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General tactics to first worker and resources?

Discussion in 'Civ5 - Strategy & Tips' started by skallben, Sep 22, 2010.

  1. skallben

    skallben Holy Megalomaniac

    Joined:
    Dec 5, 2005
    Messages:
    991
    Location:
    Cold Country in Europe
    So far I find myself playing similar to Civ4. I'm trying to get a general build, I want to get the basics down before getting used to beeline strats. I think it's easy to grow dependant to gambits unless the basics sit in the backbone.

    If I can get 3food, work it and swap for max prod and get worker out.

    Build: Scout>worker

    Science: Animal husb. for possible horses. Feel it's possibly reduntant though as 1 prod is marginal.

    Next up to tech for calendar/masonry to unluck luxury and gold from working it.
    Calendrar route preferred since pottry unlocks worker.

    Does anyone use trading posts early? I find myself growing my city and working luxuries rather tbh.

    Also befriending a maritime city-state for growth.

    Past this I'm unsure, befriending a cultured city-state and building monument>granary seems decent. Great Library for civil service is the elephant in the room, I also like Stonehenge if there are lots of good tiles to work. I guess getting both will be difficult on higher difficulties though.

    Social policies is still experimental for me. No general pattern so far.

    Discuss!
     
  2. HamTard

    HamTard Chieftain

    Joined:
    May 12, 2006
    Messages:
    295
    Location:
    Canada
    Getting the bonus against barbarian social policy seems best at the start. There are a ton of barbarians in this game and they keep spawning deep into the game.
     

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