I don't get why Legion is considered so good here? I think it sucks. +2CS compared to the Swordsman is nothing (less impact than one promotion as it has about 13% more CS than Sword), Cover promo is neat but by the time you get to it, you'll likely only be facing archers anyway with maybe a stray catapult or two. I can't afford to waste time building roads with them, too, and by the time I can - I have lighthouses and/or enough roads anyway. I consider it one of the worst UUs, in fact. I never fear them at all in AIs hands - my Swordsmen and Horses can handle them just fine, they're easy to stop. On the other hand, Colloseum is underrated. Once its Golden Age points per kill scale, just fighting a small war in the renaissance gives you a GA almost instantly. If you go to Ren/Ind, fight and you'll likely end up with a perma GA. GGs are not the best, but they matter - steal someone's territory, get a super-defensive tile, conquer the city with better healing on the tiles. Sure, Colisseum is not as good as Jelling Stones, Acropolis, Tabya, Dojo or Burial Tomb, but it definitely is a top 10 building and is miles above UBs like Basilica or Mission.
Musketeer is overrated too. It's all nice and fun until Industrial era hits and you go Autocracy. The policy that gives Lightning Warfare to your upgraded Muskeeters doesn't stack from what I remember, and there's no reason for me to go anything but Autocracy as France.
Conquistador is underrated, however. It's probably the best UU in the game so it compensates for Mission being meh. Not only does it have cities which are absolutely badass (free Harbour, free Mission), it wrecks all cities and units of its era as it has 20% more CS than the Knight. Awesome. Sure, no (good) promotions when you get him upgraded, but by that time he should've done enough to leave a permanent mark on your continent, some islands and maybe another continent. Who knows. If you don't consider it the best UU in the game, then... You might be right if you point at Samurai, especially if we count UB as a part of him (and we should).
I appreciate the feedback taking place in this subforum over the past few days. I've had thoughts of my own, and I've compiled your most salient complaints/concerns, along with my own AI observations, into the following list of upcoming changes:
- Assyria:
- Royal Library comes with Flood Tablet GW, expanded to 3 slots.
- France:
- Turned starting Gold on Chateau into Golden Age Points (so is +3 GAP, +3 Food, +2 Culture)
- Sweden:
- UA: GG bonuses apply to all GGs born (not just GGs earned naturally during war).
- Carolean: gains 'Grenadier' promotion - when you advance from killing a unit, all newly-adjacent units immediately take 10 damage.
- Added to UA: GGs 10% more effective.
- Zulu:
- Removed GG effectiveness from UA.
- Added to UA: Your military is 50% more effective at intimidating City-States, and you recieve 25% more yields from demanding tribute.
- Ikanda: added +1 Culture
- China:
- Paper Maker: now grants 10% Science in city during WLTKD (on top of 10% GA element) and added a second science specialist.
- Celts:
- Reduced Epona yields (12, from 15)
- Reduced Morrigan yields by 20%
- Change Cernunnos to Gold from Forests (was Culture)
Neato to all except for France. It's a very heavy nerf, GAP are definitely inferior to Gold. If you want to buff Chateau, give it +yield on some tech or a random free Baguette, Frog or Gerard Depardieu luxury, though adding something to the UA instead could also work.
China also gets too heavy a buff, second specialist is unneeded but I see it's already been removed.
Is Carolean getting that on top of everything else he has, like free March and Hakkapelita promotions? If so, he's going to be a very nice UU. Sweden is going to be pretty neat after the changes, I'll play them a bit for once as right now, they're not appealing at all. Also I'm really liking Zulu getting an UA change that still keeps them 100% war/military focused, that's nice. Some civ needs to be 100% about something.