my civs for civ 6
Abaskun Trade +100% Harbor district adjacency Gold bonus.
Abomey Militaristic Double Gold income from Markets. Markets are built faster.
Adulis Trade 50% Gold yield from the Commercial Hub District buildings.
Agartha Scientific 2 Science from Mine.
Aksum Cultural You can purchase Districts with Gold.
Amalfi Trade All cities you found or conquer start with a Trading Post. Build the Venetian Arsenal Wonder at half cost.
Ancona Trade Get a free Great Admiral when a Harbor is built.
Ani Religious Shrines and Temples each provide +2 Housing.
Anse aux Meadows Scientific Naval Units and Embarked Units get +1 Movement whith the discovery of Shipbuilding.
Antillia Scientific The expansion of the borders of your coastal cities is twice as fast.
Argedava Militaristic Units have 50% less Combat Strength reduction from being injured.
Arkaim Scientific Each level of Walls provides +2 Science
Asgard Religious Snow Tiles give +1 Faith. Ice tiles in your territory provide a +2 Appeal bonus and a standard adjacency bonus to the yields of Campuses, Commercial Hubs, Holy Sites, Industrial Zones, Harbors and Theater Squares.
Avalon Militaristic Military land units heal +20 additional per turn in neutral or enemy's territory.
Avaris Militaristic After the discovery of the Wheel, you can build the Maryannu Chariot Archer Unique Unit at half cost. Cities with a Granary get +1 food.
Avar Ring Militaristic You can build the Barbarian Horse Archer Unit at half cost with no tech required. Cities with a Granary get +1 food.
Avignon Religious Cities built on a river get +2 Faith.
Ba Industrial (Agricultural with Civitas City-State) Farms built on Flood Plains get +2 Gold.
Balanjar Scientific Get 4 Eurekas when you are at war against a major Civilization.
Belgrade Militaristic Grants an Armory (without the technology required) in your Capital City if it has a Barracks or a Stable.
Birnirk Scientific Your cities with an Ice Tile receive +4 Science. With at least 2 Ice Tiles, your cities get +4 Food.
Bois-Caïman Religious Possibility for your Cities to undertake a unique City Project: the Bois-Caiman Ceremony.
Bolghar Militaristic +15 Unit Combat Strength when fighting Barbarians.
Braavos Trade Your cities with a Commercial Hub get automatically a Bank, even if you do not have the Technology required.
Camelot Militaristic When you eliminate a unit in combat gain Gold and Faith equal to 25% of the defeated unit's Combat Strength.
Caphtor Militaristic Now You're part of the "Sea People", you can build the Galley and the Quadrireme at half cost with the proper discovery.
Caral Cultural Receive +3 Culture and +3 Gold from each City-State you are Suzerain of. Additional +3 Culture when you reach the Medieval era.
Carnac Religious All of your cities start with a free Monument.
Chavin Cultural 2 Culture to Iron. Receive a free Builder upon completion of a Holy Site or a Theater.
Chillicothe Militaristic +2 Amenities in cities with a Preserve. +1 Amenities for each of its buildings. Units on a Preserve District get +10 Strength.
Chu Militaristic Military land units heal +20 additional per turn in neutral or friendly territory.
Cibola Trade Your cities with a Water Mill get +2 Housing.
City of the Caesars Industrial Receive +2 Amenities in cities with an Aqueduct district.
Cochasqui Scientific +1 Science and +1 Faith from each Sanctuary and Grove.
Cofitachequi Industrial During the first 4 Eras of the game, the Builders receive additional charges, the number of which decreases according to the Era.
Coosa Cultural Get 2 Random Free Civics.
Cucuteni Militaristic All yields gained from pillaging Districts and Improvements are doubled. +2 Culture from each City-State you are Suzerain of
Cuscowilla Militaristic Receive once +60 Culture for every Marsh in your cities, and +2 Culture on Marsh tiles in your empire.
Dali Militaristic Tiles adjacent to Encampments receive +1 Culture and +1 Gold
Derinkuyu Industrial Mines trigger Culture Bomb.
Dunadd Militaristic Fishing Boats of Colonies on other continents than your Capital provide +2 Production. Colonies on other continents also get +2 Amenities.
Dvaraka Religious Your Monuments get +1 Slot for Relic, +1 Slot for Artifact, +1 Slot for Great Work of Music.
Edo Industrial Your cities with a Granary get +2 Housing.
Ekven Science get +2 Food on Fish and Whales Resources.
Ferrara Militaristic Get an additional Military Policy Card slot when you're at War with a major civ.
Firenze Cultural Get +1 Great People point per turn from Campus and Theater Districts.
Firozkoh Militaristic You can declare all types of War with the discovery of the Early Empire Civic.
Gangga Negara Trade The first time you become its Suzerain, get +3 population in your Capital City.
Gaochang Trade Commercial Hubs provide your cities +2 Amenities
Gaza Militaristic Civilisations with a different Religion from that of the suzerain receive a penalty of +100% War Weariness in their cities. Cities with a Wall get +1 food.
Genova Trade Your Trade Routes earn +1 Gold for passing through Trading Posts in your own cities. Your Harbor Districts get an additional Great Admiral Point per turn.
Goa Religious Your districts on or next to Coast tiles provide +2 Faith.
Gomorrah Religious 1 Amenity per Luxury owned in cities with an Entertainment Complex district. Entertainment Complex District and its buildings are built 50% faster.
Gonur Depe Scientific Your cities receive +2 Science for each foreign civilization they have a Trade Route to.
Gotham City Trade During a Dark Age, you get an additional Joker Policy slot.
Guayabo Cultural Your Builders can now build the Diquis Spheres Unique improvement.
Gwaelod Militaristic Land Units fighting on coastal tiles get +10 Combat Strength.
Hatra Trade Get +1 Great Merchant point per turn from Commercial Hub Districts. Your cities with a Granary get +2 Gold.
Helike Scientific Your cities with a Wonder get +2 Culture and +2 Amenities.
Holy See Religious Get +1 Great Prophet point per turn. All Religious Units have an additional Spread Charge.
Honolulu Cultural Coastal Cities get +2 Amenities. +2 Gold and +2 Culture from Seaside Resorts.
Igbo-Ukwu Religious Receive +2 Housing in Cities adjacent to a River
Ijebu Ode Trade Receive +3 Gold per turn from each foreign Trade Route passing through your cities.
Ile-Ife Religious Cities adjacent to Woods or Rainforest yield +3 Faith and receive +33% Gold from Commercial Hub buildings
Ipiutak Scientific Receive +1 Science for every Snow tiles in your cities. Receive +1 Science for every two Tundra tiles.
Iram Religious Relics and Artifacts provide +2 Culture and +2 Faith per turn. Receive -33% overall war weariness.
Jiaohe Religious Relics provide +4 Gold.
Kano Trade +3 Gold and +2 Faith from all Trade Routes.
Kashgar Trade Your Trade Routes to foreign cities earn +1 Production for each Luxury resource at the destination.
Kathmandu Religious Happy cities get +5% Faith and Ecstatic Cities get +15% Faith.
Katsina Trade +2 Trading capacity the first time you are at war with a major civ.
Khotan Trade You can buy the City-Center's Buildings with Faith.
Kgalagadi Militaristic Your Builders get an additional charge during a Dark Age.
Ker Ys Religious Cities with an established Governor are protected against Environmental Effects on Improvements, Buildings, and Districts.
Khiva Trade Your land Trade Routes can not be plundered
Kiev Industrial Nuclear Plants are built 50% faster. Provides you with 2 free Uranium Resources.
Kismayo Trade Provides +2 Amenities in Cities with a Harbor District.
Kitezh Scientific Flat lands adjacent to a river yield +1 Culture and +1 Science.
Kitigaaryuit Scientific Receive +1 Trade Route capacity for each city built adjacent to a Snow tile.
Kition Industrial Cities built on coast receive +1 Population.
Kituwa Scientific The Diplomatic Quarter and its Buildings are 50% cheaper to build. Tiles adjacent to your Diplomatic Quarter provide +1 Science and +1 Food.
Knossos Cultural Your Harbour districts provide Production equal to their Gold adjacency bonus. Receive a Galley when a Harbor is built.
Kota Gelanggi Militaristic Open Borders with all City-States.
Koumbi-Saleh Cultural Trade Routes provide +1 Gold per Commercial Hub and +1 Culture per Theater
Krak des Chevaliers Militaristic After the discovery of Stirrups, get 1 free Knight when a Holy Site is built. Medieval Walls are built faster. knights are 25% cheaper.
Kucha Trade Your cities receive +2 Faith for each foreign civilization they have a Trade Route to.
Kuya'mu Trade Your cities receive +4 Food for each foreign civilization they have a Trade Route to.
Kurumchi Cultural Forest tiles yield +1 Culture when adjacent to another forest tile, and Mines yield +1 Faith if built adjacent to a river.
Kweneng Militaristic You can build the Impi Unique Unit at half cost with the discovery of Military Tactics. Cities with a Granary get +1 food.
K'yuusda Militaristic Coastal cities receive +2 Gold from every Camp and Fishing Boats within their borders.
La Canela Trade Spices yields +3 Gold and you receive +2 Cinnamon, that cannot be earned any other way in the game (exept from Zanzibar), and that provides +6 Amenities.
Lamu Trade Provides +2 Amenities and +2 Gold in Cities without a Wall.
Leluh Maritime Districts on or adjacent to Coast provide +1 Production and +1 Great Person Point of their type
Libertalia Trade Naval Units become invisible except to units in an adjacent tile.
Like-a-Fishhook Industrial Dams are 25% cheaper to build. Tiles adjacent to your Dams provide +1 Culture and +1 Food.
Loropeni Trade Mines receive +2 Gold
Lothal Trade You can build the Stepwell Unique Improvement with the discovery of Irrigation. Cities with a Granary get +1 food.
Loulan Trade Your Trade Routes to foreign cities earn +1 Culture for each Luxury resource at the destination.
Lübeck Trade Commercial Hub District and its buildings are built 50% faster.
Lucca Industrial Get 2 free Great Merchants when a Commercial Hub is built in your capital city.
Luxembourg Trade Your Gold yields increase by 5% for every other civ in existence which is currently in a Golden Age.
Mangazeya Trade Get +2 Furs, +2 Diamonds, and +2 Ivory Resources.
Mantova Cultural Get +3 additional influence points per turn. Every Envoy yield +1 Culture.
Mapaou Cultural If your city has a Jungle tile in its radius, Improved Resources tiles receive +1 Culture, and another +1 Culture for each copy of that resource the city owns.
Mapungubwe Militaristic 100% Tourism pressure from the Capital City towards other civilizations starting from the Modern Era.
Mesa Verde Trade Desert terrain yields +1 Gold, Oasis yield +2 Food. All Strategic Resources yield +1 Gold
Metropolis Militaristic +5 City Defense Strength, and +5 additional after the Steel Tech is discovered. Respond successfully to an Emergency Call will give you +100% Diplomatic Favor.
Milano Cultural Your Trading Post in foreign cities provide +1 Culture to your Trade Routes passing through or going to the city.
Modena Industrial Get +3 Balsamic Vinegar Resource in your capital city. Get +2 Culture from Wine Resource.
Monte Alban Scientific Get 2 Random Free Technologies.
Moson Kahni Militaristic City growth rate is 15% higher in cities with a Encampement.
Mu'a Militaristic Naval Units receive experience twice as fast.
Mulifanua Scientific Founded cities get 2 additional Tiles.
Muziris Trade Get another +1 Trading Capacity with the discovery of the Foreign Trade Civic.
Napoli Militaristic Get +100% Tourism Pressure and +3 additional Amenities to this city if there is at least one Geothermal Fissure within its borders.
Nimrud Trade All Archaeologists from the owner may enter foreign lands without Open Borders. Your Palace gets +2 Science, +2 Culture and +2 Gold.
Niya Trade Trader Units receive +3 Sight Range.
Nok Industrial Receive 3 Nok Sculptures Luxury Resource in your capital city. This cannot be earned in any other way and provides +1 Amenity to 6 cities. Iron resources yield +2 Culture.
Novgorod Trade City Centers gain +2 Gold for each adjacent Snow tile.
Numantia Industrial All Bonus Resources give +1 Gold.
Obobogo Industrial 50% additionnal yields from plot harvests and feature removals in the City.
Onondaga Militaristic Ranged Units can attack twice in a round.
Ophir Industrial +2 Faith to Mine improvements built over strategic resources.
Opone Trade Harbor District and its buildings are built 50% faster
Ordu Baliq Militaristic You can build the Keshig Unique Unit at half cost with the discovery of Stirrups. Cities with a Granary get +1 food.
Ounjougou Scientific Your units do not suffer a Movement penalty when crossing Cliffs. Cities adjacent to a Desert Mountain or a Desert Hill get +1 Science.
Oyo Militaristic All yields gained from pillaging are doubled. Cities adjacent to Woods or Rainforest grow 10% faster.
Pagan Religious Receive 150 Faith when placing a Holy Site.
Panama Trade Canals are 25% cheaper to build. Tiles adjacent to your Canals provide +1 Gold. +2 Amenities in your Cities with a Canal. Build the Panama Canal Wonder at half cost.
Pelym Religious Cities receive +1 Faith for every improved resource type. After researching Theology it becomes +2 Faith.
Pisa Militaristic Wonders of the Renaissance Era are 50% cheaper to produce.
Pogycha Trade Tundra and Snow tiles yield +1 Gold (+2 if there are Hills).
Pompeii Cultural Antiquity Sites yields +3 Gold and +3 Culture, if they are not removed.
Por Bazhyn Religious During a Golden Age, your Religion spreads to cities 30% further away.
Poseidonis Scientific Your Fishing Boats gain +1 Food and +2 Science if built adjacent to a Reef.
Poverty Point Industrial Cities founded near rivers get +2 Population.
Prague Cultural City-Centers get +2 Culture from the adjacent River.
Pusharo Trade Hills yields +1 Gold.
Qabala Industrial Encampment, Theater and Industrial Zone provide +10% growth in your cities.
Qal'at al-Bahrain Trade Get +1 Great Merchant point from Markets. Provides you with 2 free Oil Resources.
Quilmes Industrial You can buy Ranged Units with Faith and your cities gain +4 Ranged Strength and +6 City Defense Strength for the two first levels of Walls constructed.
Quitor Militaristic Desert tiles yield +1Production and you can purchase Builders with Faith.
Quivira Trade Flat lands adjacent to a river yield +2 Food.
Ragusa Trade (Maritime with Civitas City-State) Trade Routes generate twice as many Alliance Points with your Ally.
Recopolis Industrial Receive a large amount of Gold the first time you declare war with a major Civilization.
Riga TradeThe maintenance costs of buildings in the Industrial Zone, the Campus and the Harbor Districts are financially neutralized.
Rungholt Industrial Shipwrecks yields +2 Gold and +2 Culture and +2 Science, if they are not removed. You can build the Viking Berserker Unique Unit at half cost with the discovery of Military Tactics.
San Marino Militaristic You receive +4 Science and +4 Culture as long as you have less than 4 cities.
Sealand Militaristic The Offshore Oil Rig Improvement yields +2 Gold and triggers Culture Bomb.
Sannai-Maruyama Industrial Your Builders gain the ability to construct Camp Improvements on any tile without a resource.
Sechin Militaristic Stones Resource yields +3 additional Production
Serpent Mound Scientific Your Builders can now build the Effigy Mound Unique improvement.
Shu Industrial Lumber Mills provide +2 Production and +1 Culture
Shangri-La Religious Holy Site District and its buildings are built 50% faster.
Siena Scientific Get a free Great Artist and a free Great Scientistin your capital city when you become suzerain of this city.
Sofala Trade Your Coastal Cities yield +20% Gold.
Sofia Militaristic +50% Production towards Repair Outer Defenses. +1 Housing in your cities with Ancient Walls.
Sokoto Trade All luxury resources give +2 faith.
Sodom Religious 2 Amenities in cities with an Entertainment Complex district. Entertainment Complex District and its buildings are built 50% faster.
Spoleto Militaristic Your cities get +2 Loyalty from each Holy Site's buildings.
Subashi Trade Your Trade Routes to foreign cities earn +1 Faith for each Luxury resource at the destination.
Su Nuraxi Cultural You can build the Nuraghe Unique Improvement.
Susa Industrial You can build the Ziggurat Unique Improvement. Cities with a Granary get +1 food.
Tagaung Cultural The Holy Site District gets +1 Culture from adjacent Rainforests Tiles.
Takrur Trade Get +2 Trade Route Capacity when you enter in a Dark Age.
Takedda Trade Your Trade Routes generate +1 Production for every 5 tiles they travel.
Tallinn Trade Unlocks Maritime Trade Routes destinations 100% further away. Your Cities with a Market get +2 Food.
Tara Religious Get +3 Loyalty in your cities.
Tarquinia Militaristic After the discovery of Iron Working, you can build the Legion Unique Unit at half cost. Cities with a Granary get +1 food.
Tartessos Militaristic All Units gain +5 Combat Strenth against wounded units
Taxila Trade All cities with more than 10 population +33% Faith and +10% Gold.
Teotihuacan Religious Receive +2 Amenities and +2 Housing in every city built adjacent to a Lake.
Tenmaturai Cultural Stables +2 Culture in your Capital City. Get +1 Faith on Coastal and Ocean Tiles within 6 tiles from your Capital.
Themiscyra Militaristic Stables get +2 Gold and are built 100% faster.
Tidore Trade Your cities with a Fort give you an additional Trade Route Capacity.
Tintagel Trade Get +1 Governor Promotion and +10 Defense Strength in your cities with Defensive Tactics Civic
Tiwanaku Religious Receive +3 Faith for every city built adjacent to a Lake.
Torino Industrial If in Trade Route range of your Capital, the cities that you found or conquer are connected to it by a road.
Troy Militaristic Gain a free Heavy Chariot upon building an Encampment. Gain a free Galley when you build a Harbor.
Tseghahoodzani Militaristic Pay 33% less to levy city-state units. Get a free Great General in your Capital City.
Turpan Trade International and domestic Trade Route Trade Routes receive +1 Gold for every follower in this city, of your founded or majority religion.
Tushpa Industrial Get +2 Culture for each level of Walls.
Urbino Militaristic Get +9 influence points per turn when you are at war.
Urkesh Industrial Harvesting a Resource or removing a feature provides Faith equal to the other yield's quantity.
Valparaiso Scientific Receive a random Eureka when you recruit a Great Admiral and a random Inspiration when another Civilization recruits one.
Varna Militaristic Receive a free Builder upon completion of Encampments
Verona Cultural Civilisations with a different government from that of the suzerain receive a penalty of -3 Loyalty per turn in each of their cities. Cities with an Amphitheater get +1 Culture.
Vijayanagara Militaristic After the discovery of Horseback Riding, build the Varu Unique Unit at half cost. Cities with a Granary get +1 Food.
Vineta Maritime Shipwrecks yield +3 Gold and +2 Culture and +1 Science, if they are not removed. You can build the Viking Longship Unique Unit at half cost with the discovery of Sailing.
Volubilis Industrial When adjacent to Desert Tiles, Tiles with Charming Appeal provide +1 Production and +1 Gold, and Tiles with Breathtaking Appeal provide +2 Production and +2 Gold.
Wari Industrial You can build the Terrace Farm Unique Improvement. Cities with a Granary get +1 food.
Washukanni Trade You can build a Spy at half cost. Get +1 Diplomacy Visibility.
Wu Militaristic Encampments provide +1 Amenity
Xucutaco Religious Double Culture income from Arenas. Arenas are built faster.
Xingqing Militaristic Get +3 Governor Titles.
Yamatai Scientific Get +4 Diplomatic Victory Points.
Yonaguni Cultural City Centers yield +1 Food and +1 Culture for each adjacent Coast tile.
Yue Trade Districts on or adjacent to Coast provide +4 Gold
Zafar Trade Get 2 free tradable Resources of Myrrh and Frankincense. This cannot be earned any other way in the game and provides 1 Amenity to 4 cities.
Zagreb Militaristic When adjacent to Water tiles, Tiles with Charming Appeal provide +1 Gold and Tiles with Breathtaking Appeal provide +2 Gold.
Zaria Trade +5% Gold in all cities for each different Strategic Resource they have.
Zeilah Trade +2 Gold in cities with a religion.
Zerzura Trade You can build the Mamluk Unique Unit at half cost with the discovery of Stirrups. Cities with a Granary get +1 food.
Zvongombe Trade All Trade Routes provide +2 Gold per Commercial Hub in your empire. Build the Great Zimbabwe Wonder at half cost.
Added: Papuan Civilization, led by Edai Siabo
Added: Omagua Civilization, led by Queen Conori
Added: Pawnee Civilization, led by Chief Crooked Hand
Added: Nenets Civilization, led by Chief Vauli Piettomin
Added: Marajoara Civilization, led by Princess Cunhà Moaçara
Added: Tibet Civilization, led by Songtsen Gampo
Added: Ashoka Leader, an alternative for Gandhi
Added: Noongar Civilization, led by Yagan
Added: Chachapoya Civilization, led by Guaman
Added: Ni-Vanuatu Civilization, led by Roymata
Nice civs! I always wanted to see the Chachapoya, glad you were able to make it happen. Though, I find it curious that Chachapoyas is their capital- wouldn't Kuelap, which was their largest and most impressive city, make more sense? Also, the leader art for Vanuatu is a little odd. Vanuatu is part of Melanesia, not Polynesia- its people are much darker skinned than the Polynesian-looking art you chose.
Added: Maasai Civilization, led by Princess Nasira Mbatian
Nenets update: the Chum Building grants now a free unique resource, the Reindeer, instead of Furs.
Added: Hunnic Civilization, led by Attila the Hun
If I may offer some feedback, in my experience, Marajora is simply too powerful with the Science and Production yield to Marsh and Floodplains. I've frequently had games with her as an AI where she's got both a fully-developed city and is rocketing ahead of everyone else on the Tech tree. I like the idea of the bonus, but it might need to be dialled back slightly.
Additionally, I was curious as to whether some of the descriptions might be updated to be more accurate or specific? For example, stating how much cheaper the Potala Palace and Holy Sites are for Tibet, as opposed to just saying "cheaper to build".
Added: Tairona Civilization, led by Cuchacique
Added: Koryak Civilization, led by Chief Lawtylywalyn
Just an FYI, but none of your civs seem to work with the Moar Units mod. When trying to start a game with any of your civs + MU enabled durnig map generation before the leader screen would come up it would jump back to the main menu.
These are awesome! Are you making more of these? And would you be at all willing to take orders for specific ideas?
Added: Powhatan Civilization, led by Chief Wahunsenacawh
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