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Giant Earth Map (Eurasia Upscaled), 24 civs

Discussion in 'Civ4 - Pre-made Maps' started by Genghis_Kai, Sep 2, 2006.

  1. Genghis_Kai

    Genghis_Kai GEM modder

    Joined:
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    Please goto the new Giant Earth Map Mod forum!

    http://forums.civfanatics.com/forumdisplay.php?f=296


    Giant Earth Map (Eurasia Upscaled), 24 civs

    Version 3.1 (Released on 09/02/2007) for Warlord v2.08 only

    Follow on from version 3.0, this version still has the reduced size of the map (200x80, a total of 16000 tiles, about 15% decrease from version 2.2.) This version however, edited with better landscape. After spent some time modifying the coastal line of South America and Africa, the gap between the two continent is now wider. There are some minor changes also included.

    I still keep v2.2 in this release because i feel v2.2 is the perfect version. I also included the Eurasia cutdown version BUT with 24 civs in this release saving you to download again (this map includes both the celt and thai as well as an extra indian and an extra chinese civ, which replaced the 3 civs in the Americas). The files are small for download after zipped anyway.


    Background:
    After more than half a year's of work, I finally completed this Giant Earth Map. The download provides you with two versions of Giant world map and some simple modification of the game, including a new civ and a modified version of the default city name list.

    The features of this map are:

    1) Giant size Earth map (200 x 80) with 24 civs (v3.1) (for Warlords).
    2) There are two versions of each version of Giant World map, one with the default 24 civs (the Celt version) and one with Celt replaced by Thai (the Thai version). Thai in this mod is really a just a mix of Indian, Chinese and Mongols with Thai city names.
    3) The entire map is drawn manually (i.e. without using a map generator). This enables the flexibility to upscale the size of any interested region.
    4) Fully referenced resource allocation. Nearly all resources are placed based on real statistics.

    I also attached a excel file detailing the statistics (v2.2 only) and a TIF file (v2.0 only) for the way the borders are divided (for statistic purpose). You will find a lot of interesting statistic from this file, like how much a region is scaled (for example, England is 3.71 times upscaled) or how many of a particular resource is placed within a region (for example, Southern China has 8 rice).



    The download:
    http://forums.civfanatics.com/downloads.php?do=file&id=2682 - Version 3.1

    Instruction (for Newbies):

    Download the zip file and extract it to the following path:

    "My Documents\My Game\Warlords\MODS\" (While this path always works for me, I think it doesn't work for some people)

    or

    "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods" (This path should always work, but the exact name would be different depending on how you installed your game.)

    After you placed the folder in the above path. Start your game normally. Then click "Advanced" in the menu, click "Load a mod" and select "Giant Earth Map" . The game will restart but with the mod this time. Then goto "Single player", "play a scenario" and pick a map of your like.

    WARNING: the map is Giant in size and it will straint your PC. RAM seems to be particularly important. I won't try this map on a PC with less than 1G of RAM. In the usual case, this would mean waiting for ages to load between each turn; in the worst case, your game would be quited without saving because it is running out of ram.

    Lastly, please come back and put a rating and drop a comment. If commenting, please try to be precise and constructive so that I know exactly what you want it to be.


    Version 3.1 Change log
    Spoiler :

    1) Moved the entire Americas back down 3 tiles.
    2) Shorten Argentina and Chile by about 2 tiles.
    3) Reshaped eastern coastline of South America.
    4) Reshaped western coastline of Africa.
    5) Moved Iceland 1 tile back up.
    6) Moved Cape Verde closer to Africa by 1 tile.
    7) Added Azores back on the map.


    Version 3.0 Change log
    Spoiler :

    This version cut down the map size to 200x80. It includes the following:
    1) Moved Iceland 1 tile down
    2) Moved New Zealand 2 tiles up
    3) The entire Americas 3 tiles up
    4) Chopped out about 7 tiles from the arctic circle and 3 tiles from the Southern Ocean.
    5) Chopped out 5 columns in the Pacific, about where Alaska is.
    6) Chopped out 5 columns in the Atlantic.
    7) Some changes in the landscape of north eastern Brazilian coast.
    8) Some changes in the landscape of alaska coast.
    9) Some changes in the landscape of the north eastern Canadian coast.


    Version 2.2 Change log
    Spoiler :

    1) Redraw the Oceans. I have to admit that the secret pathways in the middle of the oceans isn't as fun/useful as I was intending. Since it is also unrealistic, so I decided to remove them. Instead, I have increased the width of the coast, minimum of 2 tiles away from the land - decreasing the chance of sea routes being blocked by enemy coastal city's influence.
    2) Added a few more islands in the south pacific and carribean. Especially south pacific islands, including Tonga and Niue which are required for my 1200AD scenario.
    3) Added some resources (1 fish, 1 crab, 1 clam, 1 banana and 1 whale together with the existing 1 sugar, 1 gold and 1 marble) around those islands giving a bit of possibility for the Tongan Empire to grow (although still little in comparison.)
    4) Added text labels for all the islands on the map. I got frustrated when I was modifying the pacific islands and keep mixing up with which island is which. So I decided to add in labels which I think will help everyone else too.


    Version 2.1 Change log
    Spoiler :

    Used the new CvGameCoreDLL.dll which is compatible with warlord v2.08 from Rhye's Earth24 mod.


    Version 2 Change log
    Spoiler :

    Bug fixes:
    1) Fixed Egyptian starting difficulty: Prince -> Noble
    2) Repainted Northern China of the Border map and recounted the number of tiles in the affected regions. The map wasn't drawn properly in this region.

    Terrain Changes:
    1) Made some minor changes for the flood plain distribution in Europe - to balance the European civs.
    2) Deleted some jungles which have domesticated animals on it.
    3) Made some terrain changes in France, Spain and Italy, after revising reference [1] and post 116.
    4) Made flood plain changes in various places.
    5) Changed some plains to glasslands.
    6) Made terrain and flood plain changes in China (Near Ningxia).
    7) Reviewed and reallocated forest and jungle distributions based on [20].
    8) Reviewed and reallocated terrain type based on [21].
    9) Converted a large area of tundra land in Russia to Glassland, where many Russian populations are located.
    10) Converted some area of tundra land to iceland in Alaska, USA and Yukon, Canada.
    11) Arctic pass is now Closed. Well, it was not realistic although it would be fun to have.

    Resource changes:
    1) Added 1 oil in Athabasca, Southwest Canada [18].
    2) Changed marble distribution in Turkey (and dye as a result of that) based on post 109.
    3) Removed 1 extra pig near Berlin (it shouldn't be there).
    4) Replaced 2 gold in Japan with 2 silver, again! Somehow this did not get done previously.
    5) Reallocated a wheat and a sheep in Egypt, giving Egyptian a better start.
    6) Reallocated a sheep and a horse in China (Near Ningxia and Shaanxi).
    7) Reviewed and reallocated resources based on [19].
    8) Redo Banana, Corn, Rice, Wheat, Silk, Wine, sugar and Whale distribution with each icon on the map represents higher amount. This reduced the total number of resources to an average of about 40 each.
    9) Reduced the incense in south east asia a total of 2.
    10) Removed the fish in Ukraine.
    11) Capped fish in Japan, from 9 to 7.
    12) Capped fish in Korea, from 3 to 2.
    13) Capped fish in China, from 11 to 9.
    14) Capped fish in Peru, from 8 to 7.
    15) Capped fish in Chile, from 6 to 4.
    16) Removed the Crab in Ireland. Was for gameplay balance.
    17) Added a dye in Tunisia for gameplay balance.
    18) Added a gold in Switzerland for gameplay balance.
    19) Added a cow in Egypt for gameplay balance.
    20) Added an incense in Tunisia [22].
    21) Added an ivory in Sudan [22].
    22) Added 3 incense in Somalia [22].
    23) Added 1 spices in Yemen [22].
    24) Added 2 Furs in Argentina [22].
    25) Added a copper each in Egypt and Iraq.
    26) Added a silver in England.

    Civ starting locations/bonus:
    1) Korean starting location changed to 1 tile south west, where Kaesong should actually be.
    2) Egyptian, Persian, Indian and Chinese now start with an extra worker instead of a warrior.
    3) India is now located in the Ganges plain instead of Indus plain. This should allow the Turks to take away some of the fertile land in india.

    4) Handicap setting:
    Egypt - Noble
    India - Prince
    China - Prince
    Greece - Warlord
    Roman - Noble
    Persia - Prince
    Japan - Warlord
    Germany - Noble
    Mongol - Noble
    France - Noble
    Arabia - Noble
    Spain - Noble
    England – Warlord
    Russia – Prince
    Mali – Prince
    Inca – Prince
    Aztec – Noble
    America – Noble
    Carthage – Noble
    Korea – Noble
    Turk – Prince
    Scandinavia – Warlord
    Zulu – Noble
    Thai - Prince
    Celt - Noble

    5) Leader changes:
    English – now use Victoria
    Russia – now use Catherine
    America – now use Washington



    Version 1.15 Change log
    Spoiler :

    Bug fixes:
    1) Fixed city names for Thai.

    Terrain changes:
    Reallocated some terrains in Turkey based on post 74.

    Resource changes:
    1) Added a copper in Cyprus [14].
    2) Used a new Stat for Stone allocations [15].
    3) Used a new Stat for Marble allocations [16].
    4) Reallocated some resources in Turkey based on post 74.
    5) Added a horse in Morocco and 2 wines in Algeria.
    6) Added 2 horses in Sudan.
    7) Added a wine in Syria.


    Version 1.14 Change log

    Spoiler :

    General:
    1) This map is now a mod. But the only thing changed is the city name list.
    2) Each civ starts with one extra unit, either a warrior, a scour or a galley.

    Terrain changes:
    1) Lower the mountains in Northern Germany - it was a bit too exaggerated.
    2) Added some ice in the arctic area, but the arctic pass still remains.
    3) Added some more forest in Europe and deleted some forest in northern scotland.
    4) Added some more flood plain and oasis in many places, including Britain, Spain, Mongolia, Arabia, Algeria, Ukraine, Baltic, Mexico - they needed some help.
    5) Removed some flood plain in Westcoast of Africa, Northern India and Northern China - they were too fertile.
    6) Changed the jungle and flood plain distribution near Thailand.
    7) Changed the jungle, forest and floodplain distribution in Brazil and Argentina. Added a river near Sao Paulo.

    Resource changes:
    1) Added 1 sheep in the Andes and 1 in Mexico, near Incan starting location [9][11].
    2) Deleted all cows in North America, as the native American domesticated animals only populated in Middle and South America. Now there are only sheeps in the Americas.
    2) Replaced two gold in Japan with two silver, as it should be in the first place.
    3) Replaced one iron in Britain with one coal, as it should be in the first place.
    4) Added some villages to the map.
    6) Added a clam in Baikal Lake.
    7) Added a horse to Britain.
    8) Deleted a pig in Canada. I don't why it was there.
    9) Added a copper and an iron in Italy [10]. Removed the horse and capped the number of stones to 8.
    10) Added an iron in Rio Tinto, Spain [10]. Removed 2 stones in Former Yogoslavia (the 2 extra stones originally were overflown from Italy)
    12) Capped Copper mine in Chile to 10. Removed all copper in Argentina and Bolivia (these were overflown from Chile).
    13) Capped Iron in Western Australia to 5 (was 9).
    14) Capped Wheat in France to 5 (was 7).
    15) Capped Stone in Turkey to 8 (was 10).
    16) Capped Rice in China (reduced by 4), Clam (reduced by 4), Crab (reduced by 2).
    17) Capped Rice in India (reduced by 4), wheat (reduced by 2).
    18) Capped Fish in Peru to 8 (was 10).
    19) Capped Corn in USA (reduced by 5).
    20) Capped Rice in Indochina (reduced by 3).
    21) Removed Fish in Bangladesh (was for game play balance).
    22) Removed Fish in Sri lanka (was for game play balance).
    23) Removed Fish and Crab in India (was for game play balance).
    24) Removed Fish and Crab in Australia and New Zealand (was for game play balance).
    25) Removed Fish in Poland (was for game play balance).
    26) Removed Fish in Portugal (was for game play balance).
    27) Reallocated resources in France, based on suggestions from post 66.
    28) Reallocated resources in New Zealand, based on suggestions from post 68.
    29) Reallocated resources in Argentina, based on suggestions from post 70.
    30) Added Whales in South Australia, Tasmania, New Zealand and Quebec [13].
    31) Reallocated resources in Thailand.


    Starting location changes:
    1) Moved Arabian to Jordan.
    2) Renamed Viking to Scandinavian and moved it to Stockholm.
    3) Moved Persian a few tiles closer to the mesopotamia, where Susa should be located.
    4) Moved Aztec to Mexican Eastern Coast, where Olmec used to locate.
    5) Moved Incan to Lima.
    6) Moved Russian to Kiev.
    7) Moved Turks to Tashkent.
    8) Providing two versions of Giant Earth Map:
    i) A Thai version (My personal preference), which replace Celts with Thai and located it in the ancient capital of Siam, Sukhothai;
    ii) A Celt version, This is for those who like the original favor. But I feel it is a little too crowded and out of balance.


    Bug fixes:
    1) Max number of turn was 460. This line is deleted.


    More to come, but I need YOUR feedback to know what needs to be done! Please let me know what you think the map should be, no matter it is just one tile that you think is not correct.



    References and Acknowledgement:
    v1.0
    [1] Collins, Complete World Altas, 2005.
    [2] The Jacaranda Atlas 4th Ed., 1992.
    [3] Australian Geographic, Antique Globe.
    [3] FAOSTAT (FOOD AND AGRICULTURE ORGANIZATION OF THE UNITED NATIONS), http://faostat.fao.org.
    [4] BGS (British Geology Survey), World Mineral Production 2000-2004, 2006, http://www.bgs.ac.uk.
    [5] World Biomes, http://www.blueplanetbiomes.org/world_biomes.htm.
    [6] Elephant Care International, http://www.elephantcare.org/stats.htm.
    [7] Rhye, Earth map, 24 civs [for Warlords]. http://forums.civfanatics.com/showthread.php?t=179246
    [8] BP, Statistical Review of World Energy, http://www.bp.com/statisticalreview

    v1.14
    [9] WHAT'S AN ALPACA? http://www.belleauwood.com/What.htm
    [10] Copper From the Bronze Age to the Fall of Rome http://www.unr.edu/sb204/geology/rome.html
    [11] Llama http://www.wildanimalsonline.com/mammals/llama.php
    [12] Perseid New Civilization: Thailand - Version 1.1. Used for Thai city names and other civ texts http://forums.civfanatics.com/showthread.php?t=155837
    [13] Whaling History. http://www.whales.org.au/history/index.html

    v1.15
    [14] Cyprus-Island of Copper. http://www.metmuseum.org/toah/hd/cyco/hd_cyco.htm
    [15] Marble and More, World Stone Industry: Leading Quarrying Productions. http://www.marbleandmore.com/econ/quarrypro.asp
    [16] StoneWorld, Year End Statistic (2005 Year-End Statistics). http://www.stoneworld.com/SW/Protected/Files/PDF/2005yearstats.pdf
    [17] University College London (2003), Horses in Ancient Egypt. http://www.digitalegypt.ucl.ac.uk/foodproduction/horse.html

    v2
    [18] Wikipedia, Athabasca Oil Sands, http://en.wikipedia.org/wiki/Athabasca_Oil_Sands
    [19] USGS, International Minerals Statistics and Information, http://minerals.usgs.gov/minerals/pubs/country/
    [20] UNEP-WCMC, Global Distribution of Original and Remaining Forests, http://www.unep-wcmc.org/forest/original.htm
    [21] USGS, Global Land Cover Characteristics Data Base Version 2.0, http://edcsns17.cr.usgs.gov/glcc/globe_int.html
    [22] DK, Atlas of World History, 1999.
    [23] Hamed A. Ead, Ancient Egyptian Science, http://www.touregypt.net/science.htm.
    [24] Early iron in China, Korea, and Japan, http://www.staff.hum.ku.dk/dbwagner/KoreanFe/KoreanFe.html

    Note: wikipedia was used for miscellaneous purposes that are sometimes not recorded.


    Thanks goes to the test play team: Lord Oden, DodgyDave, alaskanfred and Marmoteo.

    Thanks Rhye for his 24 civs modded dll. http://forums.civfanatics.com/showthread.php?t=179246
    Also, thanks Kswoll for his MapEditor. Without it, I can't possibily do cut and paste sooo many times to get the right scale I want for building this map.
    http://forums.civfanatics.com/showthread.php?t=144414
     
  2. Genghis_Kai

    Genghis_Kai GEM modder

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    Version 2

    Europe, East Asia, West Asia, Africa
     
  3. Genghis_Kai

    Genghis_Kai GEM modder

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    Version 2
    Oceania, North America, South America
     
  4. Genghis_Kai

    Genghis_Kai GEM modder

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    Version 2

    English, French, German, Spanish, Scandinavian
     
  5. Genghis_Kai

    Genghis_Kai GEM modder

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    Version 2

    Celt, Greek, Roman, Russian, Carthaginian
     
  6. Genghis_Kai

    Genghis_Kai GEM modder

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    Version 2

    Egyptian, Persian, Indian, Arabian, Turkish
     
  7. Genghis_Kai

    Genghis_Kai GEM modder

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    Version 2

    Mongolian, Chinese, Korean, Japanese, Thai
     
  8. Genghis_Kai

    Genghis_Kai GEM modder

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    Version 2

    Malinese, Zulu, American, Aztec, Incan
     
  9. strategyonly

    strategyonly C2C Supreme Commander

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    I am downloading right away, looks good so far. First thing i am doing is get rid of that Lone Star flag for the USA, put my own American flag in, but looks great, like the way you put Asia as the Center focus rather than the USA. Takes a bid to get used to that.
    Did you make separate version for North America, Europe, etc?
     
  10. Genghis_Kai

    Genghis_Kai GEM modder

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    Thanks for replying so promptly, faster than I putting everything up :)

    I haven't make other separate versions yet. But if you are interested in a particular region, you can always cut that out using map editor.

    Since you downloaded the map while I was still uploading and typing, you migh not have downloaded my statistic files. You might want to download the zip file from the link again to get those.
     
  11. IarnGreiper

    IarnGreiper Warlord

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    I mountains in Germany confuse me. Besides the Alpes seperating Germany from Italy in the south Germany has hardly any real mountains (as mountains are defined in CIV).
    That nuisance aside, the map looks great!
     
  12. Genghis_Kai

    Genghis_Kai GEM modder

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    Actually, I did not define Mountains by their absolute height, but by their relative height in this map.

    The reason is that, I want to enable city placement in the highlands. For example, if you look at those regions like Tibet, Andes and Rocky mountain, you will see a lot of hill or plain tiles surrounded by mountain tiles. That's because in relative terms, the tiles that are surrounded by mountain tiles are not as tall. Most of these tiles, however, I used tundra to represent that they are actually highlands.

    For Germany, since it is mostly plain land in reality, smaller hills will feature as mountains in this map.

    But I didn't do this systematically, I might did something wrong in certain regions. Let me have a check.
     
  13. strategyonly

    strategyonly C2C Supreme Commander

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    I already recommended your map to some modders, you mind if they use your map or anyone else for that reason?
     
  14. Genghis_Kai

    Genghis_Kai GEM modder

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    Of course I don't mind. That's the purpose of sharing the map here :)
     
  15. 555

    555 Chieftain

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    WOW

    Did you test the gameplay ? I'm curious what amount of ram I need to play THIS :)
     
  16. KaiserBenjamin

    KaiserBenjamin Warlord

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    I like how the Turks start where the nomatic Turkish tribes were instead of the Anatolian peninsula BUT that said, aren't they totally screwed in terms of comparative starting location? I haven't tried yet, but that looks like a really, really, really ****** startng place to me. Mountains on below and desert on top with no plentiful inbetween.
     
  17. Prestidigitator

    Prestidigitator Prince

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    Is this a trick question?
    This really looks interesting Genghis Kai! Well done :thumbsup:.
     
  18. Rhye

    Rhye 's and Fall creator

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    my compliments for this beautifully done map
     
  19. Elhoim

    Elhoim Iron Tower Studio Dev

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    Genghis, while looking at the excel sheet, I read that Argentina, Brasil and all of south america has no cows! The thing is that the region is the second biggest exporter of meat. Even if cows are not native to the area, there should be some as there are cows in North America, a place where cows aren´t native also.

    Apart from that, great map!! :goodjob:
     
  20. alms66

    alms66 Warlord

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    sigh... it's things like these that show exactly how arrogant Americans are.

    1. Do you think any other civ's (nation) flag matches their actual flag correctly? What's the point in replacing the flag for this one civ, IN A GAME!? It serves no purpose, it's just window dressing. If you don't like it, you simply don't have to stare at it and drool while singing the star spangled banner like you probably do everytime you see an American flag.

    2. Hmmm... yes. let's compare the CONTINENT of Asia to the COUNTRY of the USA... No, that's not arrogant at all. Really. I'm serious, it's not.:rolleyes:

    Oh, and before you call me an "American Hater" or anything like that, you should probably know that I am an American, and it simply sickens me to see such arrogance in my fellow Americans.

    BTW, great map... good work.
     

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