Germany Video

Unless it's functionally not usable at all due to how long it takes cities to do everything in civ. The same way that V Rome's production bonus had no meaningful impact on infrastructure when the norm was always cities not finishing markets until you had almost teched to industrial.

On the other hand if VI has a huge imbalanced production and food source like BE's trade routes, the extra district could be usable, but irrelevant compared to the imbalanced element.

While we can't know for certain, it didn't seem like build times were several eras long (effectively, they would sometimes be listed as such but could be completed in shorter time due to growth/other factors) in the gameplay videos we've seen so far.
 
His animations and looks are terrible and werid, unrealistic. This is the worst looking leader in the game :(
 
I am horrified by peoples suggesting Germany is weak please explain why.

Imho it might turn out to be the most OP civ of all in the league with Rome, Scythia, Aztecs and such.
The +7 bonus is very strong now many say it does not matter but I tend to disagree. It should enable strategies where you get a very quick second city by conquering a CS you don't have first envoy with or sth. like a + faith CS after you already got your pantheon. Also you can more easily exterminate your enemies suzerain CS. Sure in an easy game you don't do that you just get suzerain of all but in higher difficulty up to deity you probably can't get all of them anymore.
The Hansa has increased bonus for production and most importantly is half production to build. Production is the most thought after thing at all after food but food is easier to come buy with a few farms so this makes production the most important thing in Civ. Imho the hansa is the best unique building/district/improvement of all.

One additional thing I want to try with GER is a scout rush

- produce roughly 6 scouts and 3 slingers (may vary due to map)
- buy builders with gold from early scouting and barbs
- attack city states that you don't get the bonus envoy for with scouts and slingers/archers conquer one to get a fast second city (scouts are combat strength 17 instead of 10 plus double XP)
- farm scout XP on city states with double XP policy for third promotion (+20 combat strength) then kill everyone
- beeline Hansa district for production and overwhelm everyone with units due to superior production

Sure that might not work due to higher difficulty defense and start bonus for city states but if it does work this makes GER easily the most OP Civ of all.
 
I am horrified by peoples suggesting Germany is weak please explain why.

Imho it might turn out to be the most OP civ of all in the league with Rome, Scythia, Aztecs and such.
The +7 bonus is very strong now many say it does not matter but I tend to disagree. It should enable strategies where you get a very quick second city by conquering a CS you don't have first envoy with or sth. like a + faith CS after you already got your pantheon. Also you can more easily exterminate your enemies suzerain CS. Sure in an easy game you don't do that you just get suzerain of all but in higher difficulty up to deity you probably can't get all of them anymore.
The Hansa has increased bonus for production and most importantly is half production to build. Production is the most thought after thing at all after food but food is easier to come buy with a few farms so this makes production the most important thing in Civ. Imho the hansa is the best unique building/district/improvement of all.

One additional thing I want to try with GER is a scout rush

- produce roughly 6 scouts and 3 slingers (may vary due to map)
- buy builders with gold from early scouting and barbs
- attack city states that you don't get the bonus envoy for with scouts and slingers/archers conquer one to get a fast second city (scouts are combat strength 17 instead of 10 plus double XP)
- farm scout XP on city states with double XP policy for third promotion (+20 combat strength) then kill everyone
- beeline Hansa district for production and overwhelm everyone with units due to superior production

Sure that might not work due to higher difficulty defense and start bonus for city states but if it does work this makes GER easily the most OP Civ of all.
such wierdo strategies are boring tho. I mean, trying it once, sure, but who would want to use it consistently.
 
- produce roughly 6 scouts and 3 slingers (may vary due to map)
- buy builders with gold from early scouting and barbs
- attack city states that you don't get the bonus envoy for with scouts and slingers/archers conquer one to get a fast second city (scouts are combat strength 17 instead of 10 plus double XP)
- farm scout XP on city states with double XP policy for third promotion (+20 combat strength) then kill everyone
- beeline Hansa district for production and overwhelm everyone with units due to superior production

Sure that might not work due to higher difficulty defense and start bonus for city states but if it does work this makes GER easily the most OP Civ of all.

I'm interested in seeing what can be achieved with scouts as Germany. I didn't know they were maintenance-free - compelling.

I think level 3 promotion takes 90 experience. If you are getting +10 XP per scout attack from the double xp card, that's about 9 attacks per scout to get to 30 strength, 37 vs city-states. Levels 2 and 3 will have to come from a city-state (assuming CS XP isn't capped), but if you can nab a fast city-state as your first expand, then you would have some real synergy going. The map visibility and scouting advantage of having 6 scouts for the cost of 2 Hoplites is appealing. We'll just have to see how many scouts you can really get to level 3 before archers or horseman or heavy chariots are on the field.

The real question with Germany to my mind is will you actually be able to devote all the production you need to building Hansa, Commercial Hub, district 3, and district 4, before most cities are hitting pop 8 or so. Otherwise, you're not really taking advantage of their extra district bonus that looks strong on paper but may not have enough real impact. Perhaps a civ with a bonus to housing or food would enable just as many or more districts to be built, by growing faster to higher pop.
 
I'd be very interested in Germany with a different leader. More-so than any other civ I think. The equivalent of two free districts is crazy. Looking forward to hopefully Bismarck with some bonuses to diplomacy and economy, and building awesome mega cities.
 
Last edited:
I'm interested in seeing what can be achieved with scouts as Germany. I didn't know they were maintenance-free - compelling.

I think level 3 promotion takes 90 experience. If you are getting +10 XP per scout attack from the double xp card, that's about 9 attacks per scout to get to 30 strength, 37 vs city-states. Levels 2 and 3 will have to come from a city-state (assuming CS XP isn't capped), but if you can nab a fast city-state as your first expand, then you would have some real synergy going. The map visibility and scouting advantage of having 6 scouts for the cost of 2 Hoplites is appealing. We'll just have to see how many scouts you can really get to level 3 before archers or horseman or heavy chariots are on the field.

The real question with Germany to my mind is will you actually be able to devote all the production you need to building Hansa, Commercial Hub, district 3, and district 4, before most cities are hitting pop 8 or so. Otherwise, you're not really taking advantage of their extra district bonus that looks strong on paper but may not have enough real impact. Perhaps a civ with a bonus to housing or food would enable just as many or more districts to be built, by growing faster to higher pop.
The extra district isn't really relevant for me. Yes its better than nothing but I want to have most cities pop 9 and higher anyway fast before I build many districts.
Its mostly the Hansa district itself and its 50% production rebate plus the two early game advantages that they get. The additional district bonus itself I would not value high as its mostly irrelevant in the early game and midgame when you don't just build many districts in small cities cause you have to start up your other infrastructure first and in the late game the cities grow so big that the effect isn't that huge anymore.

But if they got a better ability for that and a better UU like something they could use earlier lets say "Teutonic Knight" they would be too OP so I am fine with their current state.
 
30 Strength is not all that great. Sumeria Warcarts start at that strength and so do Jaguar warriors and both of these can take more useful combat promotions then the scout can and Jaguars also make kills into workers so the German scout rush do not seems to be particular strong.

Classical age units can take advantage of great generals so a swordman can be 40 strength 3 move unit with +10 against anti cav and other combat bonuses.

The extra district is pretty nice. As population is not all that useful for anything but increase district count Germany can save the cost of growing and feeding 3 people and the Hansa save 3 more people due to being unique which mean a German city can get away with 6 less people then the average city can.

It also have some other advantages, Germany can start its urban sprawl a bit earlier then other civs, can save a whole neighbourhood per city and are less dependent on farms.
 
30 Strength is not all that great. Sumeria Warcarts start at that strength and so do Jaguar warriors and both of these can take more useful combat promotions then the scout can and Jaguars also make kills into workers so the German scout rush do not seems to be particular strong.

Classical age units can take advantage of great generals so a swordman can be 40 strength 3 move unit with +10 against anti cav and other combat bonuses.

The extra district is pretty nice. As population is not all that useful for anything but increase district count Germany can save the cost of growing and feeding 3 people and the Hansa save 3 more people due to being unique which mean a German city can get away with 6 less people then the average city can.

It also have some other advantages, Germany can start its urban sprawl a bit earlier then other civs, can save a whole neighbourhood per city and are less dependent on farms.

Largely agree, but could be useful against any civ without an early UU (go after England or France, change plans against Sumeria or Aztec). If you can get those scouts up to level 4 (is that 145 xp? 14 attacks) now you have a camouflaged unit...and maybe you can snipe a settler moving with archer or warrior escort, or do some crazy invisible pillaging behind enemy lines. At least no other units have promotions or intrinsic strength against recon units. There are some advantages to having 3 scouts out there vs 1 war cart, but obviously the war cart is really strong. If you can take a couple cities with scouts and archers early, you might have the fastest expansion of any civ?

I don't think the extra military policy slot and the Hansa are strong enough by themselves to not bother leveraging the extra district ability. We can say that Germany can settle food-poor and housing-poor areas well and not worry about investing in as many builder-chargers on farms as most other civs. I will settle densely as Germany, get Hansas everywhere, and beeline Factories to get overlapping production bonuses.
 
An extra military card is not all that great, cards are very overrated in my opinion with maybe the exception of the Greece wildcard but a wildcard is much better then any other card type and is also greece whole UA.

Hansa is also a bit overrated, it have is good points but it also comes with some weak points but generally it is good. But only using it and the card is a huge mistake in my opinion.

Capture CS is probably a good play, not only is it a "free" city but it could also take away other civs envoys permanently.
 
Top Bottom