Gedemon's Civilization, development thread

Discussion in 'Gedemon's Civilization, a total overhaul project' started by Gedemon, May 7, 2017.

  1. Gedemon

    Gedemon Modder Super Moderator

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    Not using plot property, but yep, I try to cache values a lot in the current code. There's surely still a lot of room for optimization, and I think I can save a few seconds per turn already by changing a function or two, but I'd need a lot more than that.
     
  2. mbaratta83

    mbaratta83 Chieftain

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    Oh my goodness! After that dreadfully long hiatus, what a delightful shock to find this up and running again!
     
  3. Johnson J. John

    Johnson J. John Chieftain

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    I just played the dev version, and I have to say that founding my first city has never felt like more of an achievement. I am deeply interested in how this progresses.
     
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  4. Gedemon

    Gedemon Modder Super Moderator

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    Development update, I've started playing Humankind, I like it, even if there is a lot of room for improvement, I think the base is quite good.

    And at this moment the gameplay side is fully moddable (ie DLL modding is possible).

    Which means that the development of this project for civ6 will surely end here (unless Firaxis decide to gift us the source code next month for the 30th anniversary of the franchise, but hey, you know how it works, you wish for something for 5 years, and the moment you finally don't need it because you've found a replacement, you got it, just to mess with your brain and force a hard decision.), and that I'll start moving my modding projects to Humankind, starting with YnAMP now.

    For this specific project, I'll need more session with HK to get a general vision of what I'd like to do with it, but I can already tell that a (global or local) resource stockpile and an equipment production framework for units healing and upgrade would be the first major element I'll try to convert.
     
  5. Maneege

    Maneege Chieftain

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    I, for one, welcome our new french overlords
     
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  6. Acularius

    Acularius King

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    Keep me posted, I do enjoy Humankind and I'm looking forward to seeing what kind of mods are brought to it.
     
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  7. Loffas

    Loffas Warlord

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    I feel like Acularis. Looking forward to the playing some great mods on Humankind :)
     
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  8. Loffas

    Loffas Warlord

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    I have played Old world this past weekend. It has really improved. And it is not in a 1.0 version yet. Jsut the last two months there have some really good updates. Give it a try again :) The AI is really good
     
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  9. Gedemon

    Gedemon Modder Super Moderator

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    I know it's good, actually I do think that as a 4x it's better than both civ6 and HK, but while the mechanisms are good and work perfectly for Old World, I'm afraid they would not work as well for a civ-like game (from ancient to future era on a world-sized map), and a civ-like game is what I want to play/mod.

    Of course, one could mod Old World into a civ-like game, but that would require an enormous amount of work (including adding assets which are outside my modding competences) on top of the actual mod.
     
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  10. PiR

    PiR Emperor Supporter

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    Fully agree. Hopefully bitcoin goes up and I can buy Mohawk Games and make them work on each era soon. Fingers crossed.
     

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