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german knights

Discussion in 'Civ5 - Unit Graphics' started by bernie14, Feb 21, 2011.

  1. bernie14

    bernie14 Filter Manipulator

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    flavor unit for german kinghts, just some reskins

    is in mod form




    DOWNLOAD
     
  2. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    :love: oh my god, BEAUTIFUL! They look really great :goodjob:.
     
  3. Ajidica

    Ajidica High Quality Person

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    I'll definately be using them as Texarkanan Nobles when I get around to working on my mod again.
     
  4. Deliverator

    Deliverator Graphical Hackificator

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    Exceptional work again, bernie.
     
  5. JDexter

    JDexter Prince

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    Unbelievable you get so few comments - your knight units are great, and I hope will get used in a fantasy or medieval mod soon!
     
  6. Tssha

    Tssha Warlord

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    Wow, that is brilliant!
     
  7. Hulfgar

    Hulfgar Emperor

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    Your units are beautifull Bernie, Firaxis should hire you to make the skins!

    In fact when you see what a modder can do you just think that they are lazy when it comes to fine work :)

    Could you do some Knights for England and France ?

    you can find and download some armorials here :
    France :
    http://fr.wikipedia.org/wiki/Armorial_du_royaume_de_France

    I would especially love to see those armorials :


    England :
    http://fr.wikipedia.org/wiki/Armorial_britannique

    I would especially love to see those armorials :
     
  8. Nutty

    Nutty Deity

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    Bernie never got around to it, so I was playing around with reskinning more "ethnic" units for my Single Unit Graphics mod and came up with THESE reskins based on Bernie's. Of course, since that was all I needed, I only made one of each, but maybe I (or someone else) will get inspired to make more.

    Spoiler Screenshot :
     
  9. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    :love: and beautiful again :love:.
    The skins really look excellent, congrats :goodjob:.
     
  10. Hulfgar

    Hulfgar Emperor

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    Great job Nutty !

    do you feel in the mood to reskin more units ?

    I could use some riflemen as well !
     
  11. Nutty

    Nutty Deity

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  12. Nutty

    Nutty Deity

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    Thanks!

    [EDIT: File has been approved.]

    Not to co-opt Bernie's thread here, but if you find some pics of riflemen that can be emulated, I can certainly try.

    Actually, I had been planning on longswordsmen next, because I can adopt a similar styling to the knights (plus I generally like the medieval stuff).

    Of course, in both cases I can again stand on the shoulders of giants with Bernie's work on his German units.
     
  13. Hulfgar

    Hulfgar Emperor

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    Nutty I will put some picts in the thread for Units request.
     
  14. bernie14

    bernie14 Filter Manipulator

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    sorry, have not checked the thread in some time.....

    @Nutty; u can co-opt my thread any time with beautiful units like that :goodjob:

    @Hulgar; i am currently working on a civ4 LH with the capo, but i thank you greatly for the french and english armorials (i am planning to get to these at some point) if you have or have posted any pics of surcoats etc.... let me know...post here or PM me!

    with respect to the rifleman, the german i did has the ".blend model", so if you are familiar with blender and the fbx/gre, u could probably make brand new riflemen in blender, as long as you dont move too many things around....i will proly do some of these....but to be honest, civ5 is not very mod freindly, at least not in the art/graphics dept :sad:
     
  15. Nutty

    Nutty Deity

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    Thanks, I appreciate that!

    Strangely, before you posted this, I was already trying to figure out Blender by messing with your rifleman .blend. You're right that if I start messing with it too much, everything blows up. Anyway, I warped the German helm into a French shako, and turned the spike into a plume. I'm finishing the textures now.
     
  16. bernie14

    bernie14 Filter Manipulator

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    NICE! hoping to see more of your work :goodjob:

    another consideration that will probably work is using heads from other civ units, using the "copy and paste objects" script by Deliverator (or was it lemmy?), rerigging, retexturing, etc....
     
  17. allypower

    allypower Warlord

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    what program do you use to export to .gr2? because mine isn't exporting right for some reason (either faulty in the .fbx step or in the .gr2 step).

    i export from maya to obj, import to blender (v.1.49b), then export from blender to ".fbx" then use lemmy's indiestone nexus buddy to import .fbx and export to .gr2.

    it's not working in the game but granny viewer does open my .gr2 files - the only thing i can think of is that mine has no animation but still the mesh still should appears in game.

    (if there's a shortcut i would like to know too)

    edit: i think of another reason - when i compared your model to mine in the granny viewer, it said yours is "skinned mesh" while mine is a "rigid mesh". while intuitively i know the difference, i have no idea how to convert my "rigid mesh" to a "skinned mesh" (neither in blender or maya nor 3ds max, so if you know how to in any please tell me)
     
  18. allypower

    allypower Warlord

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    update: used 3ds max to export the same graphic, this time it appears as "skinned mesh" after converted to .gr2 and still invisible in the game.
     
  19. Nutty

    Nutty Deity

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  20. Lovebird

    Lovebird Warlord

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    Wow this looks crazy awesome! Great job! :goodjob:
     

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