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Global Warming...how to remove?

Discussion in 'Civ4 - General Discussions' started by Martock, Aug 18, 2007.

  1. Martock

    Martock Warlord

    Joined:
    Jun 19, 2003
    Messages:
    254
    Location:
    South Carolina, USA
    Well it happened. The AI threw 1, just ONE, 1 itty bitty tactial nuke at one of my SoD's. 2 turns later, global warming, for the next 8 turns, global warming. I ended the game as I was sick of having to go into the WB to fix the GW. Until something is done, how can I get GW OUT of this game? What files do I need to play with? Does anyone know?
     
  2. Aurelius321

    Aurelius321 Warlord

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    Nov 4, 2005
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    111
    Location:
    Cleveland, OH
    My guess is there was other contributing factors already at work before the "itty bitty tactical nuke" that you might not have known about from other Civs.
     
  3. Martock

    Martock Warlord

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    Jun 19, 2003
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    Location:
    South Carolina, USA
    Regardless, i'd like to remove it. I had a previous game where the AI slung some 30 of them in 1 turn and completely destroyed the world with GW. I don't mind there being repercussions for using nukes but the GW thingy is just plain ruining my game.
     
  4. Aurelius321

    Aurelius321 Warlord

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    Nov 4, 2005
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    111
    Location:
    Cleveland, OH
    It's supposed to have counterbalances so nukes don't rule the map... Taking the counterbalance away and you'll have people spamming nukes like it was nobodies business.

    Not a very balanced way to play.

    I'm out.
     
  5. anonyjjang

    anonyjjang Chieftain

    Joined:
    Aug 16, 2007
    Messages:
    64
    So .... you don't know?
     
  6. eXcel

    eXcel Chieftain

    Joined:
    Aug 19, 2007
    Messages:
    29
    make a copy of the global defines XML file and put it in your custom assets xml folder. open the copy you made in custom assets folder w/ a text editor. search for "GLOBAL_WARMING_PROB", you should find something like
    Code:
    	<Define>
    		<DefineName>GLOBAL_WARMING_PROB</DefineName>
    		<iDefineIntVal>0</iDefineIntVal>
    	</Define>
    , change the value to 0. Phew. I hate global warming as well because its annoying and its 100% unrealistic. Nukes lead to global warming? really? What hippie @ firaxis thought that one up...
     
  7. meatwad4289

    meatwad4289 Prince

    Joined:
    Dec 2, 2005
    Messages:
    595
    Goto your Civ4 file, Assets, XML, GlobalDefines.xml

    you'll see this
    Code:
    	<Define>
    		<DefineName>GLOBAL_WARMING_PROB</DefineName>
    		<iDefineIntVal>20</iDefineIntVal>
    	</Define>
    	<Define>
    Turn the 20 into a 0

    This will remove it. Global Warming is to far out of whack on this game. Needs to be fixed, primarily because its a part of nature, so it should take place earlier in the game. And its to over the top, and ruins a game. Why let somethign ruin a game, game=fun game+globalwarming = bad

    edit: bout that 30 nukes... My brother played MP with his friends, he built over 400 nukes, (they played for 3 days) two of his friends gave up on the second day and on the 3rd day my brother gave up, but his friend said, well I know if I attacked you I'd lose, but let me see how I do against the AI with all of your military. My brother said ok(neglected to tell him he had all his cities building nukes and had over 400 of them already), and turned it into the AI. his friend declared war, marched his troops into America taking out the landbridge city combining the two continents together, and then kept marching. next turn... 15 minutes. Then all he sees is a red blur on the side of his screen. All his cities were Destroyed pushed down to 1 or 2 populations, almost no military, his navy had been Destroyed by Washington(the ai) and all his land was covered in Fallout. His bulk of the military that went thru Washingtons Landbridge was destroyed by 200 Modern Armors. and he had troops arriving on all his coastlines and more modern armor headed towards his innercities.

    his friend was down to a handful of cities, when he discovered global warming, the 3 Continents were covered in desert, and when Washingtons next turn hit, anything that wasn't before was now. He did another massive nuclear assault.
     
  8. GyroLeader

    GyroLeader Warlord

    Joined:
    Feb 15, 2007
    Messages:
    173
    Location:
    Finland
    I hate global warming too, i have always disabled it from Civ4, Warlords and now BtS.
     
  9. hest

    hest Chieftain

    Joined:
    Apr 7, 2002
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    49
    Location:
    Sweden
    Why won't the icecaps melt before grasslands burn up completely?
     
  10. Munch

    Munch Benevolent Despot

    Joined:
    May 25, 2006
    Messages:
    2,081
    Yeah global warming is stupid, another possiblity is to just change the:

    <Define>
    <DefineName>GLOBAL_WARMING_TERRAIN</DefineName>
    <DefineTextVal>TERRAIN_DESERT</DefineTextVal>
    </Define>

    to a different tile type, e.g. TERRAIN_ICE, TERRAIN_COAST for 'nuclear winter' or 'sea level rise'
     
  11. Mkoll

    Mkoll Chieftain

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    Jul 3, 2007
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    6
    Location:
    Lawrence, Kansas
    Why does your bother get to have friends who not only like civ 4, but will play a 3 day LAN with him? Lucky :(
     
  12. bonafide11

    bonafide11 Worker

    Joined:
    Jun 8, 2006
    Messages:
    3,182
    Location:
    STL
    Yeah global warming annoys the hell out of me... I didn't build a single nuclear power plant, the UN passed the resolution outlawing nukes, yet my cities keep suffering from global warming because of the AI's power plants... There should be a way to outlaw nuclear power plants as well as nuclear weapons
     
  13. Martock

    Martock Warlord

    Joined:
    Jun 19, 2003
    Messages:
    254
    Location:
    South Carolina, USA
    Thanks eXcel, meatwad4289, and munch for the info on the lines I needed to change. I've now set them to 05 and tundra. Thing is, I don't want the balance to be removed but to be set to something different. There was an excellent thread about setting a penalty to give cities :yuck: (unhealthiness) and increase WW. Sadly, it seems to have been buried and forgotten.
     
  14. StoweMan

    StoweMan Chieftain

    Joined:
    Nov 6, 2005
    Messages:
    23
    Do Nuclear Power Plants seriously cause Global Warning. That doesn't make much sence to me. If anything It should be Coal Plants that cause Global Warming.

    Also you could try to jack all the other countries sources of unranium before they have the technology to build nukes. I think it gets revealed before the tech for nukes, but I forget.
     
  15. StoweMan

    StoweMan Chieftain

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    Nov 6, 2005
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    Also to gyroleader. How did you disable it, and I too play all the HoI games and they rock. Thats probly getting off topic, but I just thought I would mention that.
     
  16. Trubinator

    Trubinator Chieftain

    Joined:
    Aug 13, 2007
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    5
    Nuclear power plans will actually explode on you occasionally. Just don't build them and you'll reduce your chances of having those problems occur.
     
  17. ahenobarb

    ahenobarb Warlord

    Joined:
    Mar 8, 2001
    Messages:
    118
    Sid Meiers thought it up, I believe. And yes it is stupid that nuclear power plants would cause global warming since they are the only source of base-load power that currently emits no CO2 apart from hydropower. As for nuclear waste, it should not cause global warming, but a decrease in health.
     
  18. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,357
    Well the ideal system

    Not Global Warming but (Pollution)

    Cause=Unhealth + Nukes [5000 per 9 tile explosions or 1000 for meltdowns/1 tile explosions (meltdowns and tac nukes should only have a 1 tile effect)]

    Each turn
    (Unhealth of the World + Nukes Points - #Land Tiles-#Forests+Jungles)*Total tiles/ (Land Tiles*'Pollution Effect')
    (minimum 0)

    would be added to the Pollution for the world

    If Pollution >= 1, then a number of tiles would have the 'Blight' feature placed on them

    The number of tiles of Blight would be
    Pollution/200 (round off randomly; 2.3= 30% chance for 3 and a 70% chance for 2)

    Subtract Number of Tiles that get Blight from Pollution

    The tiles that get Blight couild be ANY tiles, Land or Water. If a tile has Forest or Jungle already, then the Forest/Jungle is removed (and no Blight appears).

    'Pollution Effect' would be adjusted for Gamespeed (probably 24 on normal)

    Blight would then have the following effects
    1. -1 Food, +1 Unhealth
    2. Cannot be 'removed' by workers
    3. Blocks Access to Certain resources (Biological ones: Fish, Clams, Crabs, Whale, Wheat, Corn, Rice, Silk, Sugar, Wine, Fruit, Incense, Spices, Dye, Deer, Fur, Ivory, Horses, Cows, Pigs, Sheep)

    The Blight would take 'Pollution Effect'*5 points to be removed, it would get 1 point each turn from each of the 4 tiles next to it If they are un-Blighted and 4 points each turn if it is controlled by a Civ that has Ecology [if tile with Blight got Blighted again it would just add more to the Recovery time]

    The Environmentalism Civic would then be changed to

    High Maintenance
    +25% Corporation Maintenance
    No Population+Terrain Unhealth
    No Resource Unhealth with Public Transportation*
    +0.5 Unhappy from each Unhealth
    +0.25 Happy from each Health

    So that you could eliminate Pollution by
    1. Not setting off any more Nukes
    2. Building a safe source of Power [Nuclear Plant Meltdown needs to be an Event.. something you can Handle+Prevent]
    3. Building Recycling Centers
    4. Going Environmental
    5. Going Environmental and Building Public Transportations

    The best a developed nonEnvironmentalist City could get is Population+2 (Power) + 3 (Resources) Which means that if all land tiles were worked by population... and no specialists, it would be producing net 4 Unhealth/turn enough to generate 1 Blight every 6 turns on Land. Each Blight would take 15 turns to remove, so you would have about 2.5 Blight per city if the whole world was like this.
    Even the worst Environmentalist city would have 4 (Power)+6(Resources)+7 (Buildings)=16 Unhealth still probably less than the land tiles per city. (and they would have a real reason to cleanup with the unhappiness)

    Then just wait it out. (a long time because of the 200 lag)

    * Change Public Transportation to 1/2 Resource Unhealth, 0 Resource Unhealth with Environmentalism


    That way it is reversible, and still has an Impact. And gives you a reason to want someone else to turn Environmentalist... by turning Environmentalist they help You, not just themselves (making the UN Resolution a good one to pass once Blight is all over the map) And Environmentalism would help yourself slightly if Blight is all over, you would avoid the unhealth Problems that it would be causing.

    I would also change Forest/Jungel Preserves fairly significantly
    1. allow the "Preserve" to be placed on ANY Grassland/Plains/?Tundra? tile
    2. only if the Preserve has a Forest/Jungle does it give the benefits (happy)
    3. If the Preserve is on the Jungle, it should give the additional benefits of +2 Food and +3 commerce [with the right techs ie Ecology, Medicine, Genetics]

    4. Forest/Jungle should be able to spread into a preserve tile (preserves should not block Forest/Jungle Spread)

    5. If you are Working a Preserve Tile with no Forest/Jungle/Fallout/Blight AND it is adjacent to a Forest, then in 50 turns it will become a Forest Preserve

    6. If you are Working a Grassland Preserve Tile with no Forest/Jungle/Fallout/Blight AND it is adjacent to a Jungle, then in 30 turns it will become a Jungle Preserve

    #5+6 would work similar to Cottages and the Rate would double with discovering Ecology.
     
  19. ConanDBarbarian

    ConanDBarbarian Chieftain

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    Jul 24, 2007
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    Location:
    Jacksonville, Fl
    It does seem silly, since earthiings have definitely tested and exploded many a nuclear device, and grasslands didnt burst into flames in random spots on the planet. One Nuke ruining the planet is stupid. Yarg.
     
  20. travathian

    travathian Warlord

    Joined:
    Jan 15, 2003
    Messages:
    262
    Uh, can't global warming spring up without a single nuke being fired? I can't believe people are complaining so much about this. All those factories not just in your cities but everyone elses are churning out a lot of crap.
     

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