Thalassicus
Bytes and Nibblers
I'm solving several economic issues in Gem v1.13.
Purchase costs got too low in the lategame, and many buildings were not properly balanced. Military empires had balanced gold throughout the game, while peaceful players did not. The ratio of unit to building maintenance was askew in the lategame, when units and buildings should be approximately equal contributors. I also fixed a bug causing higher unit maintenance than intended. This bug was a far-reaching effect, so to ensure our total national profit remains unchanged, I spread out the impact with many small changes to reduce income and increase expenses.
I brought the ratio of unit to building maintenance closer together, so empires with a small military won't overflow with excess gold anymore. Early items also follow the same formula as later items now. This will help balance wide and tall empires, since early buildings are late buildings for expanding empires.
Purchase costs got too low in the lategame, and many buildings were not properly balanced. Military empires had balanced gold throughout the game, while peaceful players did not. The ratio of unit to building maintenance was askew in the lategame, when units and buildings should be approximately equal contributors. I also fixed a bug causing higher unit maintenance than intended. This bug was a far-reaching effect, so to ensure our total national profit remains unchanged, I spread out the impact with many small changes to reduce income and increase expenses.
I brought the ratio of unit to building maintenance closer together, so empires with a small military won't overflow with excess gold anymore. Early items also follow the same formula as later items now. This will help balance wide and tall empires, since early buildings are late buildings for expanding empires.