Not mentioned yet about mana nodes is that having 2 of them gives all adepts the level 1 spell for free, having 3 of them gives all adepts the level 1 and 2 spell free (level 2 will not be able to be used until they promote to mage or conjurer at level 4 + appropriate tech).
Check the quick-guide in my sig and other links on the first line, I try to update anytime I see nice information amased in one spot.
Xeinwolf thanks for the info. I read your quick quide start and it was pretty helpful. The spell summary was even more useful.
I am a pretty hard core Civ IV player and generally play a couple GOTM either here or Aployton/month and have dabbled with most BTS scenarios/mods.
Based on the content and the polish of FfH 2, I think this Mod can give Rhye's a run for the money as the best Mod ever for Civilization. Unfortunately, I am starting to agree with the folks at
Quarter2Three this mod is pretty new user hostile.
I am going to take the advice of one the people on the thread and just treat this like an RPG where exploring the capabilities is part of the fun.
Still for a guy who generally plays a game by skimming the manual, playing a sample game, and then reading the manual more thoroughly this is pretty frustrating.
A few example from a newbie I hope will be helpful to all of you folks who've done such fine work making this mode.
Building Adepts. The Civipedia say they have no reqs nor does the Mage Guild say in enables Adepts a simple Civpedia I would hope. I guess it is quickly obvious that Mages gain experience like hero over time. However, is there anything you can do to accelerate the experience I don't have a clue. For instance the first time, I notice my adept gaining experience I was building a node, so I assumed that building gained experience. It is also not obvious if Mages are entirely a support role, Haste, heal, first strike etc. or can they actually kill things. If so what is the benefit for giving combat promotions to mages?
Building Units, in Civ you generally need to get a tech and often a resource to build a unit in FfH2, you often need to build a building first. I searched everywhere for documentation on this key but different concept.
Weapons: Looking at the Civipedia it appeared that only way to equip units with bronze/iron/mithril was to research a tech build weaponsmith in my city. Imagine my surprise when upon discovering a tech all of my units stats where increased as bronze weapons appeared.
Ok well back to playing this very cool mod.