Rainbowsand
Warlord
- Joined
- Jan 27, 2010
- Messages
- 122
Posted it here because imo these changes should be applied onto all FfH mods (and some onto all of BTS, but i dont care)
Global is big because globe is big. In MoM to cast something like Armageddon there were research, mana and time reqs. All were big. And here in FfH we see (among the others, some of which are not entirely global by being dependent on number of cities are still look powerful) the Stasis Spell. Available to cast by the bunch of ragged settlers. Imo all nation big spells should be revised as to bind them to the sensible time/mana/tech requirements - with possible exceptions for the leaders who are gods, and those "spells" which are not spells, like "For the Horde". Particularly, stasis should be bound to autocast when ascendancy starts.
Also i am not certain about palace giving mana, the questions being "how?" and "why?" and also about quite unrealistic free palace in a first settlement.
About "how" it is quite clear: what is the flavour explanation for palace as manawell?
About "why" it also quite clear: this palace mana is uselles in most of games with exc of bonus and greatly lowers importance of mananodes.
In MoM so-seemly "palace mana" source was not the fortress, but the ruling wizard: that mana was dependant on 'spellbooks'.
About palace, that derelict of civ, that 'UGE bonus giving structure which pops up from nowhere in tiny village found by band of ragged survivors, i have a clear proposition:
to make palace upgradeable so palace:
- should give no commerce ~+2 research points +1 culture +1 happiness to represent the leader's work and influence - an average leader is clearly not much productive than (great) specialist and obvious fact is that to obtain 12 commerce from band of ragged... is unrealistic.;
- according rebalancing of an early tech costs/positions shall be required which almost rightfully was done in Orbis, that shall remove extremely annoying "Hunting - 306 turns" factor
- possibly on higher levels palace shall pour out mana from being also main temple complex to the nation's patron deity.
- shall have much humble starting model
Global is big because globe is big. In MoM to cast something like Armageddon there were research, mana and time reqs. All were big. And here in FfH we see (among the others, some of which are not entirely global by being dependent on number of cities are still look powerful) the Stasis Spell. Available to cast by the bunch of ragged settlers. Imo all nation big spells should be revised as to bind them to the sensible time/mana/tech requirements - with possible exceptions for the leaders who are gods, and those "spells" which are not spells, like "For the Horde". Particularly, stasis should be bound to autocast when ascendancy starts.
Also i am not certain about palace giving mana, the questions being "how?" and "why?" and also about quite unrealistic free palace in a first settlement.
About "how" it is quite clear: what is the flavour explanation for palace as manawell?
About "why" it also quite clear: this palace mana is uselles in most of games with exc of bonus and greatly lowers importance of mananodes.
In MoM so-seemly "palace mana" source was not the fortress, but the ruling wizard: that mana was dependant on 'spellbooks'.
About palace, that derelict of civ, that 'UGE bonus giving structure which pops up from nowhere in tiny village found by band of ragged survivors, i have a clear proposition:
to make palace upgradeable so palace:
- should give no commerce ~+2 research points +1 culture +1 happiness to represent the leader's work and influence - an average leader is clearly not much productive than (great) specialist and obvious fact is that to obtain 12 commerce from band of ragged... is unrealistic.;
- according rebalancing of an early tech costs/positions shall be required which almost rightfully was done in Orbis, that shall remove extremely annoying "Hunting - 306 turns" factor
- possibly on higher levels palace shall pour out mana from being also main temple complex to the nation's patron deity.
- shall have much humble starting model