GhengisFarb
www.GhengisFarb.com
Just a heads up on what I am working on.
This mod is going to be a European Medieval mod starting from the Ancient Age and tapering off pre Industrial.
There will be no UUs.
All the "UU"s will require special resources and any civ that can aquire those resources will be able to build them. The only way to trigger a GA will be through Wonder construction.
Its a work in progress but here are some early concepts:
Berserkers will require Hides and Ore and will have Hidden Nationality.
Longships will require Hides and Timber and will also have Hidden Nationality.
(Thus if you can get Hides, Ore, and Timber you build Hidden Nationality raiding parties.)
That's just a sample but it should give you an idea. Basically the only thing different between civs is their traits. The units and civilization you become will be dependent on your terrain environment and the resources available to you.
This mod is going to be a European Medieval mod starting from the Ancient Age and tapering off pre Industrial.
There will be no UUs.
All the "UU"s will require special resources and any civ that can aquire those resources will be able to build them. The only way to trigger a GA will be through Wonder construction.
Its a work in progress but here are some early concepts:
Berserkers will require Hides and Ore and will have Hidden Nationality.
Longships will require Hides and Timber and will also have Hidden Nationality.
(Thus if you can get Hides, Ore, and Timber you build Hidden Nationality raiding parties.)
That's just a sample but it should give you an idea. Basically the only thing different between civs is their traits. The units and civilization you become will be dependent on your terrain environment and the resources available to you.