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Giant Earth Map crash on load

Discussion in 'Bug reports' started by ITcore, Oct 28, 2018.

  1. ITcore

    ITcore Warlord

    Joined:
    Dec 25, 2016
    Messages:
    248
    Gender:
    Male
    I keep getting a startup failure with this map. I'm getting this in the Lua log.

    Code:
    Map Script: loading modded AssignStartingPlots
    Map Script: Yet (not) Another Maps Pack version Beta .7.3.3 (2016-2018) by Gedemon
    Map Script: Setting YnAMP globals and cache...
    Map Script: Map Name         =     GiantEarth
    Map Script: Reference Map    =
    Map Script: ynAMP Options: Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true, Place All Luxuries = true
    Map Script: Loading YnAMP functions ...
    Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
    Map Script: Loading GiantEarth script
    GenerateRandomMap: Map Seed = -1851093329
    Map Script: Calling Map Generator...
    Map Script: bUseOffset    false
    Map Script: StartX    0
    Map Script: EndX    179
    Map Script: StartY    0
    Map Script: EndY    93
    Map Script: g_UncutMapWidth    180
    Map Script: g_UncutMapHeight    94
    Map Script: g_iW    180
    Map Script: g_iH    94
    Map Script: Map.GetGridSize()    180    94
    Map Script: g_MaxStartDistanceMajor =     26.551836094704
    Map Script: g_MinStartDistanceMajor =     8.8506120315678
    Map Script: Importing Map Data (Civ5 = false)
    Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
    Map Script: Features placement = PLACEMENT_IMPORT
    Map Script: Rivers Placement = PLACEMENT_IMPORT
    Map Script: Resource placement = PLACEMENT_DEFAULT
    Map Script: Natural Wonders placement = PLACEMENT_IMPORT
    Map Script: Continents naming = PLACEMENT_IMPORT
    Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
    Runtime Error: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:4685: attempt to index a nil value
    stack traceback:
        C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:4685: in function 'ImportCiv6Map'
        C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:3019: in function 'GenerateImportedMap'
        C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Maps\GiantEarth\GiantEarth.lua:55: in function 'GenerateMap'
        [C]: in function '(anonymous)'
    Lua callstack:
    Runtime Error: Call to GenerateMap() had errors
    stack traceback:
        [C]: in function '(anonymous)'
    LoadScreen: OnLoadGameViewStateDone
    Mods: Failed to create mods browser search context!
    Test: Test.LUA loaded!
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
    Mods: Failed to create mods browser search context!
    JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
     
  2. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,151
    Location:
    France
    I'd like the full logs (modding+database+lua) please
     
  3. ITcore

    ITcore Warlord

    Joined:
    Dec 25, 2016
    Messages:
    248
    Gender:
    Male
    Sorry, found out through trial and error that it was conflicting with the Historic Continent Names. I saved a configuration that kept loading in mods even when I disabled them and didn't realize.
     
  4. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,151
    Location:
    France
    Ok, thanks for the report.
     

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