what is the conventional wisdom regarding the options for your first (and subsequent) great general?
I'm learning to warmonger more and getting these guys more often. I have trouble deciding between a few strategies.
1. settle them in 1 city for super units. (~quality)
2. War Academy to boost unit production. (~quantity)
3. Promote for National Epic and/or West Point eligibility (~late game both?)
I see to major dilemmas with these options. The first is that I have difficulty determining which city to settle/build. I just can't scan a map and plan out a production city yet. GP farms and cottage cities are a bit easier but often after 50 turns or so the city I originally thought would be more productive isn't because of some limiting factor I didn't identify. Sometimes I simply neglect to account for the post-chopping landscape. I could spend more time micromanaging my cites and trying to get 21 pop worth of food but I'd rather burn through games faster and learn the general rules. If anyone has a nugget of wisdom regarding this I'm all ears.
The second major issue I have is that I'm forcing myself to warmonger when I'm not naturally that kind of player. So I have difficulty deciding when sheer numbers of troops is preferred to quality of troops. Naturally this changes based on resources, techs, landscape and distances. I don't play at a difficulty level where I'm getting pummeled by the AI. I'm very cautious which I'm sure is part of my trouble as well. Before I even begin building up I've got a target in mind and I don't leave the staging area until I've got 3x the number of troops I think I'll need. It is fairly common for me to capture a developed city with only the attacks of 10% of the siege (after bombardment). I've noticed I rarely see enemy units in the open field. Most of my combat involves bombardment and assault of enemy cities with my (75-80% siege) army. The only real deviation from this is I'll destroy military resource access to limit my oppositions' numbers.
Even if I never get over my hang-ups with warmongering I'm hoping to find a few general rules that give the best results in most situations. I love any detailed breakdown and decision making processes fellow Civ-ers care to reveal.
I'm learning to warmonger more and getting these guys more often. I have trouble deciding between a few strategies.
1. settle them in 1 city for super units. (~quality)
2. War Academy to boost unit production. (~quantity)
3. Promote for National Epic and/or West Point eligibility (~late game both?)
I see to major dilemmas with these options. The first is that I have difficulty determining which city to settle/build. I just can't scan a map and plan out a production city yet. GP farms and cottage cities are a bit easier but often after 50 turns or so the city I originally thought would be more productive isn't because of some limiting factor I didn't identify. Sometimes I simply neglect to account for the post-chopping landscape. I could spend more time micromanaging my cites and trying to get 21 pop worth of food but I'd rather burn through games faster and learn the general rules. If anyone has a nugget of wisdom regarding this I'm all ears.
The second major issue I have is that I'm forcing myself to warmonger when I'm not naturally that kind of player. So I have difficulty deciding when sheer numbers of troops is preferred to quality of troops. Naturally this changes based on resources, techs, landscape and distances. I don't play at a difficulty level where I'm getting pummeled by the AI. I'm very cautious which I'm sure is part of my trouble as well. Before I even begin building up I've got a target in mind and I don't leave the staging area until I've got 3x the number of troops I think I'll need. It is fairly common for me to capture a developed city with only the attacks of 10% of the siege (after bombardment). I've noticed I rarely see enemy units in the open field. Most of my combat involves bombardment and assault of enemy cities with my (75-80% siege) army. The only real deviation from this is I'll destroy military resource access to limit my oppositions' numbers.
Even if I never get over my hang-ups with warmongering I'm hoping to find a few general rules that give the best results in most situations. I love any detailed breakdown and decision making processes fellow Civ-ers care to reveal.