Simulation for start of turn 68. --- Thread renamed, name can still be changed if people want. Consider this the thread to discuss worker movements, city placements, workforce allocations and other stuff to do with the DoI as per the constitution. Votes will be held either in this thread on a poll by paw basis, or in their own thread fo major stuff such as city placement and naming, or wonder builds (I think it would be wise to start this after the copper city has been placed, as we already have concensus on the area to build the city in). Minor stuff like what to build in a city, where to move workers, can be detailed in this thread and left out of the turn reports when we end up with too many workers to keep track of. --- Spoiler : The Oracle came to the forefront of our discussions around the time we started AH, around t34. We knew that we had expanded faster than all of the other teams, the first team with a second and at least equal timing to a third city. We knew that we had gems and ivory, and that our first two cities, IS and CK were great production cities, capable of 26 hammers per turn at sizes 8 and 7 respectively with forges, and that we were not in need of any other techs in an urgent manner. So, we decided to go straight for Priesthood after AH, via meditation, and we managed to get the estimated turn of arrival down from turn 63 to turn 59, via various optimisations, but when Team Cavaleiros founded Buddhism immedatily after our turn 46, while we were still 6 turns from finishing meditation ourselves, we changed our aims from growth and getting the Oracle in CK with a few chops to all out getting the Oracle to screw them over as much as possible and get Metal Casting for ourselves. We chopped out a sixth worker instead of a granary in IS, which was still at size 3, shortly after building the settler for JD, made IS work the coast while growing, and got a cottage down in JD to work, so we shot straight from bottom of the GNP and top of the MFG to the opposite rankings, and sent all of the workers over to CK in preparation for a massive deforestation campaign. Micromanaging it so that CK built a granary manually until it was almost complete and timing it so that we could chop 2 forests into it the turn that we tech priesthood (as techs are finished at the end of a turn) for maximum overflow, we then chopped the remaining 5 forests the next turn to complete the Oracle in 1 turn with a perfect stealth build; the only way a team could have realised we were going for the Oracle was that on turn 54 we completed a tech 2 turns after completing another tech, which must have been Priesthood. Unfortunately for the Cavs, it therefore required a team to finish the oracle in 1 turn themselves without having any turns to prepare for it. So, on Turn 55, we painted a target on our backs; the first team to a wonder, the first team to three cities, the first team to the classical era, and the team with the highest soldier points with 4 warriors Spoiler : We have completed our first settler, by using our two workers to chop two grassland forests to speed the construction and that the city site will be on a plains hill 3 turns travel to the west of our capital to encompass an irrigated wheat and copper, and turn that city into a major production powerhouse. We need discussion on what we should build in this city over the coming turns, and more vocal support for or a counter argument against the current worker plan for this city, which invovles irrigating the wheat, then mining the copper and then roading the copper to the river to connect it to our trade network along the river. Memphus has produced a method that has not been posted in great detail revolving around chopping a further 2 workers and our third settler, and settling a site to our capitals south east containing several sugars, a grassland cow and an ivory on turn 46. This plan has not been discussed in great detail, nor has anything after this time. On a technological front there is a vague concensus that has been focused by our research path to AH via hunting after researching pottery (we already have hunting) --- Original post Spoiler : We are 4 turns out from researching BW and knowing if we do have copper near our capital. We have a plan in place to build a settler by turn 30 along with a second warrior on turn 21 and a second worker by turn 25. We don;t yet have anything definate planned for the rest of the game, at least nothing that has been posted about on the forum. The choice of techs to research is not set in stone; researching the Wheel then Pottery looks to be a good idea, but AH as a third tech in time to plant a city for the cow is not impossible. As nothing after turn 30 has really been discussed on the forum, the simulation is here for everyone with BtS to have a look at and so that everyone here has an easy tool to start to understand what our land and empire is capable of in the short and medium term. So play and discuss; what can people do about getting IW to get the gems hooked up asap? What about getting that super quick third city next to the cow by chopping that settler? What is our tech rate like by cottaging our capital asap?