well regarding walls and swords and catapults.
Normally, a city with walls should be impenetrable to melee units...if defended a bit.
however, cats didn't do much against cities... save three things :
-breaking the wall/dungeon in enough places the melee unit can rush in
-breaking the morale of the population (but mostly not of the defenders).
-breaking random buildings so the city becomes rubbles and it becomes much costly to bring it back after the siege so the council-men are pushed into surrender, expecting that being too tough a nut would be worse than surrendering for the cities prosperity.
so IMO, cats breaking city health to 0 is strange
cats being good against cities without wall is strange.
cats having a malus against walls is strange.
melee not suffereing malus against a city with wall would be strange.
maybe make it that
-melee good against cities
-city walls greatly improve defense against melee/ranged but not against siege
-city walls are costly in terms of maintenance at least.
-city walls can't be bought by gold (or it takes a few turns) (indeed, 3/4th of a wall.. is like no walls at all).
-cat/siege can destroy the walls
...
any other ideas ? (I liked cIV's way of enabling cats to be much more efficient at destroying city defense than at killing units)
Normally, a city with walls should be impenetrable to melee units...if defended a bit.
however, cats didn't do much against cities... save three things :
-breaking the wall/dungeon in enough places the melee unit can rush in
-breaking the morale of the population (but mostly not of the defenders).
-breaking random buildings so the city becomes rubbles and it becomes much costly to bring it back after the siege so the council-men are pushed into surrender, expecting that being too tough a nut would be worse than surrendering for the cities prosperity.
so IMO, cats breaking city health to 0 is strange
cats being good against cities without wall is strange.
cats having a malus against walls is strange.
melee not suffereing malus against a city with wall would be strange.
maybe make it that
-melee good against cities
-city walls greatly improve defense against melee/ranged but not against siege
-city walls are costly in terms of maintenance at least.
-city walls can't be bought by gold (or it takes a few turns) (indeed, 3/4th of a wall.. is like no walls at all).
-cat/siege can destroy the walls
...
any other ideas ? (I liked cIV's way of enabling cats to be much more efficient at destroying city defense than at killing units)