<Nexus>
Traveler of the Multiverse
45°38'N-13°47'E;14260873 said:I asked before about No Espionage and the answer was yes.
Okay, was just thinking.
Have you seen this new modcomp: Enhanced Culture
? Interesting at least.
45°38'N-13°47'E;14260873 said:I asked before about No Espionage and the answer was yes.
With civ1 and maybe some later version, when you conquer the capital of a civ bigger than yours, the empire splits between loyal and rebels. I think it's too hard to code now and not worth the effort, but we'll consider something.There's an other thing that bothers me:
When capturing the capital of an other civ what happens? - Nothing. The palace is simply moved to an other city. I know it was always like that, but couldn't such an event be "reworded" with a few turns of anarchy?
I've seen it already but I need to think about it.
45°38'N-13°47'E;14260999 said:With civ1 and maybe some later version, when you conquer the capital of a civ bigger than yours, the empire splits between loyal and rebels. I think it's too hard to code now and not worth the effort, but we'll consider something.
As I suspected AI isn't aware of these changes. Not worth the effort to teach AI how to use this enhanced culture. After all anyway you already need culture in AND for Wonders slots.
45°38'N-13°47'E;14261012 said:As I suspected AI isn't aware of these changes. Not worth the effort to teach AI how to use this enhanced culture. After all anyway you already need culture in AND for Wonders slots.



Only ships and a few other things are seen as having genders in English. In grammar, there are probably zero cases of requiring gendered nouns. Definitely go for its.

A couple of quick ideas - not sure if they are doable...
1. Is it possible to add to diplomacy a request to shut a nations borders to another nation? For example, ask Canada to close her borders to Cuba.
2. With all the new civs in the game, I sometimes find it very difficult to figure out where on the map they are. This can be important when they demand something from me, or declare war. Is there a way that their location, if known, be shown on the strategic map when dialogue with them is opened?
Finally, what is the latest build. I've been on 1009 since March. Just checking...
Thanks,
Mike
45°38'N-13°47'E;14260999 said:With civ1 and maybe some later version, when you conquer the capital of a civ bigger than yours, the empire splits between loyal and rebels. I think it's too hard to code now and not worth the effort, but we'll consider something.
45°38'N-13°47'E;14270795 said:1. Not sure it's worth the coding time. Probably possible but I don't think it's worth coding because it would just be a smaller version of Cease Relations.
2. I feel the same but I think it's very complex to code. Basically for the moment you must relay on your own geography skills.
Revolutions has a similar effect. Taking a civ's capital usually hits their stability pretty hard. If they already have any potential rev problems (or if you use spies to make some), you can see some pretty dramatic effects from capturing the capital, although not always right away. I realize not everyone plays with Revolutions on, but I think that's the closest to the desired effect we currently have.

