Drosophila-fly
Chieftain
- Joined
- Dec 8, 2018
- Messages
- 2
Seriously, it's quite crazy how much the game makes life easy for mongolia.
You get +9 combat strength for your first war, which you most likely will be fighting with horsemen around turn 50-60 on standard speed. That's +6 from a trade route, and +3 from mongol horde.
Whats more, the horseman tech is timed nicely, the time it takes to rush horseback riding along with mining, (around 50 turns without a natural wonder or scientific city state bonus), fits nicely with getting a second city on that second horse resource, and getting early empire for magnus, as well as military training for the maneuver policy card. With these set, chuck magnus in a city with more than 4 woods or stone, harvest them, and come out with seven to eight 45 strength horsemen at turn 60!
Entering late mid game, around turn 125, you'll have printing and maybe even diplomatic service. With printing tech and a spy, you can get up to +21 combat strength! Spicy!
I've tried this out on Deity, it works as long as you don't get moped in the first 40 turns or so.
(ignore this shameless advertisement) Check out this 136T mongolia victory to see what I mean.
Guys. Are there any civs out there that are better than the mongols at quick dominations? Please! I'm asking this for pure research purposes!
(ignore the fact that I need ideas for my next series)
You get +9 combat strength for your first war, which you most likely will be fighting with horsemen around turn 50-60 on standard speed. That's +6 from a trade route, and +3 from mongol horde.
Whats more, the horseman tech is timed nicely, the time it takes to rush horseback riding along with mining, (around 50 turns without a natural wonder or scientific city state bonus), fits nicely with getting a second city on that second horse resource, and getting early empire for magnus, as well as military training for the maneuver policy card. With these set, chuck magnus in a city with more than 4 woods or stone, harvest them, and come out with seven to eight 45 strength horsemen at turn 60!
Entering late mid game, around turn 125, you'll have printing and maybe even diplomatic service. With printing tech and a spy, you can get up to +21 combat strength! Spicy!
I've tried this out on Deity, it works as long as you don't get moped in the first 40 turns or so.
(ignore this shameless advertisement) Check out this 136T mongolia victory to see what I mean.
Guys. Are there any civs out there that are better than the mongols at quick dominations? Please! I'm asking this for pure research purposes!
(ignore the fact that I need ideas for my next series)