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General tactics to first worker and resources?

Discussion in 'Civ5 - Strategy & Tips' started by skallben, Sep 22, 2010.

  1. skallben

    skallben Holy Megalomaniac

    Dec 5, 2005
    Cold Country in Europe
    So far I find myself playing similar to Civ4. I'm trying to get a general build, I want to get the basics down before getting used to beeline strats. I think it's easy to grow dependant to gambits unless the basics sit in the backbone.

    If I can get 3food, work it and swap for max prod and get worker out.

    Build: Scout>worker

    Science: Animal husb. for possible horses. Feel it's possibly reduntant though as 1 prod is marginal.

    Next up to tech for calendar/masonry to unluck luxury and gold from working it.
    Calendrar route preferred since pottry unlocks worker.

    Does anyone use trading posts early? I find myself growing my city and working luxuries rather tbh.

    Also befriending a maritime city-state for growth.

    Past this I'm unsure, befriending a cultured city-state and building monument>granary seems decent. Great Library for civil service is the elephant in the room, I also like Stonehenge if there are lots of good tiles to work. I guess getting both will be difficult on higher difficulties though.

    Social policies is still experimental for me. No general pattern so far.

  2. HamTard

    HamTard Chieftain

    May 12, 2006
    Getting the bonus against barbarian social policy seems best at the start. There are a ton of barbarians in this game and they keep spawning deep into the game.

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