Civ 6 is my first ever experience with the Civ series, and while I am by no means a top-tier player, I've spent quite a lot of time this past year playing it (thanks pandemic) and have advanced pretty far. I thought it might be helpful to start a thread for people to list advice, tips, tricks that looking back, would have made your learning curve easier. I'm envisioning this as targeted towards those who understand the basic game mechanics, but are just starting to put it together (beyond just randomly clicking around).
A couple of items to start:
A couple of items to start:
- When founding your early cities, one of the most important things to look for are workable tiles within your starting radius or the second ring (i.e. tiles you could buy quickly if needed). I spent a lot of time in my early days settling cities looking at where they might eventually expand - good campus locations three tiles away, good luxuries spread out, etc. - but I've learned that at least for your first few cities, the real key is immediately workable tiles. Settling somewhere with a 2 food/2 production tile right away (or even higher - nothing like getting a spices hill with woods) lets you grow and produce things, and in the long run will be more valuable than a perfect tile further away.
- Science is key. No matter what civ you're playing as or what victory type you're going for, you need to progress through the science tree - to unlock units, unlock improvements, and keep your military up to date so you don't get overwhelmed. You don't need to always be in front in science, but you don't want to let yourself get too far behind.
- Also don't forget about culture. I didn't really understand culture for a long time, and so ignored it since I wasn't planning on going for cultural victories. But keeping your culture progressing is very important. You move to more powerful governments, you unlock better policy cards, and you unlock later wonders, some improvements, etc. Also, culture helps your cities expand their borders faster, which gives you more options for tiles to work and places to put districts. At a minimum, you should build a monument fairly quickly in each city you settle to help your culture grow.
- Don't let the perfect be the enemy of the good. I spent a lot of time in my beginning days holding off on building districts unless I found the perfect +3 or above adjacency, or waiting to settle cities until I found a perfect location for it. Next thing I knew, I was at turn 100 with 3 cities and few districts and was playing uphill. You definitely want the best adjacencies and city locations you can find, but more important is to keep expanding with more cities and keep developing the cities you have. If that means plunking down a +1 campus, then so be it - it's still better than not having science, and once you stick buildings in there it will still bring you a lot of value.
- My personal view - play your first handful of games as a solid generalist civ, without really focusing on a particular victory condition until late in the game. I think this is invaluable for learning how the game mechanics interact and how different paths for development can change and alter your playstyle. A lot of strategy discussions on this forum are (rightfully) focused on more advanced play and how to optimally get towards a particular victory condition quickly. But when you're starting out, focusing too much on one area I think can hinder your understanding of different aspects of the game. I suggest Rome, Cree, Australia, Aztec, or Inca (though they're a little trickier) as civs that can play across a bunch of different playstyles and have some early bonuses that will help you develop.