I have another suggestion/wish for a patch. The goal: to get rid of the fade-out, fade-in dimming and lightening up that occurs many times in the game, most notably when looping through cities in the beginning of a turn, when the city screen comes up. I mean: [animations turned off, of course] "Rome builds Mfg. plant" - select something - fade out, fade in - "Civil disorder in Caesarea" - fade out, fade in - "Tenochtitlan builds diplomat" - ... One "blink" and almost an extra second per city. Especially in later stages of the game, this blinking is rather annoying and slows things down. The optimum behaviour when closing the city screen would be what happens now when it was opened by clicking on a city on the playfield = no extra blink on exit. Perhaps, hopefully, there is a procedure for this dimming and lightening, so this might require just a small change on one place... then again, perhaps not. Do you think darkpanda (or anybody) this could be easily attainable? PS: darkpanda, your tutorial to IDA and civ.exe disassembling is - well - breathtaking is the word. To not just "ask for something and do nothing" I actually began/tried to work on the problem myself. I searched for "3C8h" = c8 03 byte sequence [specific VGA port for changing palette] and managed to find a subroutine that seems to set the palette, and it is called from another one that waits for vsync and sets a timer, BUT that's about it, I'm kind of stuck now (there is a retf too early in the second func which puzzles me, I'm an ida-beginner). Edit: Sorry for bad english, I should have written "fade out" and "fade in" instead of "dimming" and "lightening up". My mistake. To state my goal again clearly, I just want to eliminate all the fade-ins and fade-outs.