Magean
Prince
- Joined
- Aug 7, 2009
- Messages
- 474
Hi,
I remember I posted a game about ancient warfare. What I read there helped me in my Persian game, but now I'm wondering about an overall aggressive playstyle. The thing is, I'm more of a peaceful builder, only fighting when I'm attacked or when I really have to in order to eliminate a potential runaway. So, I now know the "builder" side of the mod fairly well, as well as diplomacy, but I lack military experience...
What I'm thinking about is not necessarily an early rush rush, nor a world-conquering frenzy bent on achieving domination ASAP. Just a playstyle in which you apply pressure on your neighbors, occasionally conquer cities and follow a proactive stance in world politics, without being seen as the unredeemable blood-thirsty bane of the world. I'm not very-interested in a pure domination game, after all. So, I'm looking at maximizing the value from the French or Aztec UA, for example.
My big question is : how do you balance unit production with buildings and development? I'm the kind of person who feels dirty when not building hard, lasting stuff, namely buildings and wonders. I typically have enough units to keep safe. When invaded, I take advantage of the defender's position, and then I momentarily focus on building enough units to bite back. But I can't see myself doing that all the time. As a result, I often let the AI choose our wars for me...
Thus, I'm wondering, where do people who play aggressively put unit production in their priority list as compared to buildings?
Also, what's your tactical advice? What kind of units do you typically use and under which circumstances? In what formation? What do you bring to pierce the enemy front and take a city? Personally, I don't use infantry ranged unit much in this mod. They aren't nearly as powerful as in Vanilla, don't make good garrisons because of their low combat strength... I am a huge fan of cavalry, however. And what about naval warfare?
Next thing, how do you handle diplomacy when you still want to keep one?
Thanks for your answers
I remember I posted a game about ancient warfare. What I read there helped me in my Persian game, but now I'm wondering about an overall aggressive playstyle. The thing is, I'm more of a peaceful builder, only fighting when I'm attacked or when I really have to in order to eliminate a potential runaway. So, I now know the "builder" side of the mod fairly well, as well as diplomacy, but I lack military experience...
What I'm thinking about is not necessarily an early rush rush, nor a world-conquering frenzy bent on achieving domination ASAP. Just a playstyle in which you apply pressure on your neighbors, occasionally conquer cities and follow a proactive stance in world politics, without being seen as the unredeemable blood-thirsty bane of the world. I'm not very-interested in a pure domination game, after all. So, I'm looking at maximizing the value from the French or Aztec UA, for example.
My big question is : how do you balance unit production with buildings and development? I'm the kind of person who feels dirty when not building hard, lasting stuff, namely buildings and wonders. I typically have enough units to keep safe. When invaded, I take advantage of the defender's position, and then I momentarily focus on building enough units to bite back. But I can't see myself doing that all the time. As a result, I often let the AI choose our wars for me...
Thus, I'm wondering, where do people who play aggressively put unit production in their priority list as compared to buildings?
Also, what's your tactical advice? What kind of units do you typically use and under which circumstances? In what formation? What do you bring to pierce the enemy front and take a city? Personally, I don't use infantry ranged unit much in this mod. They aren't nearly as powerful as in Vanilla, don't make good garrisons because of their low combat strength... I am a huge fan of cavalry, however. And what about naval warfare?
Next thing, how do you handle diplomacy when you still want to keep one?
Thanks for your answers