Good job planning scoutsout!
Of course, the farther out the time frame, the more potential for deviations. We will see how close you the team stays to whatever plan is decided and how to change the plan as needed. (I'm guessing MB threw in a few more shockers.)
To summarize your plan:
- Fill area from lake to jungle, peacefully.
(One question, are you sending units to block the chokes or are you sending settlers to make cities at the chokes as first priority?)
- Using warriors that have been defending/MP, upgrade to swords and attack Japan, avoiding our GA but triggering Zulu's.
- Finish Japan, Immediately hit Persians using MW.
- Upgrade MW to knights and hit Zulu.
Some thoughts:
Others have said that Japan's UU is a knight replacement so there is some time to deal with them.
Japan is in a grassy area, good for MW movement.
Persia gets a swords UU but still needs iron connected to build it.
Persia is behind a jungle: MW have no advantage until roads, AI will be reluctant to settle the poor jungle tiles.
What I like about the plan:
Japan gone before Samurai.
Zulu GA done early.
It's a plan.
What I worry about:
Do we have iron? What do we do if we don't. All those warriors will stay warriors.
Not using MW on Japan wastes their advantage of a quick strike force. Delayed use of AA UU reduces their effectiveness.
Buying in Zulus requires writing. (May not have been researched yet.)
Buying in Zulus forces a 20 turn war against Japan.
Using MW against Persia with Immortals, in the jungle gives them the advantage. Their 4.2.1 Unit vs our 3.1.2(1) unit, movement dropped to 1 due to jungle (I think retreat is still an option.)
Originally posted by scoutsout
The research strategies are not carefully thought out.
Some thoughts on Research:
We've got 30 turns left until Polytheism. What techs do you think the three neighbors are going to research?
Persia is undoubtably going for irowworking since they get a UU with it and started with bronze. But since they only offered 17g for the wheel and probably didn't meet Japan yet, maybe they just got started on IW a few turns ago.
Since Japan started with CB and we've sold it to the others, Mystism may be the choice of the others. It enables the oracle and since we have it, their research cost is cheaper.
That brings up an interesting fact: I don't think anyone has alphabet. Is this true? (Forgive me if I missed it since I can't open save games.)
So, for the MA to work, the AI will have to get Alphabet and writing by the time our poly gambit is done. Without alphabet, I would venture a guess that the AIs will prefer to follow you up the poly branch after ironworking and HBR and you might have nothing else to trade for.

Very interesting choice of starting techs mad-bax.
It's interesting how much the tech rate can affect these long term plans. The plan makes some definite assumptions about techs:
- We get ironworking (and have iron) before our wars start. (Guessing Persia gets it first.)
- We get writing before the Japanese war is concluded (to get Shaka in MA). Unless we find a commercial civ, this could be late.
- The AI doesn't get Map Making before we claim our land. MM is even farther out since no Alphabet.
Not that any of those are a big deal, just that they affect the plan.
So what do we do once Poly comes in? Yes it depends on what else is available.
Assuming we get HBR, IronWorking, Alphabet and Writing, scoutsout said MM then literature. Why?
What about getting out of despotism? I would say this is a priority but should you research a government, or hope the AI does and buy it?
ACK! Rereading this, I just rambled. Oh well, take from it what you will.