JKWSN
Enlightened Despot
- Joined
- Sep 9, 2007
- Messages
- 68
I just had a
moment - A stack of death just took out one of my Great Generals seemingly out of nowhere. Which leads me to believe that a GG makes you unit more likely to defend. Let me paint the scene for you:
I've recently moved from Warlords to BtS and after experimenting at Warlord I've made the jump to Noble. I've learned my lesson with the power graph, and in amassing large forces to go to war with instead of using commando teams I could get by with in Warlords. I've also lost my share of GGs so I'm keen on keeping them in well defended stacks, and making them more offense driven in their promotions, but it just doesn't seem to work correctly.
So I'm setting up for invading Ragnar on another continent in one of my port cities, when all of a sudden Charlemagne makes Hannibal his vassal, shoots up on the power chart and declares war on me. Now Charlie and I were on friendly terms so we're close in tech, but I know he's not that bright: he decides to attack the port that has been setting up for the blitzkrieg - a couple tanks (they still have the "new car smell"), 3 cav, 4 drill2 MGs, 16 garrison2 Infantry and assorted Infantry for an attack drive. A few fighters fly overhead for good measure and my navy is parked outside. I've got Patton commanding a tank with leadership, Drill1-4 and Barrage1. I figure I'll let him blunt his army on my city and I'll mop up afterwards.
Charlie attacks the city, which has had its defenders for a while now (25% fort) and lies on a flat plains, with paratroopers, infantry, cav and artillery. All his gunpowders have drill1 and combat2 or d2 and c1 and his cav is doing around combat3. He's also brought his dregs down to the longbows. A couple of his fighters get through so I'm down to 36% def. Patton takes care of the artillery that decide to attack, and the first few cav and the first few paras and the first few inf - and then dies. All in all, a waste of a GG but not a poor showing - he took out 12 attackers.
I go make a sandwich as the rest of this fight takes a while. I come back and see that I've lost Patton, 2 machine guns out of 4, 3 infantry out of 16 and 3 of my 3 fighters. My inf and MGs look to be at 80- 50% health. I know I built that tank for survivability and the 3 artillery that attacked couldn't have done that much collateral damage to my forces so I set up a new game to enter world builder to answer a few questions.
The verdict? There was no reason for Patton to be the initial defender at all! The Garrison2 troops should have defended the city first against the artillery not my tank general. Whether or not I got unlucky is immaterial - my defender should have been someone else - or at least have switched from Patton at some point.
I killed a ton of units, and being Imperialistic with the Great Wall gave me a replacement general - but it is the concept of the thing!
Am I misinterpreting the odds in World Creator or is there something amiss? And how the heck do I protect my GGs from it? I am sick an tired of losing GGs in the middle of a stack.
moment - A stack of death just took out one of my Great Generals seemingly out of nowhere. Which leads me to believe that a GG makes you unit more likely to defend. Let me paint the scene for you:I've recently moved from Warlords to BtS and after experimenting at Warlord I've made the jump to Noble. I've learned my lesson with the power graph, and in amassing large forces to go to war with instead of using commando teams I could get by with in Warlords. I've also lost my share of GGs so I'm keen on keeping them in well defended stacks, and making them more offense driven in their promotions, but it just doesn't seem to work correctly.
So I'm setting up for invading Ragnar on another continent in one of my port cities, when all of a sudden Charlemagne makes Hannibal his vassal, shoots up on the power chart and declares war on me. Now Charlie and I were on friendly terms so we're close in tech, but I know he's not that bright: he decides to attack the port that has been setting up for the blitzkrieg - a couple tanks (they still have the "new car smell"), 3 cav, 4 drill2 MGs, 16 garrison2 Infantry and assorted Infantry for an attack drive. A few fighters fly overhead for good measure and my navy is parked outside. I've got Patton commanding a tank with leadership, Drill1-4 and Barrage1. I figure I'll let him blunt his army on my city and I'll mop up afterwards.
Charlie attacks the city, which has had its defenders for a while now (25% fort) and lies on a flat plains, with paratroopers, infantry, cav and artillery. All his gunpowders have drill1 and combat2 or d2 and c1 and his cav is doing around combat3. He's also brought his dregs down to the longbows. A couple of his fighters get through so I'm down to 36% def. Patton takes care of the artillery that decide to attack, and the first few cav and the first few paras and the first few inf - and then dies. All in all, a waste of a GG but not a poor showing - he took out 12 attackers.
I go make a sandwich as the rest of this fight takes a while. I come back and see that I've lost Patton, 2 machine guns out of 4, 3 infantry out of 16 and 3 of my 3 fighters. My inf and MGs look to be at 80- 50% health. I know I built that tank for survivability and the 3 artillery that attacked couldn't have done that much collateral damage to my forces so I set up a new game to enter world builder to answer a few questions.
The verdict? There was no reason for Patton to be the initial defender at all! The Garrison2 troops should have defended the city first against the artillery not my tank general. Whether or not I got unlucky is immaterial - my defender should have been someone else - or at least have switched from Patton at some point.
I killed a ton of units, and being Imperialistic with the Great Wall gave me a replacement general - but it is the concept of the thing!
Am I misinterpreting the odds in World Creator or is there something amiss? And how the heck do I protect my GGs from it? I am sick an tired of losing GGs in the middle of a stack.