Git Update Log

New update: fixed early new world conqueror event
 
New update: added the Australian civilization
 
New update:
- fixed a Python error
- updated the internal mod version
- Australian UP only applies for resources connected by Mines
 
New update:
- adjusted Australian core
- fixed spawn condition bug
- fixed pagan religion icons in scoreboard
 
New update:
- added tracking for first contact conquerors
- corrected Stratocracy effect
- second English UHV goal: only requires settling in Oceania instead of control
- added v1.19 changelog
 
New update:
- second Australian UHV goal: create three Great Generals and gift 30 non-obsolete military units in Europe or North America
- corrected Aboriginal natives spawn area
- added missing tile names
- fixed duplicate Shangjing city name
- fixed incorrect tile region
- added Norse city names in Newfoundland
- adjusted Sheep spawn location in New Zealand
- adjusted Australian historical area
 
New update:
- added the Manchu civilization
- fixed scoreboard in case civilizations cannot be contacted during autoplay
- Korea can respawn earlier
- minor cities do not receive additional defenders if they are expansion targets
- improved Chinese modifiers after resurrection
- prevented Korean expansion in the northeast
- AI does not make peace or accept capitulation if there are still expansion targets
 
New update: fixed Bannerman ability
 
New update: improved updating the Manchu UP effect
 
New update:
- fixed missing city name
- fixed bug preventing Australia from founding cities
- fixed Prambanan effect after city conquest
- fixed vassal scoreboard position
- fixed building count goal for state religion buildings

New VD update: fixed missing unit buttons
 
New update:
- reduced Hobart settler value
- adjusted the Manchu core
- adjusted terrain in Tibet
- Tibet starts with an additional Settler
- first Tibetan UHV goal: requires an additional city
- adjusted terrain in Xinjiang and Mongolia
- adjusted Chinese war map
 
New update:
- added the Masryeen civilization
- Egyptian Marshes disappear in 900 AD
- improved assignment of enemy cities after collapse
- improved formatting of goal description
- Granary, Bath, Sewer, Hospital: provide additional +1 health
- increased upgrade cost for sea units

Warning: this update breaks savegame compatibility.
 
New update: fixed bug preventing building construction.
 
New update: fixed bug preventing building construction.

Patch notes: this time for sure
 
New update:
- improved freeing of player slots
- corrected health provided by Bath replacements
- added Masryeen victory titles
 
New update:
- adjusted Masryeen and Manchu core population modifier
- adjacent regions do not count as colonies
- adjusted Masryeen modifiers
- fixed Prambanan effect on city conquest

VD update: fixed Arabian Tank button
 
New update: prevented AI from trying to choke independent cities
 
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