what time does this dlc come out? desperate to play em already
There's also no specialists in airports or entertainment complexes or water parks, so Gaul can build it on 1st ring?
HahaIt was walking to those aqueducts to fetch water that made them so strong; water fetching warriors from different units bonded together on the way (hence +CS for adjacency) and shared folk stories and wisdom (hence culture bonus on troop training). No?
I have this one idea of how Gaul is supposed to play out:
Early strong UU will be able to protect your cities from any invasion way up until medieval age (while giving important early culture on creation);
Which will buy you time to build up defensive districts and production;
At which point you can do pretty much anything, because production is the bottleneck.
I'd say Gaul is supposed to be more of a turtling and building civ. I like it. More than the Germs.
Vid said 'Specialty Districts' ... Anything that requires a city to earn some levels to build if the first one has already been built.it would be WEIRD to see aqueducts being unable to be placed next to city centre...
what about airports, government plaza, entertainment complex and Diplomatic Quarter?Vid said 'Specialty Districts' ... Anything that requires a city to earn some levels to build if the first one has already been built.
Vid said 'Specialty Districts' ... Anything that requires a city to earn some levels to build if the first one has already been built.
Anything that can generates GPP.
And ANYTHING that counts amongs Math boosts (Builds 3 different specialty districts).
Aqueducts and Neighbourhoods did not counts among Specialty districts.
Haha
I'm hoping that they're able to rework maps for the next civ so that AQ (and rivers) are between hexes
I had a thought when falling asleep last night that if one were designing an Orc civ for a LotR mod, this design would fit them well - tons of industry, emphasis on production, unit spam, heavy defensive culture with no direct benefits to tourism (unless the flight over mines thing turns out to be accurate), and potentially very, very aggro.
When people used to go into battle fully clothed there was a terrible mess afterwards when people had been jumping around and lost their wallets or horse keys in the process. The Gauls would have a little locker where you put your glasses and keys and rings (and then put in a mouth guard) before a major fight.
Actually battlecry works for anti-cav. The description is terrible. It actually works when attacking melee, ranged or anti-cav.
I just wonder how much strength it is when against archers. Does it use archers' 25 ranged strength or 15 melee strength as "base strength"?
I wonder if they would get the +10 on defense due to comparing against the ranged strength, but not get it on offense since it is attacking the melee strength.
Are you the one that came up with the idea to include the "It was luxuries like air conditioning that brought down the Roman Empire. With air conditioning their windows were shut, they couldn't hear the barbarians coming." quote in the game?
Since dwarves, like elves, are part of an imaginary world that paralleled pre-war Europe, including Germany and France, I suppose there is a kind of circular logic at work here.IMHO Gaul is more like a dwarf civ by this design with tons of mines under the hills and early handicraft industries, the only thing left is Mali-style mines produce tons of golds. An emphasis on culture fits dwarves well, but much less for the Orcs.
Edit: If follows the same logic it seems Maori is kind of an elf civ with unimproved woods bonuses.
The developer livestream confirmed that it is possible to settle next to districts as Ambiorix. The Settler Lense showed the 4th tile was NOT red even if the adjacent tile was a district. (Whew... my boot is safe.)Why do you assume this is the case? For all we know attempting to settle a city next to a harbour will fail. The tile might just show up as invalid.
The oppidum unlocks at iron working according to the dev livestream and loses all adjacency bonus EXCEPT the Gallic mines bonus; the quarry bonus; the strategic resource bonus; and +1 from the govt plaza.
No green districts. Really makes it terrain dependent.
Gaul looks really, really good imo. I can't wait to play it.
The oppidum unlocks at iron working according to the dev livestream and loses all adjacency bonus EXCEPT the Gallic mines bonus; the quarry bonus; the strategic resource bonus; and +1 from the govt plaza.
No green districts. Really makes it terrain dependent.