1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Generic Medieval Villages

Discussion in 'Civ3 - Unit Graphics' started by Bluemofia, Dec 8, 2010.

  1. Bluemofia

    Bluemofia F=ma

    Joined:
    Dec 8, 2003
    Messages:
    7,976
    Location:
    Dimension called Elsewhere
    A pair of generic Medieval European Villages for scenarios as a pre-placed minor city-state or something, complete with guards.

    Almost an M-unit... But the focus is really the city, so I think it fits more as a regular unit. ;)

    Unit and sounds assembled by Bluemofia

    Trebizond Archer by Embryodead
    Mailed Spearman by Embryodead
    European/Mediterranean City by RedAlert


    Large Village


    Small Village


    If anyone can recommend a better flc to gif program, that would be greatly appreciated. :)
     
  2. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

    Joined:
    Sep 24, 2002
    Messages:
    13,866
    Cool idea. Nicely done. :)
     
  3. Goldflash

    Goldflash Grumpy Old Man

    Joined:
    Mar 18, 2004
    Messages:
    5,752
    Location:
    Land of King James
    What, no Run Animation?



    Spoiler :
    :lol:
     
  4. Huayna Capac357

    Huayna Capac357 Chieftain

    Joined:
    Jun 30, 2007
    Messages:
    8,194
    Location:
    Boston, Massachusetts
    Awesome! Very original.
     
  5. Vuldacon

    Vuldacon Dedicated to Excellence Supporter

    Joined:
    Nov 14, 2001
    Messages:
    6,431
    Gender:
    Male
    Location:
    USA
    Very Usable Pre-placed Unit... :goodjob: This is like the "City Units" we use to make years ago where any Unit is combined with any city to appear like any other Unit popping up to Defend it. For the Death, I had the Unit Drop first then the City Deteriorated after that. For example, they Can be used to cover Important Resources that will only be revealed when the City is destroyed... Many Uses :)

    Other Structures such as a Monument can also be combined with Units for use as Pre-placed Structures.
     
  6. Bluemofia

    Bluemofia F=ma

    Joined:
    Dec 8, 2003
    Messages:
    7,976
    Location:
    Dimension called Elsewhere
    Yeah, I was inspired by your city units for this, but am no where near skilled enough to make the city deteriorate into nothingness, so I just settled with the units dying.
     
  7. T-mun

    T-mun King Numa

    Joined:
    Aug 13, 2004
    Messages:
    2,300
    Location:
    France
    Which one did you use ? I am using Unfreeze, and it works quite well for me :)
     
  8. Bluemofia

    Bluemofia F=ma

    Joined:
    Dec 8, 2003
    Messages:
    7,976
    Location:
    Dimension called Elsewhere
    Currently I'm using the flc2gif program.

    http://forums.civfanatics.com/showthread.php?t=31847

    My complaint about it is that the gif images it makes tends to cut off at the very end (some of the time), as well as occasionally drop the last animation altogether.
     
  9. BadKharma

    BadKharma Chieftain

    Joined:
    Jul 25, 2005
    Messages:
    3,692
    Location:
    Brew City
    There was a thread for a free version of animation shop awhile back try a search.
     
  10. Ozymandias

    Ozymandias Civ3 Modding Archivist

    Joined:
    Nov 5, 2001
    Messages:
    9,194
    Gender:
    Male
    Location:
    The lone and level sands
    I :love: static unit cities.

    :goodjob: ,

    Oz
     

Share This Page