Hello Thalassicus,
First of all, great mod as I enjoyed more with all the new expericen in GEM so far!! Thank you for your hard work!!
Last night, when I was playtesting with 1.052, I encountered something I don't know if it counts as a bug or just weird AI behaviour.
My scout was scouting around the southern continent, but this happened. As you saw from the picture, India and Babylon were waging war together against Songhai. And it had been many turns with current siege status-quo. (And more turns afterwards, even after I, the Roman empire in the north conquered three cities from French to the east, the siege remained like this.)
The Babylon composite bows, together with those of Indian would arrow the city to zero defence, but none of them will use melee troop to conquer it. The reason for Babylon was they were not building any melee troop at all (which like I said, could just be an AI behaviour problem, yet I did not observe in vanilla G&K).
As for India, I saw some melee troops elsewhere (only warriors, no spearman and swordman). So I make an educational guess that they stop building melee units after warriors, as I see only elephants and bows around. In addition, if you take a closer look at the elephant near Mumbai, it stacked with another composite bow unit for like forever, (which I believe it should not be happening.)
During my war with France, I gradually found I might be the only civilization in the world that uses Melee troop. I was very much frightened when I saw 6 composite bows at French city defence line in the 1st place. In one turn, under heavy French side concentrated fire, I lost 1 spearman, 1 chariot, 1 siege weapon, plus a severely wounded legion. However, once I got my legions up front, I easily dissolved the French line, and push to the end with almost no resistance.
Now, although it was 1300 AD in the screenshot, it was actually around the mid/end of classical era, and the beginning of Medieval time. So I guess the problem with AI was they only built what was the best for them at the moment (composite bow of course, but again it did not happen in vanilla G&K). Or maybe the lack of iron results this??
I don't know if it is a bug or not, but weird for sure. Anyway, hope this report will help!!
First of all, great mod as I enjoyed more with all the new expericen in GEM so far!! Thank you for your hard work!!
Last night, when I was playtesting with 1.052, I encountered something I don't know if it counts as a bug or just weird AI behaviour.
My scout was scouting around the southern continent, but this happened. As you saw from the picture, India and Babylon were waging war together against Songhai. And it had been many turns with current siege status-quo. (And more turns afterwards, even after I, the Roman empire in the north conquered three cities from French to the east, the siege remained like this.)
The Babylon composite bows, together with those of Indian would arrow the city to zero defence, but none of them will use melee troop to conquer it. The reason for Babylon was they were not building any melee troop at all (which like I said, could just be an AI behaviour problem, yet I did not observe in vanilla G&K).
As for India, I saw some melee troops elsewhere (only warriors, no spearman and swordman). So I make an educational guess that they stop building melee units after warriors, as I see only elephants and bows around. In addition, if you take a closer look at the elephant near Mumbai, it stacked with another composite bow unit for like forever, (which I believe it should not be happening.)
During my war with France, I gradually found I might be the only civilization in the world that uses Melee troop. I was very much frightened when I saw 6 composite bows at French city defence line in the 1st place. In one turn, under heavy French side concentrated fire, I lost 1 spearman, 1 chariot, 1 siege weapon, plus a severely wounded legion. However, once I got my legions up front, I easily dissolved the French line, and push to the end with almost no resistance.
Now, although it was 1300 AD in the screenshot, it was actually around the mid/end of classical era, and the beginning of Medieval time. So I guess the problem with AI was they only built what was the best for them at the moment (composite bow of course, but again it did not happen in vanilla G&K). Or maybe the lack of iron results this??
I don't know if it is a bug or not, but weird for sure. Anyway, hope this report will help!!