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Gedemo's civilizations

my civs for civ 6

  1. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    764
    Location:
    France
  2. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    764
    Location:
    France
  3. vladisimo

    vladisimo Chieftain

    Joined:
    Jan 9, 2019
    Messages:
    53
    Gender:
    Male
    Hi man, your mods are awesome and prety much the only ones that work with GS (speaking about custom civs here). I don't know if you know about some other mods like Elizabeth's england or churchil's england etc. made by another modder , but they just don't work with GS(don't work with rise and fall for me atleast either) . Do you know how can they be made compatible with GS ? Or can you change any of those mods to make them compatible with GS ?
     
    Last edited: Oct 5, 2019
  4. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    764
    Location:
    France
    @vladisimo, thanks for your feedback about my mods.
    About Elizabeth and Churchill, have you asked to JFD? I think he is the modder of this leaders and he is on this forum. Or maybe leave him a message on steam?
    Some mods need just one or two lines to be added in the config files, but sometimes an expansion can also break the major code. For those two mods, I don't know because I don't have them.
    Modders rarely change the work of eachothers, so I doubt you will find someone who want to change it. The best way is to convince the original modder to update his mod. Have a nice week-end, Gedemo.
     
  5. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    764
    Location:
    France
  6. vladisimo

    vladisimo Chieftain

    Joined:
    Jan 9, 2019
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    Ok thanks,I'll try to find him on here but he didn't seem to respond to others on steam. The thing is that many of his mods were supposed to atleast work with RF but they don't. Anyway you have a nice week-end too man.
     
  7. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    764
    Location:
    France
  8. Lonecat Nekophrodite

    Lonecat Nekophrodite King

    Joined:
    Jan 10, 2019
    Messages:
    616
    Gender:
    Male
    ^ Does it works on Vanilla or do I need expansion packs (And which one? RF or GS?)
    and is this removed Hattusa city state? (and what's the city state that came in place? Wilusa (Troy)?)
     
  9. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    764
    Location:
    France
    Hattusa City-State is replaced by Çayönü

    Rise and Fall and Gathering Storm Expansions are both needed.
     
  10. Eurritz

    Eurritz Chieftain

    Joined:
    May 13, 2019
    Messages:
    34
    There's a bug on Hittities that allows every other civ to build the project to move capital with holy site.

    upload_2019-10-13_21-48-25.png

    (This was taken with GS, R&F, all DLCs and Hittities Civ enabled only.)
     

    Attached Files:

  11. Lonecat Nekophrodite

    Lonecat Nekophrodite King

    Joined:
    Jan 10, 2019
    Messages:
    616
    Gender:
    Male
  12. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    764
    Location:
    France
    As you can see in your screenshot, Clovis has the unique trait "Salian Laws": Districts are built 50% faster in cities with a religion. Clovis can build the Francisca Axeman Unique Unit. He has access to the Compile Salian Laws city project.
    Catherine doesn't have all this.
     
  13. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    764
    Location:
    France

    @Eurritz Thanks for your feedback, it is fixed now
     
  14. Shoobs

    Shoobs Prince

    Joined:
    Mar 31, 2010
    Messages:
    498
    I think the Leader trait for the Koryak's is not working appropriately. His bonus does not give Goody Huts any longer.
     
  15. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    764
    Location:
    France
    Thanks for your feedback, it is fixed now.
     
  16. Shoobs

    Shoobs Prince

    Joined:
    Mar 31, 2010
    Messages:
    498
    Cunha seems to be failing ( to load the mod ) too. I think it's this PLOT_HAS_MARSH_REQUIREMENTS for some reason in one of her files?
    At the very least, once I found the mod and disabled it, all my other mods succeeded in loading.
     
  17. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    764
    Location:
    France
    @Shoobs : Sorry but It works fine for me.

    It was one of my first civ 6 mod so I didn't use very original names for the requirements in the code.

    I think you must have another mod that use the same requirement name in its code.

    it could be nice if you could find which one...
    I will have a look this week-end to see if I can change the name of the requirement.
     
  18. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    764
    Location:
    France
  19. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
    Messages:
    764
    Location:
    France
  20. Gedemo

    Gedemo Cacique

    Joined:
    Jun 20, 2008
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    764
    Location:
    France

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