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[GS] Giant Earth map load error

Discussion in 'Bug reports' started by raunokiss, Feb 22, 2019.

  1. raunokiss

    raunokiss Chieftain

    Joined:
    Mar 1, 2004
    Messages:
    17
    Location:
    ESTONIA
    Giant Earth map crashes with an error:
    Code:
    Map Script: Intermediate timer before balancing TSL = 80 seconds
    Map Script: Intermediate timer = 80 seconds
    Map Script: -------------------------------
    Map Script: Map Generation - Adding Goodies
    Map Script: -------------------------------
    Map Script: Total time for Map creation = 81 seconds
    Map Script: Handle Nile delta flow direction...
    Map Script: Handle source of the Nile flow direction...
    Map Script: Error: River Map entry is nil for node#5612,1 in direction EAST for plot(32, 31)
    Runtime Error: bad argument #4 to 'func' (integer expected, got nil)
    stack traceback:
        [C]: in function 'func'
        C:\Steam\steamapps\workshop\content\289070\871861883\Override\AssignStartingPlots.lua:3083: in function 'MakeRiverFlowToNorth'
        C:\Steam\steamapps\workshop\content\289070\871861883\Maps\GiantEarth\GiantEarth.lua:77: in function 'GenerateMap'
        [C]: in function '(anonymous)'
    Lua callstack:
    Runtime Error: Call to GenerateMap() had errors
    stack traceback:
        [C]: in function '(anonymous)'
    LoadScreen: OnLoadGameViewStateDone
    Mods: Failed to create mods browser search context!
    Test: Test.LUA loaded!
    While Greatest Earth map loads without problems.
    Log files attached.
     

    Attached Files:

  2. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,127
    Location:
    France
    thanks for the logs, and strange, people usually report the opposite (load fine on giant, fail on greatest earth with similar log)

    next update will handle rivers differently, may fix both occurrence, we'll see
     

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