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General impression of BERT so far.

Discussion in 'CivBE - General Discussions' started by ZTZaorish, Jun 19, 2015.

  1. SupremacyKing2

    SupremacyKing2 Deity

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    BAstartGaming interviewed Will and David at E3 and asked them about stations:


    Link to video.

    At the very end of the video (4:10 mark), David says this:
    The answer is a bit evasive but it appears that Rising Tide might be changing stations to answer the concern that they were not as complex as in civ5. I get the impression from the answer that players will now be able to interact in various ways with stations through the new diplomacy system.
     
  2. Ryika

    Ryika Lazy Wannabe Artista

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    "I can't talk specifically about how that effects stations, we will be revealing that later. They are in the game. They are relevant. You'll have lots to do with them just like in the base game."

    Wait, what?
     
  3. SupremacyKing2

    SupremacyKing2 Deity

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    Well, saying that you could do a lot with stations in the base game is indeed odd, but the sentence about interacting diplomatically with all the entities and the map and that he can't talk specifics about how that ties in with stations, is what makes me think that there will be some new diplomatic options with stations.
     
  4. GoodSarmatian

    GoodSarmatian Jokerfied Western Male

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    They didn't say that aquatic cities were impossible, but a cynic might think that diplomacy was stripped down on purpose to sell an expansion which improves on it.
     
  5. Barathor

    Barathor Emperor

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    Also, they responded to that station question a little casually and humorously like it wasn't that big of a deal or something. Did anybody else get that vibe?

    Yeah, that last part of the sentence was a little odd. Perhaps they didn't do that much with them solely (other than maybe some yield tweaks and being able to land in water). But, by enhancing other parts of the game, like diplomacy and the quest system, and mixing up how other things work, like the trade route system, perhaps stations are now able to fulfill their original role the way they were supposed to in the base game.
     
  6. Westwall

    Westwall Emperor

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    Sounds like they're trying to deflect any suggestions that stations are boring as hell in the base game. So far, "That was good, now we're taking it a step further!" seems to be their go-to euphemism for "That wasn't so great, we'll do better next time."

    Which is fine as long as they actually do make it better. Beyond that, it seems like they're hinting that stations are getting more attention due to the new diplomacy system. Ideally this would mean they're at least being elevated back to the level of city-states. But for all we know, all it really means is we can now declare protection over them but they remain as lifeless and forgettable as ever.

    Which is a shame because they have so much potential. Each station even has a different appearance depending on what benefit they provide to whoever trades with them... so why not take that further somehow? For example having science stations occasionally gift random factoids about the planet or the surrounding solar system, or science-related quests to whoever has the most influence over them.

    There's so much potential to give this game more charm and character.
     
  7. SupremacyKing2

    SupremacyKing2 Deity

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    I agree. Be patient. With time, I think the game will get it. We are getting one expansion and I'd bet good money there will be a second one. I think after 2 expansions, BE will be much more complete, much like how civ5 was more complete after its two expansions.
     
  8. Westwall

    Westwall Emperor

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    Oh I don't doubt it. Lately that's been par for the course for Firaxis. I just hope the game will be as close as possible to realizing its full potential by then. I don't think many people will stick around waiting for it if RT continues to disappoint though.
     
  9. XplosiveLun

    XplosiveLun A humble village

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    Perhaps they made significant change to stations in the "2.0 update"? Stations are boring and not fun at this moment. They are just frustrating when settling near your ideal next-city-plot. Even the trade routes to them are generally useless except those add culture and science, since they are "advanced yield". Productions and food type could be replaced by robust international trade routes.

    I hope stations could be more involved like city-states but not necessary to be a duplicate.
     
  10. AriochIV

    AriochIV Colonial Ninja

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    "You'll have lots to do with them just like in the base game."

    Worst answer ever.
     
  11. Galgus

    Galgus Emperor

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    Agreed.

    I'd have hoped for something along the lines of "Well stations are really boring in the base game, but we've completely revamped them."
     
  12. Halbbruder

    Halbbruder Prince

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    It sounds like they haven't done much with stations yet, but they do have the time to reveal more on it.
     
  13. Westwall

    Westwall Emperor

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    I hope that question at least prompted them to consider doing something more with them, if not now then at least in a later patch.
     
  14. cakes

    cakes Prince

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    i hope we get water stations that move around and constantly cancel your trade routes to them when they move out of range
     
  15. SupremacyKing2

    SupremacyKing2 Deity

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    uhh, trade routes don't have a max range.
     
  16. Makenshi

    Makenshi Ahoy, ye salty dogs!

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    An idea occured to me... the beacon/gate/flower are "things" that take one tile, and that tile can't be used for anything else... maybe stations could take space in the same way, instead of working like a city? If that could be done, stations wouldn't take sweet spots that would be perfect for settling. Instead, ALL stations would ALWAYS ask for a player/AI permission, and then spawn at a player/AI designated tile [like the "things"], inside our/theirs territory.

    Now that would be ace, and even more reason to go a bit wide empire!
     
  17. Strategist83

    Strategist83 King

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    I hope RT will be good. Owing to Firaxis' actions, however, I have every reason to expect it to be poor and I shall certainly not be purchasing RT unless I learn of an overwhelmingly positive response from reviewers and the community. Firaxis has created many valuable and important games over the years but their ethical value is null and void at this point. Anything and everything the hype-boys at their marketing department may have to say is to be viewed with maximum skepticism.

    I would encourage any civ fan to look elsewhere until Firaxis gets (?!) back on track. There are much better games than Beyond Earth for you to play and you will do everyone, Firaxis included, a massive disfavor if you mindlessly continue to purchase whatever cr*p they wish to sell you just because it's flashy and new. You don't even have to pay, or even look to a different developer: Civ IV, a game which most here probably already own, has an impressive list of high-quality mods that utterly destroy Beyond Earth in terms of creative genius and playability. Kael's Fall from Heaven II and Maniac's Planetfall are just two examples of mods of such high quality as to be considered entirely new games and will feel fresh even if you are burnt out on regular Civ IV. These are, of course, free of charge, with none of the cynical commercial interests exemplified by Firaxis' offerings these latest years.
     
  18. NASAROG

    NASAROG Prince

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    Lots and lots. Someone didn't think their answer through.
     
  19. lilgamefreek

    lilgamefreek Warlord

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    Stations won't be a back-of-the-box feature for Rising Tide. A revamp of them will have to be saved for a future expansion. The major selling points are:

    - Ocean Cities
    - New Diplomacy System
    - Artifact System
    - 2 New Biomes
    - 4 New Factions

    Any changes made apart from these is either a natural consequence of these additions or a rebalance of vanilla. If stations or anything else were getting revamped, it would have been a selling point from the start.
     
  20. Barathor

    Barathor Emperor

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    You speak as though you're a part of the dev team. :D

    Anyway, you're missing some items, and one of them is a major one (which doesn't fall under "natural consequence" or "a rebalance of vanilla"). Though, even if you interpret things differently, it's definitely "back-of-the-box" and advertised as a selling point.
     

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