Westwall
Emperor
- Joined
- Sep 7, 2014
- Messages
- 1,341
It's far too early
This is about the only thing I think we can agree on for now. It is too early, certainly far too early to assume any of these things are going to be worthwhile changes. I'm as optimistic as the next guy but vanilla BE has made me more than a little wary of being too enthusiastic before I've had time to experience the game for myself.
You've failed to mention changes to diplomacy and faction traits.
It's also entirely possible the changes and new features added to the game, like the artifact system and the diplomacy changes, could alter how the core game is played, optimally or not.
Again, it's way too early to be assuming any of this. All this gaining and switching of traits and so on still feels far too mechanical and not as organic as diplomacy really should be. The biggest things that were missing from the diplomacy system in vanilla BE were personalities and flavor text to give us an idea of what kind of leaders we're dealing with. The devs so far seem to still think that we need to know the internals of it all and know the "why" behind what leaders think and decide.
I maintain that I'd rather see more of their personalities and backstories on display in the dialogue while their actions speak for themselves. That's why I'm skeptical after seeing the new diplomacy screen, which still looks rigid and sterile as hell. Remember, these are the same guys who thought "favors" would be a good addition to the diplomacy system and we all know how that turned out. Sorry, but I'll be taking their ideas with more than a grain of salt from here on out.