I've heard the reasoning behind the AI being able to ask your intentions when your army is in proximity to their borders and a player is unable to make a similar request. But the rational is bunk! I should be able to ask (especially friends!) the AI to cease their movements around my borders and through my territory. Having to constantly make counter movements to be in position to defend against an AI's strike force as it maneuvers around my territory in search of weakness is overly tedious and all together too time consuming. Sure this lends to some semblance of realism. However Civ is already a long and very time consuming game. Add marathon/huge and the amount of units/space we're talking about largely affects enjoyment factor. There are understandable situations (proximity to the Civ in question, or proximity to said civ's opponent); but surprisingly these military maneuvers occur even without those criteria (yes often times leading to no action - which is even more frustrating!) I see no reason why a simple "hey what's up?" diplo option is not available. Also. I've caught/killed your spy, and now forgiven you for it. You have no right to be pissed I asked you to cut it out (ie there should be no diplo hit!). As well, you stole from, cut it out! Shouldn't receive a diplo hit either. Too many diplo hits and not enough options for the player. Some are an actual hinderance (taking a hit for a perfectly reasonable request) or a downright annoyance (needing to Dow to remove a military force from your territory) which unnecessarily prolonges the game with only adding marginal flavor.