Last game as Askia I was too focused on warring and ended up with 19 for 120 turns or so on marathon
Solution: give away your worst cities to AIs
Last game as Askia I was too focused on warring and ended up with 19 for 120 turns or so on marathon
America's best bonuses are in the early game via great scouting and city placement flexibility via cheap tile purchases. The units are fun but not game-changing.
The basic problem is that France is just better in that niche. France + Tradition = free, fast border pops. Not having to spend on tiles is always going to beat seeing further, since early is so critical and Hills and Forests are plentiful. Add excellent UUs to the equation and it's a no-brainer.
I remain of the opinion that America is deep into the bottom tier of civs. If I had to win a game on Deity to save my life, they might be my last choice of civ.
I remain of the opinion that America is deep into the bottom tier of civs. If I had to win a game on Deity to save my life, they might be my last choice of civ.
To be proved:
There exists no single strategy that is optimal across all combinations of civilizations, difficulty levels, map types, playing speeds, map sizes, starting positions, and UI-configurable options.
In Civ5, playing the map isn't strategy.
... It is, in fact, the complete absence of interesting choices.
... I don't enjoy playing a game where the map dictates my play.
... Good map = win; bad map = lose
... ... This does not equal strategy
Point:
In Civ5, playing the map isn't strategy.
... It is, in fact, the complete absence of interesting choices.
... I don't enjoy playing a game where the map dictates my play.
... Good map = win; bad map = lose
... ... This does not equal strategy.
Until game mechanics are improved ...
... Civ5 doesn't rate as 'pastime' let alone 'strategy'.
I never mentioned starting position, or quality of map. "Map type" means, for example, archipelago; "map size" means, for example, "huge". Nothing about "good map" or "bad map" in the conjecture.
I'm saying:
... whatever the combination of "map type", "map size", etc.
... the only determinant variable IS the map.
... once the map is generated,
... ... the play is linear
... ... with little to no strategic decision making
I expected to have multiple strategies available to overcome weaknesses in starting location/map quality.
Instead it simply does not matter what combination of game setup is used.
If you are short of 'a' you must have 'x'.
No choice of 'x', 'y', or 'z', and no choice of path 'm', 'n', or 'o' to get 'a' or 'x'.
The current economic model lacks robustness; forcing gameplay to be linear.
... once the map is generated,
Proof:
Assume that:
1. Such a strategy exists. For example, ICS with cities capped at size 2 running 2 scientists fed by maritime city states.
2. Firaxis still cares about the game.
It is easy to show that:
1. People will show off the dominant strategy on the forums.
2. As knowledge spreads, people either use the strategy or whine about how the game sucks to allow such a strategy.
3. Eventually Firaxis will release a patch that nerfs every element of the strategy.
4. There is no longer a single optimal strategy.
I'm hearing RD-BH saying essentially that he is bored with the game due to his perception that he has exhausted its possibilities. It happens. But with Civ, I always come back.
My suggestion to RD-BH is that he try something completely different. Either another game, or a completely different take on Civ V. If you have a set of linear paths, then deliberately break that path and see what happens. Try a civ you never play and try to completely understand it, for instance. Or play a scenario with a fixed objective.
RD-BH, I understand what you are saying. The one decision that changes frequently is "when to make military" which is not always clear, because one does not have perfect information about opponents, or barbarians.
I would suggest you play vs people online. The outcome of a match will no longer be pre-determined by the fact that your opponents are brainless.
Reading other comments here, I don't think I am communicating my thoughts clearly.
I don't think 'bored' is the correct word.
... I have yet to find a combination that offers strategic challenge.
re: different game
... Portal 2 is about to release, SpaceChem was fun, and there is still Chess.
re: Civ5
There simply are not multiple paths to multiple goals,
and others must have noticed this as well.
... or am I all alone?