Krill
Deity
Any XP over 10 is lost when you upgrade, except on warlord units, so if we upgraded barentz he would still be 5/10. I agree that it is very powerful, especially considering that CK is stuck at size 4 for c. 14 turns(and ivory would be connected, so it takes a further 5 turns to grow to size 6 where it needs the gems connected anyway) if we build the settler there, and IS is fine up to size 6 with the ivory. It takes 4 turns to hook up gems after we research IW, if we have 2 workers there, and road beforehand. If we saved up 80 gold for the upgrade, and 50 gold for the deficit research that is something along the lines of 6-7 turns of idling, and a further 8-10 turns to research IW, so it would take around 21 turns to connect the gems, worst case scenario, but it is only 4 turns slower than not upgrading, and if we have to keep the cities at a smaller size by building settlers for a few turns or slow growth by working hills/whatever.
On the whole I think it is a gamble, but it isn't a risky one by any means. It'd actually be safer in the short term, as we would have an extra axe to defend with.
On the whole I think it is a gamble, but it isn't a risky one by any means. It'd actually be safer in the short term, as we would have an extra axe to defend with.