What could be more tense then players and AI loading friendly city states up with nukes? The second one goes off, MAD and game over. Doesn't that sound fun?
At this moment city states can't/won't even move land units pass their borders or even use the workers to building roads/railroads so what would be the point of implementing a useless feature such as that without addressing the AI first?
At this moment city states can't/won't even move land units pass their borders or even use the workers to building roads/railroads so what would be the point of implementing a useless feature such as that without addressing the AI first?
Agreed. I played a game once where I kept gifting modern era units to an allied militaristic city-state (Almaty, I think) in a war against Korea. Almaty ended up completely conquering Korea's remaining 7 or 8 cities with little to no assistance from me.
At this moment city states can't/won't even move land units pass their borders or even use the workers to building roads/railroads so what would be the point of implementing a useless feature such as that without addressing the AI first?
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