tebriz
Warlord
WOW!!! So quick and right before I was going to start a new game. You are my hero man!
Spawns of units and spawns of cities are different subjects. Not sure what he did or didn't change about city spawns but the above is pertaining to unit spawns.Spawn Mechanism Adjustments
While animal spawns are based on dates to reflect classical points of extinction and ecological changes over the Prehistoric timespan, Barbarian and Neanderthal spawns are now based on the technologies possessed by the tech leader in the game. This can make them very challenging if you're lagging behind but should hold them back from dramatic out-teching you.....
Units can be, if spawned by events. There are some naval ones that intend to make them stronger than anything currently in development by a civ. As players, they tend to lag and then get caught up by the tech averages, if I'm not mistaken - been a while since I looked at it but IIRC, they are severely penalized in their own normal devel and then boosted by the achievements of other civs. They should not be obtaining any first to tech benefits if they happen to earn one first on the board, and if they do that should be suspect of a possible bug as well.I understand it as barbarians can't get more advanced than current tech leader (please correct me if I am wrong).
Barb cities and neanderthal cities should start spawning at the same time, using the same delay. The delay is removed when playing with barbarian world game-option.Neanderthal cities spawn earlier than normal barb cities, but stop spawning at the end of the prehistoric entirely. It's not that they have more tech, it's that they start to spawn at an earlier tech point reached by the leading civ.
What difficulty are you at? After the new player spawn they can shoot away in tech if diff is high enough.Thank you guys for clarifying that the guide was talking about barbarian units, not barb tech level.
The information that Neanderthals start with 5 free technologies is very useful, but it makes me even more confused... So, if they are only 5 techs ahead at turn 0, it is even more difficult to understand why the new spawned civilizations are far more advanced than me? It is like I am on 1/2 or 2/3 of the way to Tribalism, but new civilizations are already in Ancient Era by discovering Sedentary Lifestyle...
Yeah I don't see the adjustment on the slider as the adjustment to end user taxation but more about social and governmental spending priorities of the taxation coming in. There's some kind of connection in that to rev though isn't there? I thought I'd recalled Rev having some similar kind of thread tying rev sentiment to the slider and I don't know if that has anything to do with it or not but it might be something to research into while going about that.@Thunderbrd: I'm currently looking at some code and came to the conclusion that I want to remove the civic taxationAnger mechanic. It hasn't been used in C2C as far as I know, and it's a pretty awful mechanic that makes it so that having certain civics can have the effect of getting 1 turn of anarchy per 10 percent increased taxation. so If you take 100% research down to 0% to survive ecobnomically you would get 10 turns of anarchy.
At any rate, it seems like a mechanic we won't ever apply in C2C.
Yeah, the way I see it the tax level is the same regardless of how you decide to spend, or not spend, your commerce with the percentage sliders.Yeah I don't see the adjustment on the slider as the adjustment to end user taxation but more about social and governmental spending priorities of the taxation coming in.
Anyhow, I agree with you.
I think there is something like that in rev, that if you don't invest in the different commerce's the people will disapprove a bit. The rev system is not tied to that civic mechanic, though it seems like an upgraded version of it that actually make a bit of sense.I thought I'd recalled Rev having some similar kind of thread tying rev sentiment to the slider and I don't know if that has anything to do with it or not but it might be something to research into while going about that.
Persia and Rome both have a bit less tech than you, but the Celts have all prehistoric techs + agriculture, and the barbarian team have sedentary lifestyle.All my last games were AI Autoplays with different settings in order to test the issue. But all of them were done on Noble difficulty. I am sending you save of one of such tests.
Noted, I'll for sure look into it when I have time.It is not an isolated case. The very same situation repeated in every single test I have done. I did like 8 tests - but don’t have other test’s saves unfortunately. Through, I have the later saves from this test, in case you need them.