Giant Earth Map crash on load

ITcore

Warlord
Joined
Dec 25, 2016
Messages
248
Location
127.0.0.1
I keep getting a startup failure with this map. I'm getting this in the Lua log.

Code:
Map Script: loading modded AssignStartingPlots
Map Script: Yet (not) Another Maps Pack version Beta .7.3.3 (2016-2018) by Gedemon
Map Script: Setting YnAMP globals and cache...
Map Script: Map Name         =     GiantEarth
Map Script: Reference Map    =
Map Script: ynAMP Options: Culturally Linked = false, TSL = true, Exclusion Zones = true, Requested Resources = true, Real Deposits = true, Place All Luxuries = true
Map Script: Loading YnAMP functions ...
Map Script: Replacing ResourceBuilder.CanHaveResource by YnAMP_CanHaveResource...
Map Script: Loading GiantEarth script
GenerateRandomMap: Map Seed = -1851093329
Map Script: Calling Map Generator...
Map Script: bUseOffset    false
Map Script: StartX    0
Map Script: EndX    179
Map Script: StartY    0
Map Script: EndY    93
Map Script: g_UncutMapWidth    180
Map Script: g_UncutMapHeight    94
Map Script: g_iW    180
Map Script: g_iH    94
Map Script: Map.GetGridSize()    180    94
Map Script: g_MaxStartDistanceMajor =     26.551836094704
Map Script: g_MinStartDistanceMajor =     8.8506120315678
Map Script: Importing Map Data (Civ5 = false)
Map Script: Current timer at beginning of Map creation (Map script is loaded) = 0 seconds
Map Script: Features placement = PLACEMENT_IMPORT
Map Script: Rivers Placement = PLACEMENT_IMPORT
Map Script: Resource placement = PLACEMENT_DEFAULT
Map Script: Natural Wonders placement = PLACEMENT_IMPORT
Map Script: Continents naming = PLACEMENT_IMPORT
Map Script: Importing Civ6 Map ( Terrain = true, Rivers = false, Features = true, Resources = false, Continents = false)
Runtime Error: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:4685: attempt to index a nil value
stack traceback:
    C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:4685: in function 'ImportCiv6Map'
    C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:3019: in function 'GenerateImportedMap'
    C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\871861883\Maps\GiantEarth\GiantEarth.lua:55: in function 'GenerateMap'
    [C]: in function '(anonymous)'
Lua callstack:
Runtime Error: Call to GenerateMap() had errors
stack traceback:
    [C]: in function '(anonymous)'
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Mods: Failed to create mods browser search context!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
 
I'd like the full logs (modding+database+lua) please
 
Sorry, found out through trial and error that it was conflicting with the Historic Continent Names. I saved a configuration that kept loading in mods even when I disabled them and didn't realize.
 
Ok, thanks for the report.
 
Top Bottom