Getting You First Win on Prince: A Guide and Tips

Jonezee

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I. Introduction
II. The Guide
--------- A. The Early Game
--------- B. The First War
--------- C. The Endgame
III. Legal Stuff


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I. A Guide for those who have trouble winning on prince.


Just to be clear, this guide is written for those who are trying to make the jump from Noble to Prince, and hare having trouble compensating for the AI bonuses. I came here looking for a guide on this subject, and didn’t find one.


I should also state that this guide is by no means an end all guide. Other strategies will work too. It’s intended to provide you with useful experience you can use on Prince games on normal maps. The same strategies will work, but you’ll have less control over the variables. That being said, on with the guide.


One thing above all else. Be more aggressive. Keep military pressure on other Civs to keep their research down.


This guide is geared towards getting your first win on Prince for those who have struggled with it. If you’re anything like me when you tried to make the jump, you found yourself horribly behind in technology, and felt a financial squeeze when you tried expanding like you would on Noble. By getting your first win, you learn a whole bunch that can be applied in later games. And this guide should help you get the first one. By no means is this the only way to get a win. Just a method I had consistent success with.



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II. The Guide

A: The Early Game

First, start up a custom game. Choose Pangaea, with high sea levels. This should give you some thin strips of land that will serve as chokepoints and thus make defense much easier. Go with three or four opponents. Whatever civilization you choose is up to you. The first time I used this strategy I went with random and got Victoria.


First, plop your settler down in the most advantageous place. Start building a warrior. Look at other guides regarding early moves for more help here. I went warrior-worker-building/wonder. Take your warrior and go exploring. Knowing the immediate lay of the land is incredibly important, as you need to discover any and all and nearby chokepoints, as you will be building cities here. Hooking up key resources like copper or horses should take first priority, but these are second. They’ll serve as your defensive cities, and should block off the AI from land. You can build cities here straight away if you want.


If you’re lucky enough to stumble across an enemy civilization, and try finding a hill you can stand on top of, or a lake to look across to see if they have any defenders yet. If not, take them out. (You also can just march right into their territory to see, and reload if they have a defender, but some frown on that). But if you can, destroy them. They’ll just be a problem later. And in this, you’ll see a hint of what’s necessary to win on higher difficulties: more aggression.


You can completely forget about trying to found any early religions. They aren’t necessary. You should not focus on wonders either. Starting to build them is great. You’ll want to get some, but ideally you’ll get beat to the punch on a couple and should get a bunch of gold out of the deal (think of it like an early form of wealth). You’ll be needing gold too.


But you do want at least one early wonder. I won my first game having only constructed Stonehenge. You’ll want to try to get one of the cheap early wonders for the Great Person points. Prophets are the best, as super citizens they provide a solid financial and production boost. Again, forget about founding religions. They can be more trouble than they’re worth. Once you’ve mastered Prince, you can try founding one, but don’t do it while you’re still new to it.


As for your research, go straight for bronze working. It gives you a great early edge. You need to know where copper is ASAP. If you have some already in your borders, forget archery for awhile and build exclusively axemen. You also get the ability to chop forests for their hammers. Use this for rushing settlers, and your early wonder(s). Then go for the worker techs you need to exploit your resources. Then beeline to Alphabet. Alphabet will let you trade for techs, and you should be able to pick up a lot of the older, cheaper techs if you’re the first to get Alphabet. After alphabet, the important techs are currency, code of laws, iron working, and construction. These give you money, and boost your military. Don’t be shy about chopping forests to rush courthouses or markets either, as they’re worth it.


As for your economy, cottages are your best friend. Don’t automate your workers, as they’ll build more farms then you could ever need. Have them build cottages after you hook up your resources. Try to get your cities to work these cottages, as they’ll expand and give you much needed money.

As for religion, do what the AI does and convert to the first one you get for the bonuses. Ideally this will be the one the most powerful Civ has, and will help keep them off your back. If it’s not, switch to match the most powerful Civ when possible.

You’re going to want to start building up your military throughout early game. Build walls in whatever chokepoint border cities you’ve set up, and guard them with multiple axemen if possible, archers if not. Axemen are great on offense and defense, so if you have copper in your borders, forgo archers altogether until the tech is really cheap.


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B. The First War


Take the time to expand to three, four, or maybe even five cities (depending on your land and budget) and secure all the useful resources behind your chokepoints. At the same time, you should start to build a military. Once you’ve got your core cities up and running and have a sizable military, go on the offensive. Ideally you’ll have catapults to start the war. As long as your enemy is still using archers when you start the war, you’ll be fine. Overwhelming numbers is the key to victory here. Archers fall pretty easily to just axes and swords, and you can easily bring down long bowman and crossbowman with axemen, swordsmen, and catapults if it ever comes to that. Once the war starts, you produce exclusively military units until peace breaks out. While at war, you only produce units, and lots and lots of catapults.


Choose your victim carefully. Go for your most powerful direct neighbor. Not the top dog in the world, but the next step down. Ideally they’ll have a good holy city or useful wonder like the Pyramids. You won’t win the war right away, so make sure you can retain all the cities you capture. And do capture all of them, as the AI will just rebuild the ones you raze anyway, and you’ll have to take them again. Only take weaker out cities until you have catapults. Once you do (or if you did from the start) go straight for the core of their empire, as once you destroy/capture their most productive area, they’re totally crippled.


The war will not end quickly, and you should call for a cease fire (NOT peace treaties unless you get useful tech out of them) multiple times throughout to regain your strength. I often found myself taking one after I take a couple of weaker out cities and defeat their standing army, another after I take a couple of cores and/or the capital, and another during cleanup. You don’t need catapults to take the outlying cities, but make sure you have them for your assault on the core cities. Use catapults to bombard defenses down to zero, then throw a few into a city to soften the defenders for your soldiers. Once you gain a noticeable upper hand, try to sue for tech. Wait for the turns to expire, and repeat until they are finished. It’s fine if you run a huge deficit during the war, as taking cities nets you plenty of gold. But try to never let your research drop below 70% for prolonged periods. If you can’t do this, you probably don’t have enough cottages. Also, if you can exploit your unique unit during the war, then by all means do so. It’s there so you can have an advantage.


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C. The Endgame


Once your enemy is gone, solidify your new empire. The war should end well before gunpowder. Place what is left of your army on your new borders, and build infrastructure and culture. From here, you should be in good position for the rest of the game to pursue whatever strategy you like. You should be pretty close to the remaining Civs in tech, close enough to be in good shape to pursue whatever victory condition you like. From here, games play much like they do on lower difficulties. You’ll end the war behind in tech, but with your new cities, you should be able to build up a sizable science base that will allow you to catch up and eventually surpass them.


With the cities you captured from your enemy, you’ll easily have the resources necessary to win the game however you want. If you pursue Domination, remember to always use siege weapons to reduce any city’s defenses to zero. If you pursue a Space Race, make sure you keep constant military pressure on your rivals. You don’t need to be at war with them, but someone should. As long as the AI is on a war footing, it keeps their tech spending down. Remember that, and you’ll be fine.


Good luck, and I hope this guide was useful.



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This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.


Copyright 2006 Jonezee
 
I am trying for my first win on Prince. I started as Elizabeth, on a far-north peninsula. Trouble is, I'm blocked into a very small land space by the Japanese. As soon as I got Construction, I started a war and took their capital. My tech is far behind as a result. The Egyptians are on the other side of the Japanese, and are more than willing to trade. This is difficult, however, when they have all the technology, and I have none.

I've attached my most recent save. I've just sued the Japanese for peace (and Priesthood :)) Any advice as to where to go from here would be super.
 
Good article, I completly agree.
I usually try to play peacefully, only building enough military for defense and rarely declaring war. So I ran into some trouble when I jumped to prince.
I've been winning fairly consistantly when I eliminate a neighboring civ early on prince. One thing I dont think you mentioned that I always do, is if I have a problematic neighbor (Montezuma, Ghengis, Isabella, Tokugawa, Alexander) who I just know are going to give me headaches sooner or later, I'll target them right away.
 
Every time I tried to do everything Toku wanted, even switched to his religion etc, he still backstabbed me at a random moment for no apparent reason, no matter how favourable our relations were. Indeed, not one to ever trust.
 
I Think that will work fine when you set up PANGEA/HIGH SEAS map. But even so, there will be a problem expanding your empire and keeping up with military as well. The minute the AI notices the your building settlers and workers, it will come to chew on you. Specially if you managed to get iron and/or copper inside your territory.

My Hint in this case is: BUILD SETTLERS AT THE SAME RATE YOU BUILD UNITS, at the expansion phase you must act as if you were at war. Or else there will be a huge weakness gap where the AI will have lots of fun rapiing and pillaging your cities.
 
obsolete said:
Every time I tried to do everything Toku wanted, even switched to his religion etc, he still backstabbed me at a random moment for no apparent reason, no matter how favourable our relations were. Indeed, not one to ever trust.

And attacking him quickly is difficult, at least for me. As an aggressive leader, his units get instant access to second-level promotions, making his archers difficult to deal with, even for my axemen.

Time for more catapaults, I guess. I think I may have to start this game again.
 
genjiboy said:
And attacking him quickly is difficult, at least for me. As an aggressive leader, his units get instant access to second-level promotions, making his archers difficult to deal with, even for my axemen.

Time for more catapaults, I guess. I think I may have to start this game again.

The Persians are a great choice for taking out aggressive neighbors early, with Immortals 2 movement points, cheap build cost, and bonus against archers. The Incans and Romans are good for this as well of course.
But you are right, if you dont have a good early UU, you either have to have vastly superior numbers and/or more experienced units from barb hunting. If you dont have that you almost have to wait for catapults.
 
Ok. With my new game I'm doing a lot better (I think). On one side I have Napoleon and Asoka. On the other, I have Mao, Monte, Khan and Peter. I'm worried about Monte, but Mao is acting as a buffer between me and him. So I'm kissing up to Mao a lot.

I plan to take Napoleon, and am massing catapaults, axemen, and soon a few macemen as well. Hopefully, I can bribe him long enough to stop a pre-emptive attack - my cities are pretty defenceless. I'm mostly moving axemen out to the border cities, and relying on Galleys for naval defence.

Can someone take a look at the save for me? How well am I doing?
 
DarthBeer said:
The Persians are a great choice for taking out aggressive neighbors early, with Immortals 2 movement points, cheap build cost, and bonus against archers.

Cyrus also has the Creative trait which means more culture and your cities expand more quickly. :)
 
I got my first prince win today and I did it peacefully. I played as Catherine for Financial and Creative. Financial because I knew it would be hard to keep up in science, and Creative to save me building obelisks etc before being able to fully access resources. I barely used Great People or Wonders. I used universal suffrage, state property, and free speech when available.

EDIT: This was on continents, normal speed, everything default.

My strategy was to build as many commercially focussed cities as possible, and one production city on a river (for watermills). City improvement planning is crucial. You should try to build at least four cities that will eventually have enough food to reach size twenty. I ended up with only 6 cities in total, two of which could only reach size 12, but were justified by their access to several gold and wine tiles, which meant they more than effectively paid all my maintainance costs in the early game despite their slow growth.

For the commercial cities, towns are more valuable than extra specialists, so dont build more farms than are necessary to provide an eventual 40 food (when all the land is improved, with biology and state property helping out too). This may well mean no farms at all except on bonus resources. Don't be lured by insane growth, you will only max out health/happiness and end up not even using the farms, which could instead have been prospering hamlets destined to provide 8 gold each. You should use watermills and windmills wherever possible to boost productivity, and if productivity is going to be less than 12 hammers at size 20 (excluding universal suffrage) build some workshops or you'll never get all the research buildings done. Also, any city on the coast has to be commercial anyway as it will never have as many hammers as an inland city. Build cottages early and make sure they are used asap. I usually build them on plains first to keep the hammers coming in, as bonus resources tend to take care of early growth. Obviously build research buildings asap.

For the production city its even more important to know where the food is coming from, as its easy to end up with a stagnant workshop/mine-fest. Watermills are awesome while workshops are still in their rudimentary form. If you need more food to make up your 40 (again, going over 40 is counter-productive as for every three hammers you sacrifice by not building a workshop, you can at most gain two back from an engineer), a windmill and a workshop (+1f +4h) beats a mine and a farm (+2f +2h). Don't build libraries, markets etc here, just build barracks first, cater to health/happiness as necessary, and pump out units the rest of the time. Ironworks and Heroic Epic will make sure you never need to build them anywhere else.

A final note on where to built which improvements. If total gain in f and h is equal either way, try to favour extreme tiles eg. 1f3h + 3f1h is better than 2 x 2f2h.

If you can manage this, you will stay ahead on tech, and still have the units to defend should you be attacked by a jealous rival. If you manage to found a religion, use the production city to build missionaries and spread the word to others before you convert, to avoid friction.

Hope this all helps someone, its 2.45am now.
 
I won my first Prince game last night. I wish I could've done it peacefully - I find warmongering to be one of the most tiresome aspects of a Civ game. But when you're sandwiched in between Napoleon and Montezuma, there's not a whole lot of choice.

I went for Napoleon first, and asked my good friends Peter and Mao to help me out with the Aztec problem. Monte still beat his way awfully close to me, so I had to stall my war with the French to deal with him.

This eventuated into two problems:

1. Peter was doing well against Montezuma. Too well, in fact. Well enough that he was taking all the Aztec land and beginning to beat me in score as a result. Many of the Aztec cities I took were swamped by Peter's culture, making them useless.

2. By the time I had wiped out the Aztecs, Napoleon had upgraded his defences to the point where it would be difficult to mount another attack. He continued to be annoying, right up until the end of the game.

As Elizabeth, I went cottage-crazy, and tried to have a few commerce cities, a couple of production cities, and a GP farm. The Aztec capital turned out to be a fine example of the latter. :)

The Kremlin was really, really handy. Both for rushing wonders, and rushing units to defend against the French hordes.

I won a comfortable spaceship victory. Peter and Asoka were the closest behind, so I had spies and nukes at the ready. They weren't needed - I was about 4 techs in front at the end.

I got an Ivan the Terrible rating. It seemed to be about halfway down the ladder, so I have plenty of room to improve. My suggestion - if you're going to war with someone, make sure you finish the job!
 
Thanks for the heads up. I am about to graduate from Noble (its getting too easy for me) and this article is of a big help. I struggled and struggled on Noble at first (mainly at techs -- at least one AI researched liberialism & then built Apollo Program before I even had a chance to even get there), but as soon as I got agressive on researching certain techs (i.e. beelining to Bronze Working/Liberialism/Rocketry) and started to specialize cities, Noble got too easy for me. I'll tell you how my first Prince game goes.
 
Ugh!!! Prince is a tough level indeed. I am going to try Prince with settings that I am used to -- I don't like all of my rival civs cramped up into one small continent.
 
Well, I won my first Prince game. I had the highest score when time ran out. All victory conditions were enabled.

Basically, I was the Prince of Persia. I built immortals to get rid of the Spanish. It took me 3 wars to get rid of the Spanish first going after Coroba, then Barcelona & Seville, and finally Madrid & Toledo. Unfortunalely Jonzeee, your strategy of getting rid of one civ failed. I was making good progress on tech, but as soon as I started a war, America & Egypt dramatically zoomed ahead in tech having learned most of the medieval techs while I was stuck in the late classical era!

Fortunately, Egypt & I had the same religion (Judaism). I evenually founded Christianity with a great prophet but was smart to stick with Egypt's religion. Unfortunately, not so for America. America's religion was Confucianism which caaused problems for me!

Later in the mid-medieval era, America declared war on me -- with Riflemen & Calvary!!! I was going to go on a campaign to get rid of the Aztec with Knights/Maceman, but America wiped out my enire army I had in Seville! :mad:

To make matters worse, the Aztecs declared war too!! America is now after Barcelona & Susa. I reliazed that if those two cities gets captured, its all over. Barcelona is a major commercial city, Susa is a military city with the Heroic Epic (and eventually West Point). All I could do was to pop units in Susa and Persioplis and garrison them in Susa & Barcelona. Fortunately, I got Engineering and was smart to build pikemen. That kept the American calvary busy for a while. I then went for Gunpowder and with the pathetic show the AI did during battle, I was able to hold my own agaist the calvary. Even worse was the peace phase. After a long, long battle, America demanded Barcelona for peace. I waited for an opening and I discovered Chemistry (to get grenadiers) and guess what? America didn't have that tech!!! So I gladly taught the Americans Chemistry and they left me alone for the remainder of the game. I eventually made peace with Aztec too, but they attacked me once again eventually.

After Egypt adpoted Free Religion I did the same and voila, America is no longer mad with me!!! America then went after the Aztecs and asked me to join which I gladly did. I then drew Egypt in and all three of us easily defeated the Aztecs. After that it was a photo finish between Egypt and me and I barely won over Egypt on points!!!! I am so proud of myself!!! :D

One question, how in the world do you catch up on tech in Prince? Obviously, the agressive approach failed and city specialization was just not good enough. So how do you keep up with the AI in tech?
 
I rushed the Great Library, and developed my cottages. When I got Great Scientists, I built academies.

As for Diplomacy, I traded techs to several different AI civs at once. That way, I could trade one tech for many others. I never traded techs that the AI needed for the space race, though. I made them wait as long as possible for Rocketry.

As a Financial civ, I went straight for Communism and the Kremlin. I already had Universal Suffrage from the Pyramids, so getting to Democracy quickly wasn't a huge deal.

Basically, I used civics that gave me extra beakers, and any civic or wonder that enabled free specialists. After I got the Kremlin, I started rushing Universities, Observatories, and labs eventually.

The most important thing for tech, however, is having a decent economy. One that can handle prolonged periods of 100% research. That was important for me.
 
EDaddy said:
Well, I won my first Prince game. I had the highest score when time ran out. All victory conditions were enabled.

Basically, I was the Prince of Persia. I built immortals to get rid of the Spanish. It took me 3 wars to get rid of the Spanish first going after Coroba, then Barcelona & Seville, and finally Madrid & Toledo. Unfortunalely Jonzeee, your strategy of getting rid of one civ failed. I was making good progress on tech, but as soon as I started a war, America & Egypt dramatically zoomed ahead in tech having learned most of the medieval techs while I was stuck in the late classical era!

Fortunately, Egypt & I had the same religion (Judaism). I evenually founded Christianity with a great prophet but was smart to stick with Egypt's religion. Unfortunately, not so for America. America's religion was Confucianism which caaused problems for me!

Later in the mid-medieval era, America declared war on me -- with Riflemen & Calvary!!! I was going to go on a campaign to get rid of the Aztec with Knights/Maceman, but America wiped out my enire army I had in Seville! :mad:

To make matters worse, the Aztecs declared war too!! America is now after Barcelona & Susa. I reliazed that if those two cities gets captured, its all over. Barcelona is a major commercial city, Susa is a military city with the Heroic Epic (and eventually West Point). All I could do was to pop units in Susa and Persioplis and garrison them in Susa & Barcelona. Fortunately, I got Engineering and was smart to build pikemen. That kept the American calvary busy for a while. I then went for Gunpowder and with the pathetic show the AI did during battle, I was able to hold my own agaist the calvary. Even worse was the peace phase. After a long, long battle, America demanded Barcelona for peace. I waited for an opening and I discovered Chemistry (to get grenadiers) and guess what? America didn't have that tech!!! So I gladly taught the Americans Chemistry and they left me alone for the remainder of the game. I eventually made peace with Aztec too, but they attacked me once again eventually.

After Egypt adpoted Free Religion I did the same and voila, America is no longer mad with me!!! America then went after the Aztecs and asked me to join which I gladly did. I then drew Egypt in and all three of us easily defeated the Aztecs. After that it was a photo finish between Egypt and me and I barely won over Egypt on points!!!! I am so proud of myself!!! :D

One question, how in the world do you catch up on tech in Prince? Obviously, the agressive approach failed and city specialization was just not good enough. So how do you keep up with the AI in tech?

You should be keeping your research high. Try to never let it drop below 70% for prolonged periods. If you're short on money, build cottages, and either chop or pop rush markets, harbors, and courthouses.

I never found myself falling too far behind, as I had a pretty good economy running. You can always intentionally lose wonders too. I've run pretty far in the red (up to -25 per turn) and can usually take it in stride.

You don't always have to flat out destroy the enemy, just break his back. Once you have his core cities, he's essentially done for. Just look at the production of your core cities compared to your newer ones. And try has hard as you can to match religions with the one civ you don't want to attack you.
 
Jonezee said:
You should be keeping your research high. Try to never let it drop below 70% for prolonged periods. If you're short on money, build cottages, and either chop or pop rush markets, harbors, and courthouses.

I never found myself falling too far behind, as I had a pretty good economy running. You can always intentionally lose wonders too. I've run pretty far in the red (up to -25 per turn) and can usually take it in stride.

You don't always have to flat out destroy the enemy, just break his back. Once you have his core cities, he's essentially done for. Just look at the production of your core cities compared to your newer ones. And try has hard as you can to match religions with the one civ you don't want to attack you.

The problem is here is that there were 2 threatening civs (America & Egypt). I can't please them both (due to religion) so I decided to please Egypt.
 
I just moved up to Prince this weekend. The settings I was using were, Continental, Huge world, Temperate, Marathon game speed.

I noticed in the several games I started that most of the time I was put on a continent with 4 or 5 other civs. Normally 2+ of them are pretty aggressive. I could almost always get 2 Religions right off the start but found that ended up hurting me more than helping me. While my first religion was spreading nicely and sometimes spreading to 1 neighboring Civ, by the time I found the other, it is in a closer city to the other Civs thus usually a different neighboring Civ will have that one spread to it. Thus even if I have founded 2 religions, I will have 1 neighbor under 1 and 1 under another. This would end up hurting me because no matter what I do, one will start disliking me right away. Trying to get them to open boarders to spread my religion is hard enough but have found it basically impossible to even get the option to tell them to convert once you do have religion in their cities.

What I might try and do is postpone settling a second city until both are founded then forcefully spread just one of them quicker.

Hmmm... Over all I am doing this because not having 2 neighbors under the same religion does hurt me more than anything else and I just want to prevent them from getting them.

Money was also a problem but building cottages did help a lot and I found myself at 70% research most of the time but did drop to 40-50% at times which I think I could do better by ajusting what I was researching first and not settling so quickly. It seems to be a balance. Because of you wait too long, the AI just over runs the place where you can settle. Maybe I just need more workers.
 
I am getting the hang of Prince! Just won a Terra, Renaissance start game by building a spaceship. In this one, Greece and Mongolia were the clear frontrunners. I had to do a lot of kissing up to them while at the same time construct my ship. Mali actually got Apollo Program first, but was making slow progress. I (England) got it next, then Mongolia, Greece, and finally France. When Mongolia got it, Mongolia started to construct parts like there's no tomorrow!!! Mali was then defeated by Greece and I was able to pop out parts like crazy in London. Eventually, I was able to construct the last SS Casing to win before Mongolia could construct ther last part, the SS Engine.

Below is a replay of my glorious game!

I learned alot from this game and some of this wisdom is what Jonezeee said -- be more aggressive. If you're playing a Renaissance start game, beeline to Liberaism and if you manage to get it first, use the free tech to get Economics!!! On an Industrial start game, beeline to Physics! If a civ wants Rocketry in a Space Race game, tell them to learn it themselves!!! Also be sure to fortify ALL of your borders. I fortifed the Mongolian Borders very well at York, but neglected the Incan borders. During an anarchy in order to get US, Em, & SP all at the same time, I was thrown back to Judaism state religion and during the Anarchy the Incans cancled our Open Borders agreement! They then preceeded to declare war on me and took the border city, Nottigham in which I paid dearly for since Nottingham had an academy and the second highest research rate in all of England! They even used catapults to bombard my city, which I found odd since usually the AI attacks with catapults, not uses them to bombard the city! I eventually got it back though before Mongolia got their grubby hands on it and managed to snatch an Incan city from Mongolia peacefully thanks to Nottingham's culture!

It is this kind of thinking you need to do in order to master Prince!! It is not an easy feat, espically for a peaceful player like I am. but it is very doable.
 

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Well I tried Prince again last night with a Huge Map, Marathon, Temperate, Continents, etc...

I ended up with 5 other Civs on my Continent. Was able to to get Hinduism and Judaism first. I was able to get Judaism to spread quickly through the other Civs...VERY fast in fact since no one on this continent had discovered Buddhism. one Civ did actually convert to Hinduism but thankfully I was on good relations just prior, got open borders and was able to spread Judaism to 3 cities thus he ended up switching.

Over all I did well but failing to get Stonehenge or Oracle right away (because I was messing around) did hurt me in the long run because the Great Prophet I would have gotten to put up a shrine would have been some serious cash (having 2 shrines would have been the nail in the coffin for the AI). Not doing this put my maintenance too high even with Cottages. There were just not enough people to work them and keep up with production as of yet. Even though I think I could recover some what now that I have advance to cover my costs....I think I am too far behind the leaders to ever catch up.

i.e. Building cottages is ok but unless you have people to work them...you are SOL. ...though I will take another look to see how I can maximize those. I figure I must be doing something wrong.
 
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