Git Update Log

New update:
- moved Shrimp in Indonesia
- holy cities are never assigned to barbarians on collapse
- adjusted AI Elective value
- adjust resource locations in the Caribbean
- included Jerusalem in the Arabian core
 
New update:
- fixed a Python error on resurrection
- Star Fort: +2 experience for Siege units, obsolete with Synthetics
- Bunker: -90% bombard damage
- Hegemony: double production for Star Fort
- minor civilizations use languages of previous owner for city names
- native civilizations prefer local languages for city names
- Ptolemaic period ends after adopting a religion
- ensured that civ specific resource spawns occur eventually
- removed Potato spawn in Ireland
- reduced cottage improvements in the 1700 AD scenario
- fixed Frederikstad city names
 
New update:
- fixed Shwedagon Paya effect tooltip
- prevent event effects from prematurely targeting the new world
- adjusted settler maps for Taiwan
- fixed a bug causing cities to skip their first turn after birth
- fixed cleanup of barbarian units
 
New update:
- made unit and building art styles Varietas Delectat compatible
- added Protestant church and cathedral art
- added distinct South Asian building and improvement art style
- fixed Paddy Field in the 1700 AD scenario
- improved dynamic independent unit art styles
- 1700 AD Benin is an independent city

Warning: this update breaks savegame compatibility
 
New update:
- added unique Varietas Delectat unit art styles for Assyria, Burma, Hittites, Java, Kushans, Malays, Nubia, Swahili, and Vietnam
- fixed some Varietas Delectat issues

This update affects both the base mod and the Varietas Delectat module. The base mod must be updated for the module changes to take effect. Without Varietas Delectat, the change makes no difference.

Warning: this update breaks savegame compatibility.
 
New update:
- fixed conditions for options of the Spy Discovered event
- fixed a bug preventing the Toltec birth during Aztec autoplay
- corrected the condition for Baibars
- corrected improvements in the 1700 AD scenario
- replaced Yoruba temples with Bidaist temples in the 600 AD scenario
- Japan does not settle Taiwan before the Industrial era
- added Indian dawn of man text for the 600 AD scenario
- added Danish dawn of man text for the 1700 AD scenario
- restored relative base research of Great Scientists
- great people base research scales with era
- AI only accepts cities in its historical area
- adjusted the Khmer settler map
- first Norse UHV goal: fixed required areas
 
New update:
- aligned Epic and Marathon speed with Normal speed
- extended the game timeline to 2025 AD

Epic and Marathon were actually missing some turns relative to Normal, in particular in the Classical era. Normal was 590 turns long, so the additional 10 turns went towards the end of the game. The same is true for the other speeds.

You will probably be able to load savegames created before this update but I would not recommend doing so, because it might mess with the calendar going forward.
 
New Varietas Delectat update: correct graphical resource positioning on the map

It is possible to update the VD module and copy its content into your RFC Dawn of Civilizations Assets directory as usual to apply these changes, in case you are using VD alongside the github version of DoC.
 
New VD update:
- fixed Millet art
- fixed Arabian Cuirassier art

(I actually pushed this yesterday and then forgot to announce it)
 
New update:
- corrected invalid character in Image of the World Square civilopedia text
- prevented early appearance of Hongwu
- Mali begins with Merchant Trade in the 600 AD scenario
- balanced European starting techs in the 1700 AD scenario
- fixed failing tests
- added missing core functionality tests
- added missing victory goal tests
- removed unused Python files
 
New update:
- fixed a null pointer error
- corrected conditions for city states dynamic names
- improved Norse dynamic names
- improved Incan dynamic names
- Flight requires Pneumatics
- Ironclad requires Metallurgy
- Byzantium starts with Dromons instead of War Galleys
 
New update: fixed issues raised by debug DLL warnings
 
New update:
- corrected Russian birth announcement message
- naval landings targeting minor cities account for war map values
 
New update:
- Second Portuguese UHV goal: no longer includes gold from capturing cities, requires 500 gold
- Trade route commerce goals account for city and player commerce modifiers
- Expanded the Colombian core
- Colombia starts with four settlers
- First Colombian UHV goal: Control Gran Colombia, Central America, and the Andes in 1870 AD
- Second Colombian UHV goal: Control South America between you and your allies by 1920 AD
 
New update: fixed bug that prevented religion disappearance
 
New update:
- updated stability and religion map images
- adjusted Colombian historical area
- 1700 AD scenario begins with more negative relations between civilizations
- increased colony maintenance
- adjusted Mongol, Ottoman, Dutch, American modifiers
- reduced number of Spanish conqueror units
- reduced French core area, to expand when entering the Industrial era
- increased French war values in West Africa
- encouraged AI to target minor cities more
- encouraged European civilizations to target cities in Africa in the Industrial era
- adjusted French starting technologies
- prevented AI from attacking minor cities not on its war map
- additional starting units for AI Holy Rome
- Regulated Trade: removed +35% commerce in capital, added +35% gold and research in capital
- population past size 10 adds +2 unhappiness and +2 unhealth
- opened up terrain in Yakutia
- removed happiness from having vassals
- increased upgrade time for Village and Town
 
New update: fixed dynamic Native unit art.

New VD update: fixed French Nuclear Submarine art.
 
New update: updated Levantine city names
 
New VD update: fixed passable terrain for settlers.
 
New update:
- updated changelog and complete list of features
- second Roman UHV goal: corrected description
- second Colombian UHV goal: corrected description
- third Malay UHV goal: clarified description
- fixed implementation of percentage UHV goals
- corrected impassable terrain for some units
- free AI colonists can spawn from a broader selection of cities
- Regulated Trade: removed +35% gold and research in capital, added +50% commerce in capital
- the birth of Latin American colonial civilizations requires the previous presence of Old World civilizations in their regions
- Dome of the Rock: removed Gold production modifier
- adjusted Greek settler map
- Sardis spawn is conditional on Greek presence
- roads appear in Anatolia alongside Greek conquerors
- adjusted French core area
- adjusted French starting technologies and modifiers
- AI France starts with additional defenders
- reduced Visigothic barbarian spawns
- fixed a bug preventing Great Prophets from constructing shrines
- improved AI to create a Great Prophet to construct a shrine
- increased propensity of Arabian leaders to build wonders
- adjusted Arabian wonder preferences
- adjusted Arabian civic preferences
- Fanaticism provides stability based on fighting infidels instead of Theocracy
 
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