I find a lot of posts dealing with strategy at higher difficulties, detailing using this certain way of teching or that certain way of teching and such, but I find that I use everything available to me for teching and playing the game. Especially when my plans don't go as planned. As a side note, I should say that I've been working through the difficulties, currently on Prince (or 4, or normal).
A lot of strategies seem to bank on building this thing or that thing and getting this tech or that tech at this time or that time and seem to be very specific in terms of how to do things. I find that in most of my games, even if I go in with a certain strategy in mind, I end up having to change my plans and take different policies and different tech paths because of what the map throws at me.
I tend to do everything while playing. In a lot of the strategies I'll see something along the lines of "you don't need X because you have Y" but I'm of the mind that more is more, so In a culture game, for example, I'll ally with cultural CSs and, if they have happy resources I don't have, every other type of CS. And I'll build all the happiness and cultural buildings I can. I'll even build all the production and gold buildings I can because those will help the culture/happiness buildings come in faster and the money for CS relations going strong.
In one of my cultural wins, for example, I was getting a new policy every two or three turns while building the utopia project because I had managed to nab so many sources of culture ( and my best production city wasn't that great. It took about 20 turns to build the project).
In a science victory I recently pursued with Babylon, the happiness resources on my continent (and apparently the entire map) were pretty scarce, so instead of an early rex, I settled my GS from Writing and built the NC in my capitol before expanding horizontally. For happiness, I turned to the CSs that I could, and got a good deal of culture from that, so I ended up going into Patronage and then Rationalism for my science output, as well as taking up as many RAs as I could on the way. (I didn't capitalize on Babylon's UA as much as I should have, but I had a fairly food poor start, being mostly in forested plains). Even though I ended up with a fairly expansive kingdom, a lot of it was puppeted (and made good use of the +1 Science to TP policy). And I realized I didn't have quite so many good production cities as I had hoped, so each SS piece took about ten turns to make (And I didn't have Uranium or deserts, so no access to solar or nuclear power plants). I ended up filling in the rest of the tech tree, and even picking up two or three (or more) Future Techs before finishing my space ship.
In any event, basically what this whole post is about is this: Are the strategies discussed in a lot for these threads really necessary for wins on the higher difficulties or am I doomed for failure if I continue using my usual.. uh.. "strategies"
A lot of strategies seem to bank on building this thing or that thing and getting this tech or that tech at this time or that time and seem to be very specific in terms of how to do things. I find that in most of my games, even if I go in with a certain strategy in mind, I end up having to change my plans and take different policies and different tech paths because of what the map throws at me.
I tend to do everything while playing. In a lot of the strategies I'll see something along the lines of "you don't need X because you have Y" but I'm of the mind that more is more, so In a culture game, for example, I'll ally with cultural CSs and, if they have happy resources I don't have, every other type of CS. And I'll build all the happiness and cultural buildings I can. I'll even build all the production and gold buildings I can because those will help the culture/happiness buildings come in faster and the money for CS relations going strong.
In one of my cultural wins, for example, I was getting a new policy every two or three turns while building the utopia project because I had managed to nab so many sources of culture ( and my best production city wasn't that great. It took about 20 turns to build the project).
In a science victory I recently pursued with Babylon, the happiness resources on my continent (and apparently the entire map) were pretty scarce, so instead of an early rex, I settled my GS from Writing and built the NC in my capitol before expanding horizontally. For happiness, I turned to the CSs that I could, and got a good deal of culture from that, so I ended up going into Patronage and then Rationalism for my science output, as well as taking up as many RAs as I could on the way. (I didn't capitalize on Babylon's UA as much as I should have, but I had a fairly food poor start, being mostly in forested plains). Even though I ended up with a fairly expansive kingdom, a lot of it was puppeted (and made good use of the +1 Science to TP policy). And I realized I didn't have quite so many good production cities as I had hoped, so each SS piece took about ten turns to make (And I didn't have Uranium or deserts, so no access to solar or nuclear power plants). I ended up filling in the rest of the tech tree, and even picking up two or three (or more) Future Techs before finishing my space ship.
In any event, basically what this whole post is about is this: Are the strategies discussed in a lot for these threads really necessary for wins on the higher difficulties or am I doomed for failure if I continue using my usual.. uh.. "strategies"