General A New Dawn discussion

45°38'N-13°47'E;14277841 said:
Afforess didn't like it either, I would leave that as optional too.
Does it disable Trans-Human era too, or just the very last tech in the tree? :)
Misleading name.

Religion Decay is useful, but it needs its values increased so that it can appear more often (and maybe certain civics should boost/lower its chance?). In my games, usually at some point, having 3-4 religions is no longer beneficial, really, except in cases like Taoism and Buddhism where their temples give :health:.

+1
From a historical perspective I cannot imagine having more than 2 religions easily coexisting in any city without running Secular.
 
I certainly don't use Require Complete Kills.
 
Especially with Revolutions, that would be very crippling.

Speaking of Revolutions. Isn't it possible to somehow map the Barbarians spawned in some cases as "Insurgents", so that when they die, the city would go back to normal? Having 9-turns of unrest can be very crippling.
 
Especially with Revolutions, that would be very crippling.

I always play with Rev. and Complete Kills and I feel no problem. But that's my taste, I accept that.
 
Options that (IMO) could be ON by default and hidden:

I wonder if it would hurt anyone this way. Anyway if someone needs to change those still can do it with a little xml work.

[*]Require complete kills - Never once. Hunting down that last unit on anything larger than a Tiny map is just a flat big no. But, right now AND has this "bug" where nations frequently don't die after their last city falls even with this option switched off, but I still wouldn't want it ON and Hidden.

[*]Advanced diplomacy - Default On yes, Hidden no. There's some rare times when I don't want Embassies and don't want AI nonsense about blackmailing me for everything I have in exchange for telling me about some new rebel-spawned leader. I've had six AI contact me over two turns, all demanding 95% of my treasury for contact with some new nation (And usually, that new nation is a one-city nobody)

[*]Assimilation - Agree with this one.

[*]Culturally linked starts - Never used it. Don't care if it's on or off, but why Hidden?

[*]Realistic culture spread - I'm okay with it being on by defaualt, but don't make it Hidden.

[*]Larger cities - No opinion.



Especially with Revolutions, that would be very crippling.

Speaking of Revolutions. Isn't it possible to somehow map the Barbarians spawned in some cases as "Insurgents", so that when they die, the city would go back to normal? Having 9-turns of unrest can be very crippling.

Uuugh, that last bit is what's keeping me from playing with Revolutions as often as I used to. Nothing is more infuriating than a 9 ~ 16 turn disorder followed by at best, one to three turns of calm before the next twenty turns of disorder. A portion of my empire permanently locked in disorder because it does not give me the time to make the improvements the game suggests I make. :mad:


Well, it's not always that bad... But when a city does start to slip into that spiral, it's no easy matter getting it out since nothing seems to help.
 
Uuugh, that last bit is what's keeping me from playing with Revolutions as often as I used to. Nothing is more infuriating than a 9 ~ 16 turn disorder followed by at best, one to three turns of calm before the next twenty turns of disorder. A portion of my empire permanently locked in disorder because it does not give me the time to make the improvements the game suggests I make. :mad:

Well, it's not always that bad... But when a city does start to slip into that spiral, it's no easy matter getting it out since nothing seems to help.

I feel exactly the same way. I have assumed this was intentional, basically the game telling you that you have expanded too much or made some other mistake.
 
In my latest game as the Mayans on Giant Earth Map, something quite funny happened to me.

Starting from the Industrial era (realistic tech progress turned off), techs have gradually becoming cheaper and cheaper with each era jump, with the Transhuman era suddenly having its entry level techs be as expensive as... Medieval era techs? It was quite hilarious watching a 28-city republican Maya juggernaut shoot through the tech tree like no one's business, but also jarring, as I ended up as an invincible powerhouse on 1700 AD! Curious to see why it happened, I dug into the XML files, eventually stumbling on the cause on the CIV4EraInfos file: <iTechCostModifier> was set to -70%.

If it's intentional, I'm curious about the reason it's so.
 
In my latest game as the Mayans on Giant Earth Map, something quite funny happened to me.

Starting from the Industrial era (realistic tech progress turned off), techs have gradually becoming cheaper and cheaper with each era jump, with the Transhuman era suddenly having its entry level techs be as expensive as... Medieval era techs? It was quite hilarious watching a 28-city republican Maya juggernaut shoot through the tech tree like no one's business, but also jarring, as I ended up as an invincible powerhouse on 1700 AD! Curious to see why it happened, I dug into the XML files, eventually stumbling on the cause on the CIV4EraInfos file: <iTechCostModifier> was set to -70%.

If it's intentional, I'm curious about the reason it's so.
It's intentional for balance reason and you're not supposed to reach later eras so quickly. I would ask for a savegame so I can check but I'm away from my modding PC for some weeks more so I can't check. If you're playing a revision >1006, too fast tech pace might also be caused by a bug in Free Trade Agreement which is causing some inappropriate multiplication of gold and hence science. Nothing I can solve right now, unfortunately.
 
45°38'N-13°47'E;14278775 said:
It's intentional for balance reason and you're not supposed to reach later eras so quickly. I would ask for a savegame so I can check but I'm away from my modding PC for some weeks more so I can't check. If you're playing a revision >1006, too fast tech pace might also be caused by a bug in Free Trade Agreement which is causing some inappropriate multiplication of gold and hence science. Nothing I can solve right now, unfortunately.

No FTA here, avoided it like the plague. Only modifications I used were Zeta Nexus' enhanced civics, fyi, so be warned. If you want, I can still provide the file for when you get back.
 
No FTA here, avoided it like the plague. Only modifications I used were Zeta Nexus' enhanced civics, fyi, so be warned. If you want, I can still provide the file for when you get back.
Yeah, if you can upload it somewhere I will have a look when I get back. Anyway even if you avoid FTA, AI probably won't.
 
45°38'N-13°47'E;14278808 said:
Yeah, if you can upload it somewhere I will have a look when I get back. Anyway even if you avoid FTA, AI probably won't.

Ask, and ye shall recieve.

And well, it wasn't the AI who went Transhuman while the rest barely finished with the Renaissance! :lol:
 

Attachments

Had to reinstall Civ/AND on my old laptop, and ran into this message when trying to launch:
artinfoerror.jpg

It produces one more message afterwards that says (ArtInfo: 'ERROR' not found) then the game closes.

I deleted the Argentina folder since I didn't plan on using it, so I'm not sure where this error is coming from.
 
Had to reinstall Civ/AND on my old laptop, and ran into this message when trying to launch:
View attachment 408201

It produces one more message afterwards that says (ArtInfo: 'ERROR' not found) then the game closes.

I deleted the Argentina folder since I didn't plan on using it, so I'm not sure where this error is coming from.
You probably can't use MCP with latest AND revision yet. Have you tried also clearing the cache and not removing Argentina? Just to make sure.
 
45°38'N-13°47'E;14283311 said:
You probably can't use MCP with latest AND revision yet. Have you tried also clearing the cache and not removing Argentina? Just to make sure.

Clearing the cache didn't do anything, but putting the Argentina folder back in made the messages go away. Not sure why they came up at all, unless some other file elsewhere is referencing it outside of the Argentina folder, but at least the game loads now - thanks :)
 
45°38'N-13°47'E;14283311 said:
You probably can't use MCP with latest AND revision yet.

You can. Latest rev. don't brake MCP only starts with some (9 or 10) non-fatal error messages.
But I already posted a hotfix that should fix latest changes compatibility.

I'd rather think it was a corrupted file. Virus or bad sector on the HDD or just Windows :mischief:
 
About options that we could hide: does anyone use Always War or Always Peace? While I think I can understand Always War, I definitely don't understand Always Peace. Should we remove both of them or at least Always Peace? Same for Permanent War or Peace. I think all those options are good for scenarios, that's why I would simply leave them default off and hidden, but I don't think they're being used in a normal game. What do you think?
 
45°38'N-13°47'E;14290639 said:
About options that we could hide: does anyone use Always War or Always Peace? While I think I can understand Always War, I definitely don't understand Always Peace. Should we remove both of them or at least Always Peace? Same for Permanent War or Peace. I think all those options are good for scenarios, that's why I would simply leave them default off and hidden, but I don't think they're being used in a normal game. What do you think?

Sounds fine to me. I never use those 3 options for anything, anyway.
 
45°38'N-13°47'E;14290639 said:
About options that we could hide: does anyone use Always War or Always Peace? While I think I can understand Always War, I definitely don't understand Always Peace. Should we remove both of them or at least Always Peace? Same for Permanent War or Peace. I think all those options are good for scenarios, that's why I would simply leave them default off and hidden, but I don't think they're being used in a normal game. What do you think?

I don't use them either. They are core BTS options so that's probably why they are there.
 
I certainly never use any of those options. Scenarios seem to be the only reason for their existence.
 
Back
Top Bottom