glider1
Deity
Basically the idea is really simple. Modify barbarians in GEM to lesson any chance of the AI not being able to expand and peacefully improve:
The benefits of this are many:
The drawback is:
My personal beefs with barbarians in general:
We must not spam the AI's short attention span!
Here is the link to the stupidly named prototype version of "civilized barbarians" which is called "Resolution Mod" which was actually intended to be a really cool intercity-4 concept (ICS-4) which I never finished but works well anyway (Civilized Barbarians are essential on ICS-4 because the AI has to move it's civilians over greater distances which makes them even more vulnerable)
Post:
http://forums.civfanatics.com/showpost.php?p=11684223&postcount=44
Cheers
- Barbarians are "civilized" in the sense that they prefer not to hunt and kill settlers and workers
- Instead, they like to pillage and kill combat units
- However, they still cannot resist capturing civilians, if that civilian get's in their way or there is nothing else for the barbarian to do.
The benefits of this are many:
- The AI expands as intended
- The AI doesn't loose it's workers nearly as much considering it is almost incompetent at protecting them.
- Humans can move their civilians without protecting them and thus reduce the tedium, but there is still a risk involved.
- Barb camps still might contain a captured civilian, so the mechanism is still there.
The drawback is:
- Because of 1UPT, people can park undefended settlers on their favourite spot as an insurance policy until they are ready to settle. It is a possible exploit.
My personal beefs with barbarians in general:
- Their behavior is too repetitive but at vanilla quantities, they add a bit of "spice" to the game. However if their numbers are increased too much, it becomes a repetitive click fest and the AI civs are impeded when trying to march it's armies into battle or sail it's fleet for amphibious assault.
We must not spam the AI's short attention span!
Here is the link to the stupidly named prototype version of "civilized barbarians" which is called "Resolution Mod" which was actually intended to be a really cool intercity-4 concept (ICS-4) which I never finished but works well anyway (Civilized Barbarians are essential on ICS-4 because the AI has to move it's civilians over greater distances which makes them even more vulnerable)
Post:
http://forums.civfanatics.com/showpost.php?p=11684223&postcount=44
Cheers