Get the AI to negociate a peace treaty.

barbu1977

Warlord
Joined
Aug 6, 2003
Messages
209
I discovered something in my last game. I have never seen it on the forum so it might be new.

I had 2 cities on another continent habited only by the romans. Those cities were taken from Rome earlier.

Rome made a sneek atack and took those cities with many cavalry.

I sent a couple of people and liberated one of theese cities. (the one with a resource.)

Having survived his first ****er atack with only one cavalry left, I wanted to have peace. He refused to acknoledge my envoy. So I decided to take my cavalry to safety and leave that city undefended.

To my suprise, the AI offered me peace in exchange of a tech. suprised to se that hapen, I reloaded and see if the same thing would hapen with my unit in the city, and it did not work, the AI just took the city.

I think that when the AI sees an empty city, he will just try to bargain and that overrides its war status. I'll have to try that again and se if I can exploit it. (I'm a builder, I don't like long wars)

Can anyone confirm that discovery. I'll look for a way to get a rule out of that to exploit it.

BTW I use vanila 1.29F
 
The case you describe is a bit extreme but I've seen that the AI will offer peace negotiations just before making a strong attack.

I'm not sure you can find a way to exploit this, it's kind of random.
 
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