Gigantic turn rollover in MP with good PCs?

Tamed

Warlord
Joined
Sep 11, 2009
Messages
277
My friend and I have very similar setups PC wise, I have:

Radeon HD4890 1GB version (beats out a 5770 easily)
4GB DDR3 1333mhz RAM
Windows Vista AND 7 on different partitions
Q9300 Quad Core Processor @ 2.8ghz

Passed about turn 200, even on a large map (not huge) with two good systems and only 4 civs in the game the turn rollover is 30+ seconds. In Civ 4, even with awful PCs the turn rollover even on a huge map with way more to process was ~10 seconds.

Is this an optimization issue? Or just a multiplayer issue?
 
Is this an optimization issue? Or just a multiplayer issue?

Large map=lots of room to expand. All AIs have to run their calculation sequentially during AI turns. And those are running mainly on ONE of your four cores. For turn time speed up, neither the video card not the number of cores is very important. You need only one fast core and probably huge and fast caches, and your Q9300 is a bit underwhelming in that department (this might actually work MUCH better on core i-something CPUs)
 
30 seconds not really that long. Civ 4 took a while when it first came out also.
 
Large map=lots of room to expand. All AIs have to run their calculation sequentially during AI turns. And those are running mainly on ONE of your four cores. For turn time speed up, neither the video card not the number of cores is very important. You need only one fast core and probably huge and fast caches, and your Q9300 is a bit underwhelming in that department (this might actually work MUCH better on core i-something CPUs)

The Q9300 I have benches way above the i3s and is pretty much on par with the i5 series of processors of the same speed.

Hopefully there's some optimization to be done, because this turnover is ridiculous. You can't even do anything while it's rolling over, it just fully lags you to bits. The worst part is there's not even an AI left in the game, we killed them all. It may be the fact that there's 20 city states.
 
I wonder if it takes longer when you have explored a lot. Me and my friend play a game where the turns took some time but to too long and then we explored a large part of the map (with ships) very quickly and suddenly the turns took forever! It was approx as much fog of war as before. And 30 seconds is nothing compared to what we have now... like 2-3 minutes! And it is on pretty good computers and not any extreme settings, large map, small continents and less city states than standard. Something very strange is going on with the loading...
 
The Q9300 I have benches way above the i3s and is pretty much on par with the i5 series of processors of the same speed.

This is correct ... if the benchmark is using all four of its cores. Most benchmarks do this, Civ5 isn't, at least not for the AI calculations.
 
Even then, my point stands. I have a very good processor, so does my friend, and this should not take so long.

Also, CTH yes that is when it happened to us -- when we explored alot by boat.
 
Bump any solution yet?

The 10-20 second turnbombs from Civ 4 were fine and even the 20+ second ones in Civ 5 are fine but these 2-3 minute turnovers in MP are just boring.
 
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