities aren't remotely as bad as people make them out to be. But more often than not, that's contingent on getting good harbor adjacency. Having it adj to the city center is 2g 2p once you get the shipyard. More with the right cards.
With Gaul you lose that and it turns out to be a bigger nerf than one might think in the long game.
What's the bonus(s) that compensate in your mind the +2 adjacency to harbor? (true question)Gaul has strong bonuses already so a nerf by restricting district placement including harbors make sense to me.
If they exempted harbors from the rule I think I'd have been fine with it. I think the mine adj tradeoff was an even trade even though its sold as a bonus. Having to push other districts off the city center didn't bug me but the harbor thing is a bit of a nerf.
What's the bonus(s) that compensate in your mind the +2 adjacency to harbor? (true question)
Well, my opinion is that each civ should have positives and negatives. Gaul works with mines and that goes well towards a CV (it worked well for me at least). Mines are for hills and inland and don't synergize well with naval, so I think you should avoid the coast. So harbour adjacency is not such an issue anyway.Strong bonuses? The mine adj is a tradeoff at best. In most cases itd be easier to group districts like any other civ can. The culture bomb isnt a normal culture bomb in that it can't steal territory. The oppidum is just an extra defensive shot v an opponent that can't threaten a normal civ and loses the sweet spot triangle with the city center and Aqueduct. The UU is decent but the Man at Arms rush, which is gauls best strategy, kind of limits its usefulness.
Call me crazy but I'm just not seeing what justifies a nerf.