Hi, I don't reall post here, but I read through some stuff and thought I would share a super cool strategy that I have been using with Germany. Germany is in my opinion one of the best civilizations in the game- of course poland, maya, babylon, korea, persia, but then I think Germany belongs right after that along with like Arabia and stuff. First: What makes Germany good? Why this strategy for Germany and not for someone else? I think it is fairly obvious. 1.) Recruit barbarians- super cool ability that makes early war a lot easier. I think picking up a few units is probably equivalent or better to Persia's Representation golden age (although a bit luck dependent based on what you get - but I will cover that.) 2.) Less Maintenance - huge deal. Gives you lots of gold to buy stuff, very consistent bonus, very effective bonus, lasts all game long. I checked about t 50 of my last gam with Germany, had 11 in unit maintenance - was saving me 4 or 4 gpt that early on, only grows larger later on. I don't really know how to quantify how bigt his impact is, but I know it does a lot throughout the game. 3.) Hanse- totally nuts, hands down best unique building in the game in my opinion. Just spam caravans and ships at cs and get of production (and a fair amount of gold.) So easy to use, so effective at churning out massive military.. 4.) Panzer- tanks are good at ending games, panzers are better. Spam these thanks to hanses and then just slam them into city states- after biology go straight to it imo (dont bother with plastics/radio right then.) So as you can see, Germany has crazy bonuses. Also they are really focused... towards military, production, and gold... which brings me into social policies: Honor: open honor because you can kill barbs easier, and add them to your forces. Go straight down the right side and then go through the left - the -33% upgrade cost should be abused to upgrade 6-8 archers to comp bows for 50 gold each. Military caste also gives lots of culture and a bit of happiness so you dont have to go out of your way to get stupid crap like calendar or sailing to hook up every last luxury. Honor finisher gives you gold which comes into play later... Note: park brutes you capture in cities for military caste. If you don't get any, then you are getting things to kill with, which is better. In that case, just use scouts or your warrior if you didn't find a spear ruin. Commerce: more gold =more unit buying. it's super powerful. Also gives some happiness... not much to say here. Make sure you get big ben and then you can buy panzers pretty cheap. Also landskechts upgrade cheap thanks to professional army, which is something I guess. Autocracy- need industrial espionage, and also lightning warfare makes panzers even better. Past that go for happiness tenets, and reduced maintenance costs. You won't have too much culture unless your capture some wonderwhoring culture city (Thebes, Rio, etc.) so policies will be limited. Go to first war after 6-8 comp bows, maybe 1-2 handaxe, catapult if terrain is good for it. Also 2 spears for capture. Continue once you get machinery, or turtle on until late game. Tech order: mining, archery, construction, philosophy (nc after first war is good, machinery, education, economics, biology, combined arms.) If for whatever reason domination isn't gonna work, diplomatic should be doable with all of your gold. If you see this early on, freedom for the +influence for cs trade routes i not a bad idea. Try to settle 2 cities besides cap by turn 60 or so, do not use gold for anything but upgrading archers early on. Build order (capital): scout, scout, monument, archer, archer, settlers/archers/spearman, maybe catapult, infrastructure. dont even bother with faith or religion or whatever - you wont have anything good to buy faith with.