ghost toast's unit workshop

ghost toast

Prince
Joined
Apr 29, 2022
Messages
302
this is meant to be a resource for units.
Please don't comment here. I want only unit postings in the forum.

Here ill be re-skinning units and touching up or changing the fx triggers of units.

i have a effects mod that can be found here. my effects mod adds new effects to civilization, some units may require it for the new effects.



i will probably post mostly sci-fi units for now that's my main focus at the moment.

I'll start by doing the Warhammer 40k units and civilization beyond earth units.
 
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ghost toast

Prince
Joined
Apr 29, 2022
Messages
302
x-com reskins pack 1


the 3 green ones have the same diff but a different sref
you can see how much of a difference the sref can make.
1 uses the standard xcom sref
2 is adjusted for my texture and
3 has a black sref and is just slightly darker then 2 and with no shine at all were as the rest have a tiny bit of shine to them
Spoiler green 1 :

20221002192935_1.jpg



Spoiler green 2 :

20221002202711_1.jpg



Spoiler green 3 :

20221002210431_1.jpg



the 3 black ones have the same diff but a different sref
1 uses the standard xcom sref
2 is adjusted for my texture and
3 has a black sref and is just slightly darker then 2 and with no shine at all were as the rest have a tiny bit of shine to them

Spoiler black 1 :

20221002212030_1.jpg



Spoiler black 2 :

20221002213250_1.jpg



Spoiler black 3 :

20221002214903_1.jpg

 

Attachments

  • 20221002210431_1.jpg
    20221002210431_1.jpg
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  • xcom reskins pack 1.7z
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ghost toast

Prince
Joined
Apr 29, 2022
Messages
302
x-com reskin pack 2


Spoiler white 1 :

20221002233122_1.jpg



Spoiler gray 1 :

20221003122954_1.jpg



Spoiler blue 1 :

20221003124012_1.jpg



Spoiler blue 2 :

20221003124943_1.jpg



Spoiler red 1 :

20221003131814_1.jpg



Spoiler green 4 :

20221003132643_1.jpg

 

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  • xcom reskins pack 2.7z
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ghost toast

Prince
Joined
Apr 29, 2022
Messages
302
feral ghoul pack

include feral ghouls and glowing ghouls
the glowing ghouls require my effects mod that makes the ghoul glow effect.
the effects mod can be found here


for units with constant effects civ will eventually stop playing them once you have so many. so to many glowing ghouls will result in some not glowing.
so limit the number of glowing ghoul units.
civ will play roughly 120 constant effects at once on units.
each glowing ghoul unit has 8 ghouls that each have 1 glow effect. that's 8 effects per unit that are constantly on. so you can have about 15 glowing ghoul units before new units start to not glow.
its a civ 5 limitation i have noticed, i haven't tested it much but i have noticed it on a few different things while testing.

Spoiler :
20221003141218_1.jpg


the models used were originally zombies from a civ 4 mod. many people have used the original in things. it was converted a while ago i dont know by who
 

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  • ghouls pack 1.7z
    11.7 MB · Views: 4
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ghost toast

Prince
Joined
Apr 29, 2022
Messages
302
star war pack 1

originally created here for these mods, but i updated the fx trigger for more sci-fi effects and added robot sounds to the droids


these units require my effects mod found here

Spoiler :

20221003153859_1.jpg
20221003153911_1.jpg
20221003153923_1.jpg
20221003153927_1.jpg
20221003153931_1.jpg

20221003161741_2.jpg
20221003161813_1.jpg
20221003161824_1.jpg

 

Attachments

  • starwars pack 1.zip
    1.8 MB · Views: 4

ghost toast

Prince
Joined
Apr 29, 2022
Messages
302
war hammer 40 orks - super mutant skin

originally found here

i touched up the animation trigger order and the fx trigger i did a lot of work on.
i made these to be the super mutants for a mod im making.
you can go grab the original texture and re-assign them to the units instead if you want your orks green.
Spoiler :

20221015121625_1.jpg



various orks are set up to do many types of combat.
in the test mod i provide for these units you can use in game editor to view the combat of the units.
a few units have the anti-gunpowder promotion normally reserved for the impi units.
this allows the orcs to perform a ranged attack before charging into combat.
all units sorta do a mix of range and melee
a few units fore weapons before charging in, and some fire weapons occasionally during melee combat.

some units do a mix of throw grenades and firing pistols before combat or throw grenades for city attacks.
some units shoot for city attacks.

on a side note when giving these units to barbarians there is a glitch with the anti-gunpowder promotion when barbs use it so remove it for them when using these units in a actual mod


all of these units require my more effects mod
 

Attachments

  • 40k orks yellow (v 1).zip
    9 MB · Views: 4
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ghost toast

Prince
Joined
Apr 29, 2022
Messages
302
cloud unit requested by

UncivilizedGuy




this unit will require my more effects mod


Spoiler :


cloud lightning.jpg




i set up a test mod below for viewing the unit.
i recommend keeping the art defines, fxsxml, and ftsxml as is.
the normal xml defines should be good to change around completely.
 

Attachments

  • cloud unit (v 1).zip
    1.5 MB · Views: 3
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sman1975

Emperor
Joined
Aug 27, 2016
Messages
1,258
Location
Dallas, TX
No requests, but wanted to drop in and say, "Congrats, @ghost toast !" Your work here and other places is phenomenal! Thanks for the work in keeping Civ5 alive!
 
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