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Given Native village ends in ruins

Discussion in 'Civ4Col - Bug Reports' started by Arphahat, Oct 6, 2008.

  1. Arphahat

    Arphahat Chieftain

    Joined:
    Mar 3, 2004
    Messages:
    59
    Location:
    Portage, MI
    1. My culture border overtakes a native village.
    2. The natives contact me and decide to give me the city.
    3. I accept.
    4. The city disappears and is replaced by ruins.

    I would expect either the city to remain, or to not be given the option to accept the city. Or, some other benefit from accepting the city. As it is, if I have missionaries in the city, or am trading with them, there is no reason to accept their "gift".
     
  2. ctmarco3

    ctmarco3 Chieftain

    Joined:
    Sep 2, 2008
    Messages:
    23
    well no...not in your examples, however if they are in a spot you want to settle then that may be a reason to accept, otherwise...nope
     
  3. Krupo

    Krupo Old-time newsgrouper

    Joined:
    Jan 1, 2006
    Messages:
    250
    Location:
    Toronto
    Yeah, the gift is of the land in general, rather than their village.

    Game (racist :rolleyes: ) logic assumes their village isn't as fancy as your towns.
     
  4. HG_CassiusA

    HG_CassiusA Hallowed are the Ori

    Joined:
    Nov 27, 2005
    Messages:
    119
    Gender:
    Male
    Location:
    Edmonton, Alberta, Canada
    Why would a society with stone-age technology and no large-scale agriculture (necessary for permanent settlements) have nicer settlements than a (at the time) high-tech society that has been farming efficiently enough to support large cities for several thousand years?

    Granted, several native civilizations represented in the game DO know how to support large settlements (Aztecs and Incas), and that the high-tech society's settlements are very new, but even two thousand years ago the Romans were able to build nicer (brand-new) settlements throughout Gaul than the native Celts who (through no fault of their own) had not yet completely grasped the potential of agriculture.
     
  5. tour86rocker

    tour86rocker Warlord

    Joined:
    Sep 9, 2008
    Messages:
    264
    Location:
    USA
    It would be nice if the text in the diplo screen reflected that it was a gift of the land UNDER the settlement.

    Additionally, it's not a part of American history that I'm proud of, but I wonder if they considered an aspect of the game where the Natives continually pick up and move west due to pressure from colonists. That way, boxing them in culturally would be a more hostile act, while leaving an avenue for them to break camp and extricate themselves could bring a peaceful resolution, although repeatedly nudging any Indian tribe out of its home would begin to alarm ALL natives.

    On the other hand, it could be said that this happened historically in the US only AFTER independence...

    Perhaps someone should make a mod of the Lewis and Clark expedition with Shoshoni, Nez Perce, and other Native American tribes, or some sort of randomized exploration scenario for Coronado. Or John Mandeville :D
     
  6. Honden

    Honden Chieftain

    Joined:
    Dec 27, 2005
    Messages:
    9
    You cannot build a new city within the already existing cultural borders. Hence the "gift" cannot include a "new" city within your cultural borders.
     
  7. ManBear0

    ManBear0 Chieftain

    Joined:
    Nov 1, 2008
    Messages:
    1
    I have exactly the same problem. Please, anyone who experienced the situation when natives give you their city, tell if it is a feature or a bug? Logically giving you a settlement as a gift =/= destroying it.

    Is it a bug or a feature? Please answer.

    p.s. Honden, i can build settlement inside my borders no problem if its more than 1 square away from nearest city.
     
  8. Krupo

    Krupo Old-time newsgrouper

    Joined:
    Jan 1, 2006
    Messages:
    250
    Location:
    Toronto
    "Feature", in the sense that they're gifting land to you - you wouldn't actually convert their longhouses and such to your own settlement for various reasons.
     

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