6-of-october - I can't get a head start on the Lighthouse with a palace because we don't have Construction yet. You need that for a palace.
I don't know if we'll get the Lighthouse anyway because the English are in this game....they start with only Writing needed to get Map Making.
AI turn between where the save was at and my turn - Barbarian horses approach from the south
1250 - Barbs are killed, warrior in Osaka becomes veteran! Palace expanded.
1225 - Settler is produced(Osaka switches to warrior), waits for warrior escort
1200 - Warrior escort produced in Edo, starts on Granary. they head down to south of Osaka. Barb horseman approaches Osaka.
1175 - Barb killed
1150 - Nothing
1125 - Another barb horseman approaches.
1100 - Kyoto produces Settler, starts on worker. Osaka produces warrior, starts on settler. Barb killed.
1075 - 2 Settler/Warrior combos finally are able to head south of Osaka, Since the flow of barbarians stopped.
1050 - Nothing.
1025 - Mine in Tokyo gold completed.
1000 - I notice Osaka is one turn away from growing to size 6 and going into disorder, I micromanage the workers from working the wheat to the coast, for more trade and so we don't go into disorder until we get a temple in there. So now we get 8 gold per turn rather than 5, but for some reason research won't go any faster even if I move the science up to 100%.
975 - Founded Satsuma, you can see where in the picture. Start on a temple.
950 - Satsuma warrior escort disperses barb camp.
925 - Found Kagoshima in tundra near Egypt, it won't be able to grow large for a while, though.
900 - Settler produced in Osaka, whipped temple. Osaka now size one, but should be easy to grow back very large now that it has a temple, and of course it has the three wheats.. Warrior produced in Kyoto, start on another warrior.
875 - Nothing, really.
850 - Tokyo is being prepped for wonder production since it has two hills, two grassland+shield, two mountains, and is close to the capital. Building mines in all 6 squares that it will be able to use for the Lighthouse. When it's size 6 we can get max 13 shields out of it, -3 probably for corruption. Lighthouse is 400 shields, so 40 turns. Too bad we don't have Construction so it can't get a head start.
825 - Nothing.
800 - Writing finished, Map Making started, will reach it in 29 turns at 50% science while losing 3 per turn.
775 - I forget now(this is the only turn I'm writing that wasn't while playing) what happened, but nothing too important. Some city probably finished a unit or improvement.
In the picture: Blue x is where to settle for the whales, red is just where the least overlap is with the existing cities. I guess we can settle on that penninsula/island with land bridge, but it's gonna have major overlap. Picture will be linked to because it's too big for attachment.
http://www.geocities.com/thcsquad/GFC201.jpg is the URL