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[NFP] Gaul First Look

Discussion in 'Civ6 - General Discussions' started by bite, Sep 22, 2020.

  1. Oberinspektor Derrick

    Oberinspektor Derrick Warlord

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    Question though - will the Oppidum benefit from walls, or just get a ranged strike without the benefit of walls?
    If they get the benfit from walls, the Oppidum should allow Gaul to be very hard to break on the defense, but without walls I see a potential issue here as it would invite some easy pillaging to counteract the ranged strike.
    I personally hope that they won't benefit from walls though, as walls are already too strong in my opinion, and potentially having to face 3 hexes in a city that are heavily defended and have a ranged strike could make Gaul stupid strong on the defense, especially since they actually have a strong incentive to build the Oppidum in each city, compared to how most players shy away from ever building more than 1-2 Encampments.
     
  2. Datian

    Datian Warlord

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    One good thing with oppidum is that it won't get pillaged.

    Scattered districts are harder to protect with a spy however.
     
    8housesofelixir and Navelgazer like this.
  3. Kupe Navigator

    Kupe Navigator Prince

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    you know I am glad Oppidum is IZ replacement... by the looks of it it could have pulled Kongo and be a replacement for neighbourhood... which would make it much less useful
     
  4. Laurana Kanan

    Laurana Kanan Don’t underestimate who I am.

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    Yes, you can see the wall's Outer Defense HP meter in the FL video. Walls are coded to give a ranged strike to any district that has it's own HPs.
     
  5. Lily_Lancer

    Lily_Lancer Deity

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    Not only Harbors suffer, but also diplomatic zones and aqueducts.
     
  6. Republic of San Montuoso

    Republic of San Montuoso King

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    Aqueducts aren't specialist districts so you still can build them adjacent to the city center (as well as canals, dams and neighborhood). I don't know if the dipllomatic quarter is a specialist district because it didn't has specialists in it... Well, we'll see!
     
  7. Navelgazer

    Navelgazer King

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    I had a thought when falling asleep last night that if one were designing an Orc civ for a LotR mod, this design would fit them well - tons of industry, emphasis on production, unit spam, heavy defensive culture with no direct benefits to tourism (unless the flight over mines thing turns out to be accurate), and potentially very, very aggro.

    This was my first thought as well, hence my joking about Catherine being excited to see them pack on Page 1. Gaul looks like it'll absolutely be a spies' playground. And yeah, while the Aqueduct isn't a specialty district and shouldn't be affected by the placement restriction, the DQ is, so you'll lose out on an envoy and have some tough choices to make regarding placement if you want to protect some of your better districts from sabotage.

    But getting your second ring with Gaul is going to be a breeze. Yes, you should build a worker early and pop out some mines, obviously, but also even if you're JUST spamming Woad Warriors, your culture will be growing at a clip that will expand your borders pretty quickly.
     
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  8. Nassim

    Nassim Chieftain

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    In the specific case from the video.
    Base : 20
    Bonus because spearman has a stronger base strength : +10
    Bonus of melee against anti cavalry : +10
    King of Eburones with 4 units next to it : +8
    Bonus against barbarians (from Discipline policy card) : +5

    Not too sure about the 7 extra, turn 14 seems early for having a flanking bonus, can't be oligarchy as they are still researching foreign trade, battlecry shouldn't work against anti cav... so I guess I'm forgetting something.
     
  9. Kupe Navigator

    Kupe Navigator Prince

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    it would be WEIRD to see aqueducts being unable to be placed next to city centre...
     
  10. AntSou

    AntSou Emperor

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    Why do you assume this is the case? For all we know attempting to settle a city next to a harbour will fail. The tile might just show up as invalid.
     
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  11. Lily_Lancer

    Lily_Lancer Deity

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    There's also no specialists in airports or entertainment complexes or water parks, so Gaul can build it on 1st ring?
     
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  12. MrRadar

    MrRadar Emperor

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    It was walking to those aqueducts to fetch water that made them so strong; water fetching warriors from different units bonded together on the way (hence +CS for adjacency) and shared folk stories and wisdom (hence culture bonus on troop training). No?
    ;)
     
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  13. anonxanemone

    anonxanemone Chieftain

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    I have an almost certain suspicion. The mechanic is similar to the placement rule for the Encampment and you are allowed to settle next to it (City Center distance allowing). But I could be wrong and eating my boot in a few days.
     
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  14. Kupe Navigator

    Kupe Navigator Prince

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    probably? Although I would ask why you would want to? We have to wait till Thursday to find out.
     
  15. Lily_Lancer

    Lily_Lancer Deity

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    Actually battlecry works for anti-cav. The description is terrible. It actually works when attacking melee, ranged or anti-cav.

    I just wonder how much strength it is when against archers. Does it use archers' 25 ranged strength or 15 melee strength as "base strength"?
     
    Sostratus likes this.
  16. agonistes

    agonistes wants his subs under ice!

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    That’s like the 12th comment on his abs. People really dig mice abs, eh?

    I just may do a sit-up today!

    I rarely build early builders. I prefer warriors and settlers.
     
  17. nzcamel

    nzcamel Nahtanoj the Magnificent

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    Yeah, they should have gone with Dunon.

    Gah.... and here I was thinking they were all new animations :undecide:

    :lol: :lol: :lol:

    The mustache has Asterix written all over it lol

    I guess I do consider atheism to be a faith :p

    No.
    Specialty districts aren't just districts that can be worked. They are districts that take up a slot, based on population.
     
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  18. UWHabs

    UWHabs Deity

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    I wonder if they would get the +10 on defense due to comparing against the ranged strength, but not get it on offense since it is attacking the melee strength.
     
  19. Naeshar

    Naeshar Warlord

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    I have this one idea of how Gaul is supposed to play out:
    Early strong UU will be able to protect your cities from any invasion way up until medieval age (while giving important early culture on creation);
    Which will buy you time to build up defensive districts and production;
    At which point you can do pretty much anything, because production is the bottleneck.

    I'd say Gaul is supposed to be more of a turtling and building civ. I like it. More than the Germs.
     
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  20. leandrombraz

    leandrombraz Emperor

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    +20 - Base CS

    +10 - vs Anti-cavalry

    +10 - against higher CS

    +8 - adjacent units

    +5 - discipline

    +7 - battlecry promotion
     

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