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Gedemo's civilizations

my civs for civ 6

  1. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France
  2. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France

    https://steamcommunity.com/sharedfiles/filedetails/?id=1536169532


    Abaskun
    Trade +100% Harbor district adjacency Gold bonus.

    Abomey Militaristic Double Gold income from Markets. Markets are built faster.

    Adulis Trade 50% Gold yield from the Commercial Hub District buildings.

    Agartha Scientific 2 Science from Mine.

    Aksum Cultural You can purchase Districts with Gold.

    Ancona Trade Get a free Great Admiral when a Harbor is built.

    Ani Religious Shrines and Temples each provide +2 Housing.

    Anse aux Meadows Scientific Naval Units and Embarked Units get +1 Movement whith the discovery of Shipbuilding.

    Argedava Militaristic Units have 50% less Combat Strength reduction from being injured.

    Arkaim Scientific Each level of Walls provides +2 Science

    Avalon Militaristic Military land units heal +20 additional per turn in neutral or enemy's territory.

    Avaris Militaristic After the discovery of the Wheel, you can build the Maryannu Chariot Archer Unique Unit at half cost.

    Avar Ring Militaristic You can build the Barbarian Horse Archer Unit at half cost with no tech required.

    Avignon Religious Cities built on a river get +2 Faith.

    Ba Industrial (Agricultural with Civitas City-State) Farms built on Flood Plains get +2 Gold.

    Balanjar Scientific Get 4 Eurekas when you are at war against a major Civilization.

    Bolghar Militaristic +15 Unit Combat Strength when fighting Barbarians.

    Camelot Militaristic When you eliminate a unit in combat gain Gold and Faith equal to 25% of the defeated unit's Combat Strength.

    Caphtor Militaristic Now You're part of the "Sea People", you can build the Galley and the Quadrireme

    Caral Cultural Receive +3 Culture and +3 Gold from each City-State you are Suzerain of. Additional +3 Culture when you reach the Medieval era.

    Carnac Religious All of your cities start with a free Monument.

    Chavin Cultural 2 Culture to Iron. Receive a free Builder upon completion of a Holy Site or a Theater.

    Chu Militaristic Military land units heal +20 additional per turn in neutral or friendly territory.

    Cibola Trade Your cities with a Water Mill get +2 Housing.

    City of the Caesars Industrial Receive +2 Amenities in cities with an Aqueduct district.

    Coosa Cultural Get 2 Random Free Civics.

    Cucuteni Militaristic All yields gained from pillaging Districts and Improvements are doubled. +2 Culture from each City-State you are Suzerain of

    Dali Militaristic Tiles adjacent to Encampments receive +1 Culture and +1 Gold

    Derinkuyu Industrial Mines trigger Culture Bomb.

    Dvaraka Religious Your Monuments get +1 Slot for Relic, +1 Slot for Artifact, +1 Slot for Great Work of Music.

    Edo Industrial Your cities with a Granary get +2 Housing.

    Ferrara Militaristic Get an additional Military Policy Card slot when you're at War with a major civ.

    Firenze Cultural Get +1 Great People point per turn from Campus and Theater Districts.

    Firozkoh Militaristic You can declare all types of War with the discovery of the Early Empire Civic.

    Gangga Negara Trade The first time you become its Suzerain, get +3 population in your Capital City.

    Genova Trade Your Trade Routes earn +1 Gold for passing through Trading Posts in your own cities. Your Harbor Districts get an additional Great Admiral Point per turn.

    Goa Religious Your districts on or next to Coast tiles provide +2 Faith.

    Gomorrah Religious 1 Amenity per Luxury owned in cities with an Entertainment Complex district. Entertainment Complex District and its buildings are built 50% faster.

    Gotham City Trade During a Dark Age, you get an additional Joker Policy slot.

    Gwaelod Militaristic Land Units fighting on coastal tiles get +10 Combat Strength.

    Helike Scientific Your cities with a Wonder get +2 Culture and +2 Amenities.

    Holy See Religious Get +1 Great Prophet point per turn. All Religious Units have an additional Spread Charge.

    Igbo-Ukwu Religious Receive +2 Housing in Cities adjacent to a River

    Ijebu Ode Trade Receive +3 Gold per turn from each foreign Trade Route passing through your cities.

    Ile-Ife Religious Cities adjacent to Woods or Rainforest yield +3 Faith and receive +33% Gold from Commercial Hub buildings

    Iram Religious Relics and Artifacts provide +2 Culture and +2 Faith per turn. Receive -33% overall war weariness.

    Kano Trade +3 Gold and +2 Faith from all Trade Routes.

    Kashgar Trade Your Trade Routes to foreign cities earn +1 Production for each Luxury resource at the destination.

    Kathmandu Religious Happy cities get +5% Faith and Ecstatic Cities get +15% Faith.

    Katsina Trade +2 Trading capacity the first time you are at war with a major civ.

    Kgalagadi Militaristic Your Builders get an additional charge during a Dark Age.

    Ker Ys Religious Cities with an established Governor are protected against Environmental Effects on Improvements, Buildings, and Districts.

    Khiva Trade Your land Trade Routes can not be plundered

    Kiev Industrial Nuclear Plants are built 50% faster. Provides you with 2 free Uranium Resources.

    Kismayo Trade Provides +2 Amenities in Cities with a Harbor District.

    Kitezh Scientific Flat lands adjacent to a river yield +1 Culture and +1 Science.

    Kitigaaryuit Scientific Receive +1 Trade Route capacity for each city built adjacent to a Snow tile.

    Kition Industrial (Maritime with Civitas City-State) Cities built on coast receive +1 Population.

    Knossos Cultural Your Harbour districts provide Production equal to their Gold adjacency bonus. Receive a Galley when a Harbor is built.

    Kota Gelanggi Militaristic Open Borders with all City-States.

    Koumbi-Saleh Cultural Trade Routes provide +1 Gold per Commercial Hub and +1 Culture per Theater

    Krak des Chevaliers Militaristic After the discovery of Stirrups, get 1 free Knight when a Holy Site is built. Medieval Walls are built faster. knights are 25% cheaper.

    Kurumchi Cultural Forest tiles yield +1 Culture when adjacent to another forest tile, and Mines yield +1 Faith if built adjacent to a river.

    Kweneng Militaristic You can build the Impi Unique Unit at half cost with the discovery of Military Tactics.

    La Canela Trade Spices yields +3 Gold and you receive +2 Cinnamon, that cannot be earned any other way in the game (exept from Zanzibar), and that provides +6 Amenities.

    Leluh Maritime Districts on or adjacent to Coast provide +1 Production and +1 Great Person Point of their type

    Libertalia Trade (Maritime with Civitas City-State) Naval Units become invisible except to units in an adjacent tile.

    Loropeni Trade Mines receive +2 Gold

    Lothal Trade You can build the Stepwell Unique Improvement with the discovery of Irrigation.

    Loulan Trade Your Trade Routes to foreign cities earn +1 Culture for each Luxury resource at the destination.

    Lübeck Trade Commercial Hub District and its buildings are built 50% faster.

    Lucca Industrial Get 2 free Great Merchants when a Commercial Hub is built in your capital city.

    Mangazeya Trade Get +2 Furs, +2 Diamonds, and +2 Ivory Resources.

    Mantova Cultural Get +3 additional influence points per turn. Every Envoy yield +1 Culture.

    Mapungubwe Militaristic 100% Tourism pressure from the Capital City towards other civilizations starting from the Modern Era.

    Mesa Verde Trade Desert terrain yields +1 Gold, Oasis yield +2 Food. All Strategic Resources yield +1 Gold

    Metropolis Militaristic +5 City Defense Strength, and +5 additional after the Steel Tech is discovered. Respond successfully to an Emergency Call will give you +100% Diplomatic Favor.

    Milano Cultural Your Trading Post in foreign cities provide +1 Culture to your Trade Routes passing through or going to the city.

    Modena Industrial Get +3 Balsamic Vinegar Resource in your capital city. Get +2 Culture from Wine Resource.

    Monte Alban Scientific Get 2 Random Free Technologies.

    Mu'a Militaristic Naval Units receive experience twice as fast.

    Muziris Trade Get another +1 Trading Capacity with the discovery of the Foreign Trade Civic.

    Napoli Militaristic Get +100% Tourism Pressure and +3 additional Amenities to this city if there is at least one Geothermal Fissure within its borders.

    Niya Trade Trader Units receive +3 Sight Range.

    Nok Industrial Receive 3 Nok Sculptures Luxury Resource in your capital city. This cannot be earned in any other way and provides +1 Amenity to 6 cities. Iron resources yield +2 Culture.

    Novgorod Trade City Centers gain +2 Gold for each adjacent Snow tile.

    Numantia Industrial All Bonus Resources give +1 Gold.

    Obobogo Industrial 50% additionnal yields from plot harvests and feature removals in the City.

    Onondaga Militaristic Ranged Units can attack twice in a round.

    Opone Trade Harbor District and its buildings are built 50% faster

    Ordu Baliq Militaristic You can build the Keshig Unique Unit at half cost with the discovery of Stirrups.

    Oyo Militaristic All yields gained from pillaging are doubled. Cities adjacent to Woods or Rainforest grow 10% faster.

    Pagan Religious Receive 150 Faith when placing a Holy Site.

    Pisa Militaristic Wonders of the Renaissance Era are 50% cheaper to produce.

    Pogycha Trade Tundra and Snow tiles yield +1 Gold (+2 if there are Hills).

    Pompeii Cultural Antiquity Sites yields +3 Gold and +3 Culture, if they are not removed.

    Por Bazhyn Religious During a Golden Age, your Religion spreads to cities 30% further away.

    Poseidonis Scientific Your Fishing Boats gain +1 Food and +2 Science if built adjacent to a Reef.

    Poverty Point Industrial Cities founded near rivers get +2 Population.

    Prague Cultural City-Centers get +2 Culture from the adjacent River.

    Pusharo Trade Hills yields +1 Gold.

    Qabala Industrial Encampment, Theater and Industrial Zone provide +10% growth in your cities.

    Qal'at al-Bahrain Trade Get +1 Great Merchant point from Markets. Provides you with 2 free Oil Resources.

    Quilmes Industrial You can buy Ranged Units with Faith and your cities gain +4 Ranged Strength and +6 City Defense Strength for the two first levels of Walls constructed.

    Quitor Militaristic Desert tiles yield +1Production and you can purchase Builders with Faith.

    Quivira Trade Flat lands adjacent to a river yield +2 Food.

    Ragusa Trade (Maritime with Civitas City-State) Trade Routes generate twice as many Alliance Points with your Ally.

    Recopolis Industrial Receive a large amount of Gold the first time you declare war with a major Civilization.

    Rungholt Industrial Shipwrecks yields +2 Gold and +2 Culture and +2 Science, if they are not removed. You can build the Viking Berserker Unique Unit at half cost with the discovery of Military Tactics.

    Sealand Militaristic The Offshore Oil Rig Improvement yields +2 Gold and triggers Culture Bomb.

    Sechin Militaristic Stones Resource yields +3 additional Production

    Shu Industrial Lumber Mills provide +2 Production and +1 Culture

    Shangri-La Religious Holy Site District and its buildings are built 50% faster.

    Siena Scientific Get a free Great Artist and a free Great Scientistin your capital city when you become suzerain of this city.

    Sokoto Trade All luxury resources give +2 faith.

    Sodom Religious 2 Amenities in cities with an Entertainment Complex district. Entertainment Complex District and its buildings are built 50% faster.

    Subashi Trade Your Trade Routes to foreign cities earn +1 Faith for each Luxury resource at the destination.

    Susa Industrial You can build the Ziggurat Unique Improvement.

    Tagaung Cultural The Holy Site District gets +1 Culture from adjacent Rainforests Tiles.

    Takrur Trade Get +2 Trade Route Capacity when you enter in a Dark Age.

    Tara Religious Get +2 Loyalty in your cities.

    Tarquinia Militaristic After the discovery of Iron Working, you can build the Legion Unique Unit at half cost.

    Tartessos Militaristic All Units gain +5 Combat Strenth against wounded units

    Taxila Trade All cities with more than 10 population +33% Faith and +10% Gold.

    Teotihuacan Religious Receive +2 Amenities and +2 Housing in every city built adjacent to a Lake.

    Themiscyra Militaristic Stables get +2 Gold and are built 100% faster.

    Tintagel Trade Get +1 Governor Promotion and +10 Defense Strength in your cities with Defensive Tactics Civic

    Tiwanaku Religious Receive +3 Faith for every city built adjacent to a Lake.

    Torino Industrial If in Trade Route range of your Capital, the cities that you found or conquer are connected to it by a road.

    Troy Militaristic Gain a free Heavy Chariot upon building an Encampment. Gain a free Galley when you build a Harbor.

    Tushpa Industrial Get +2 Culture for each level of Walls.

    Urbino Militaristic Get +9 influence points per turn when you are at war.

    Urkesh Industrial Harvesting a Resource or removing a feature provides Faith equal to the other yield's quantity.

    Varna Militaristic Receive a free Builder upon completion of Encampments

    Venezia Trade All cities you found or conquer start with a Trading Post. Build the Venetian Arsenal Wonder at half cost.

    Vijayanagara
    Militaristic After the discovery of Horseback Riding, build the Varu Unique Unit at half cost.

    Vineta Maritime Shipwrecks yield +3 Gold and +2 Culture and +1 Science, if they are not removed. You can build the Viking Longship Unique Unit at half cost with the discovery of Sailing.

    Wari Industrial You can build the Terrace Farm Unique Improvement.

    Washukanni Trade You can build a Spy at half cost. Get +1 Diplomacy Visibility.

    Wu Militaristic Encampments provide +1 Amenity

    Xucutaco Religious Double Culture income from Arenas. Arenas are built faster.

    Xingqing Militaristic Get +3 Governor Titles.

    Yamatai Scientific Get +4 Diplomatic Victory Points.

    Yonaguni Cultural City Centers yield +1 Food and +1 Culture for each adjacent Coast tile.

    Yue Trade Districts on or adjacent to Coast provide +4 Gold

    Zafar Trade Get 2 free tradable Resources of Myrrh and Frankincense. This cannot be earned any other way in the game and provides 1 Amenity to 4 cities.

    Zeilah Trade +2 Gold in cities with a religion.

    Zerzura Trade You can build the Mamluk Unique Unit at half cost with the discovery of Stirrups

    Zvongombe Trade All Trade Routes provide +2 Gold per Commercial Hub in your empire. Build the Great Zimbabwe Wonder at half cost.
     
    Last edited: May 21, 2020
    Robert Pham likes this.
  3. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France
    Last edited: Jul 6, 2020 at 3:16 AM
  4. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France
    Last edited: Jun 21, 2018
  5. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France
    Last edited: Nov 23, 2019
    papusone likes this.
  6. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France
    Last edited: Nov 2, 2018
    Greywulf likes this.
  7. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France
    Last edited: Jun 21, 2018
  8. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France
    Last edited: Feb 22, 2019
  9. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France
    Last edited: Jun 21, 2018
  10. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France
    Last edited: Jun 21, 2018
  11. Mobfire

    Mobfire Chillin' out maxin' relaxin' all cool

    Joined:
    Mar 27, 2016
    Messages:
    341
    Location:
    Canada
    Nice civs! I always wanted to see the Chachapoya, glad you were able to make it happen. Though, I find it curious that Chachapoyas is their capital- wouldn't Kuelap, which was their largest and most impressive city, make more sense? Also, the leader art for Vanuatu is a little odd. Vanuatu is part of Melanesia, not Polynesia- its people are much darker skinned than the Polynesian-looking art you chose.
     
  12. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France
    Last edited: Jun 21, 2018
  13. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France
  14. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France
    Last edited: Jun 21, 2018
  15. Chirthorpe

    Chirthorpe Chieftain

    Joined:
    Feb 24, 2017
    Messages:
    57
    If I may offer some feedback, in my experience, Marajora is simply too powerful with the Science and Production yield to Marsh and Floodplains. I've frequently had games with her as an AI where she's got both a fully-developed city and is rocketing ahead of everyone else on the Tech tree. I like the idea of the bonus, but it might need to be dialled back slightly.

    Additionally, I was curious as to whether some of the descriptions might be updated to be more accurate or specific? For example, stating how much cheaper the Potala Palace and Holy Sites are for Tibet, as opposed to just saying "cheaper to build".
     
    utahbutmakeitatheist likes this.
  16. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France
    Last edited: Jun 21, 2018
  17. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France
    Last edited: Jun 21, 2018
  18. RandV

    RandV Chieftain

    Joined:
    Oct 28, 2016
    Messages:
    17
    Gender:
    Male
    Just an FYI, but none of your civs seem to work with the Moar Units mod. When trying to start a game with any of your civs + MU enabled durnig map generation before the leader screen would come up it would jump back to the main menu.
     
  19. Greywulf

    Greywulf King

    Joined:
    Feb 3, 2008
    Messages:
    751
    Gender:
    Male
    Location:
    Earth
    These are awesome! Are you making more of these? And would you be at all willing to take orders for specific ideas?
     
  20. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    772
    Location:
    France
    Last edited: Jun 27, 2018

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