Indiansmoke
Deity
Usually these teamers when played online are decided by sneak attacks and huge stacks of units. Teching is usually ignored and people only build a few cottages just so that they don't go on strike after exiting their border.
But this is turn based pitboss....Things can and I believe will be different up to a point. Teching will be important as for example having feudalism or machinery 10 turns before your opponents can be a huge advantage or a life saver.
Also our opponents are masters at war, so we need to find a competitive advantage that we have and try to see how we can use it in this game.
Idially I would like to see us, teching fast, producing artists and culture bombing the map and defending well, not allowing our opponents to do any damage...short of a choking strategy but with culture, land and tech instead of units.
Alternatevelly we can try and beat them in their own game..i.e slaving huge stack of units and going for the kill....which we will need to do anyway, but the decision will be whetehr we leave a backdoor for other things or not.
Just some thoughts....
But this is turn based pitboss....Things can and I believe will be different up to a point. Teching will be important as for example having feudalism or machinery 10 turns before your opponents can be a huge advantage or a life saver.
Also our opponents are masters at war, so we need to find a competitive advantage that we have and try to see how we can use it in this game.
Idially I would like to see us, teching fast, producing artists and culture bombing the map and defending well, not allowing our opponents to do any damage...short of a choking strategy but with culture, land and tech instead of units.
Alternatevelly we can try and beat them in their own game..i.e slaving huge stack of units and going for the kill....which we will need to do anyway, but the decision will be whetehr we leave a backdoor for other things or not.
Just some thoughts....